- wxNode *node = m_images.Nth( index );
- if (node)
- {
- wxBitmap *bm = (wxBitmap*)node->Data();
- width = bm->GetWidth();
- height = bm->GetHeight();
+ wxList::compatibility_iterator node = m_images.Item( index );
+
+ wxCHECK_MSG( node, (wxBitmap *) NULL, wxT("wrong index in image list") );
+
+ return (wxBitmap*)node->GetData();
+}
+
+bool wxGenericImageList::Replace( int index, const wxBitmap &bitmap )
+{
+ wxList::compatibility_iterator node = m_images.Item( index );
+
+ wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
+
+ wxBitmap* newBitmap = NULL;
+ if (bitmap.IsKindOf(CLASSINFO(wxIcon)))
+#if defined(__VISAGECPP__)
+//just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
+//so construct it from a bitmap object until I can figure this nonsense out. (DW)
+ newBitmap = new wxBitmap(bitmap) ;
+#else
+ newBitmap = new wxBitmap( (const wxIcon&) bitmap );
+#endif
+ else
+ newBitmap = new wxBitmap(bitmap) ;
+
+ if (index == (int) m_images.GetCount() - 1)
+ {
+ delete node->GetData();
+ m_images.Erase( node );
+ m_images.Append( newBitmap );
+ }
+ else
+ {
+ wxList::compatibility_iterator next = node->GetNext();
+ delete node->GetData();
+ m_images.Erase( node );
+ m_images.Insert( next, newBitmap );
+ }
+