// at a certain coordinate and angle within another parent picture.
// At all times m_isIdentity is set if the matrix itself is an Identity matrix.
// It is used where possible to optimize calculations.
-class WXDLLEXPORT wxTransformMatrix: public wxObject
+class WXDLLIMPEXP_CORE wxTransformMatrix: public wxObject
{
public:
wxTransformMatrix(void);
// Is the matrix the identity matrix?
// Only returns a flag, which is set whenever an operation
// is done.
- inline bool IsIdentity(void) const { return m_isIdentity; };
+ inline bool IsIdentity(void) const { return m_isIdentity; }
// This does an actual check.
inline bool IsIdentity1(void) const ;