#include "wx/window.h"
#include "wx/control.h"
#include "wx/dc.h"
+ #include "wx/spinbutt.h"
#include "wx/textctrl.h"
#include "wx/validate.h"
#endif // wxUSE_GUI
wxDEFINE_EVENT( wxEVT_SCROLL_THUMBRELEASE, wxScrollEvent )
wxDEFINE_EVENT( wxEVT_SCROLL_CHANGED, wxScrollEvent )
+// Due to a bug in older wx versions, wxSpinEvents were being sent with type of
+// wxEVT_SCROLL_LINEUP, wxEVT_SCROLL_LINEDOWN and wxEVT_SCROLL_THUMBTRACK. But
+// with the type-safe events in place, these event types are associated with
+// wxScrollEvent. To allow handling of spin events, new event types have been
+// defined in spinbutt.h/spinnbuttcmn.cpp. To maintain backward compatibility
+// the spin event types are being initialized with the scroll event types.
+
+#if wxUSE_SPINBTN
+
+wxDEFINE_EVENT_ALIAS( wxEVT_SPIN_UP, wxSpinEvent, wxEVT_SCROLL_LINEUP )
+wxDEFINE_EVENT_ALIAS( wxEVT_SPIN_DOWN, wxSpinEvent, wxEVT_SCROLL_LINEDOWN )
+wxDEFINE_EVENT_ALIAS( wxEVT_SPIN, wxSpinEvent, wxEVT_SCROLL_THUMBTRACK )
+
+#endif // wxUSE_SPINBTN
+
// Scroll events from wxWindow
wxDEFINE_EVENT( wxEVT_SCROLLWIN_TOP, wxScrollWinEvent )
wxDEFINE_EVENT( wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEvent )
m_callbackUserData = NULL;
m_isCommandEvent = false;
m_propagationLevel = wxEVENT_PROPAGATE_NONE;
+ m_wasProcessed = false;
}
wxEvent::wxEvent(const wxEvent& src)
, m_propagationLevel(src.m_propagationLevel)
, m_skipped(src.m_skipped)
, m_isCommandEvent(src.m_isCommandEvent)
+ , m_wasProcessed(false)
{
}
m_skipped = src.m_skipped;
m_isCommandEvent = src.m_isCommandEvent;
+ // don't change m_wasProcessed
+
return *this;
}
wxEvtHandler::~wxEvtHandler()
{
- // Takes itself out of the list of handlers
- if (m_previousHandler)
- m_previousHandler->m_nextHandler = m_nextHandler;
-
- if (m_nextHandler)
- m_nextHandler->m_previousHandler = m_previousHandler;
+ Unlink();
if (m_dynamicEvents)
{
delete m_clientObject;
}
+void wxEvtHandler::Unlink()
+{
+ // this event handler must take itself out of the chain of handlers:
+
+ if (m_previousHandler)
+ m_previousHandler->SetNextHandler(m_nextHandler);
+
+ if (m_nextHandler)
+ m_nextHandler->SetPreviousHandler(m_previousHandler);
+
+ m_nextHandler = NULL;
+ m_previousHandler = NULL;
+}
+
+bool wxEvtHandler::IsUnlinked() const
+{
+ return m_previousHandler == NULL &&
+ m_nextHandler == NULL;
+}
+
#if wxUSE_THREADS
bool wxEvtHandler::ProcessThreadEvent(const wxEvent& event)
bool wxEvtHandler::ProcessEvent(wxEvent& event)
{
// allow the application to hook into event processing
- if ( wxTheApp )
+ //
+ // note that we should only do it if we're the first event handler called
+ // to avoid calling FilterEvent() multiple times as the event goes through
+ // the event handler chain and possibly upwards the window hierarchy
+ if ( !event.WasProcessed() )
{
- int rc = wxTheApp->FilterEvent(event);
- if ( rc != -1 )
+ if ( wxTheApp )
{
- wxASSERT_MSG( rc == 1 || rc == 0,
- _T("unexpected wxApp::FilterEvent return value") );
+ int rc = wxTheApp->FilterEvent(event);
+ if ( rc != -1 )
+ {
+ wxASSERT_MSG( rc == 1 || rc == 0,
+ "unexpected wxApp::FilterEvent return value" );
- return rc != 0;
+ return rc != 0;
+ }
+ //else: proceed normally
}
- //else: proceed normally
}
if ( ProcessEventHere(event) )
return true;
+ // pass the event to the next handler, notice that we shouldn't call
+ // TryParent() even if it doesn't handle the event as the last handler in
+ // the chain will do it
+ if ( GetNextHandler() )
+ return GetNextHandler()->ProcessEvent(event);
+
// propagate the event upwards the window chain and/or to the application
// object if it wasn't processed at this level
return TryParent(event);
bool wxEvtHandler::ProcessEventHere(wxEvent& event)
{
- // An event handler can be enabled or disabled
- if ( GetEvtHandlerEnabled() )
- {
- // if we have a validator, it has higher priority than our own event
- // table
- if ( TryValidator(event) )
- return true;
+ // If the event handler is disabled it doesn't process any events
+ if ( !GetEvtHandlerEnabled() )
+ return false;
- // Handle per-instance dynamic event tables first
- if ( m_dynamicEvents && SearchDynamicEventTable(event) )
- return true;
+ // If we have a validator, it has higher priority than our own event
+ // handlers
+ if ( TryValidator(event) )
+ return true;
- // Then static per-class event tables
- if ( GetEventHashTable().HandleEvent(event, this) )
- return true;
- }
+ // Handle per-instance dynamic event tables first
+ if ( m_dynamicEvents && SearchDynamicEventTable(event) )
+ return true;
- // Try going down the event handler chain
- if ( GetNextHandler() && GetNextHandler()->ProcessEventHere(event) )
+ // Then static per-class event tables
+ if ( GetEventHashTable().HandleEvent(event, this) )
return true;
// We don't have a handler for this event.