]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/dynarray.h
moved MGL initialization to earlier stage (crashes otherwise...) and implemented...
[wxWidgets.git] / include / wx / dynarray.h
index c72a62f6366609ef040d22090a33378a5b7ec508..7e064dfc0b725b47a427797ef6b47f3c8df9ec5f 100644 (file)
@@ -122,6 +122,8 @@ protected:
   int Index(long lItem, bool bFromEnd = FALSE) const;
     /// search for an item using binary search in a sorted array
   int Index(long lItem, CMPFUNC fnCompare) const;
+    /// search for a place to insert the element into a sorted array
+  size_t IndexForInsert(long lItem, CMPFUNC fnCompare) const;
     /// add new element at the end
   void Add(long lItem);
     /// add item assuming the array is sorted with fnCompare function
@@ -199,7 +201,6 @@ public:                                                             \
   void Insert(T Item, size_t uiIndex)                               \
     { wxBaseArray::Insert((long)Item, uiIndex) ; }                  \
                                                                     \
-  void Remove(size_t uiIndex) { RemoveAt(uiIndex); }                \
   void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
   void Remove(T Item)                                               \
     { int iIndex = Index(Item);                                     \
@@ -221,6 +222,10 @@ public:                                                             \
 //  3) it has no Sort() method because it's always sorted
 //  4) Index() method is much faster (the sorted arrays use binary search
 //     instead of linear one), but Add() is slower.
+//  5) there is no Insert() method because you can't insert an item into the
+//     given position in a sorted array but there is IndexForInsert()/AddAt()
+//     pair which may be used to optimize a common operation of "insert only if
+//     not found"
 //
 // Summary: use this class when the speed of Index() function is important, use
 // the normal arrays otherwise.
@@ -259,10 +264,16 @@ public:                                                             \
   int Index(T Item) const                                           \
     { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
                                                                     \
+  size_t IndexForInsert(T Item) const                               \
+    { return wxBaseArray::IndexForInsert((long)Item,                \
+                                         (CMPFUNC)m_fnCompare); }   \
+                                                                    \
+  void AddAt(T item, size_t index)                                  \
+    { wxBaseArray::Insert((long)item, index); }                     \
+                                                                    \
   void Add(T Item)                                                  \
     { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); }         \
                                                                     \
-  void Remove(size_t uiIndex) { RemoveAt(uiIndex); }                \
   void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
   void Remove(T Item)                                               \
     { int iIndex = Index(Item);                                     \
@@ -311,7 +322,6 @@ public:                                                             \
   T*   Detach(size_t uiIndex)                                       \
     { T* p = (T*)wxBaseArray::Item(uiIndex);                        \
       wxBaseArray::RemoveAt(uiIndex); return p; }                   \
-  void Remove(size_t uiIndex) { RemoveAt(uiIndex); }                \
   void RemoveAt(size_t uiIndex);                                    \
                                                                     \
   void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); }  \
@@ -448,16 +458,16 @@ WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
 //@}
 
 // -----------------------------------------------------------------------------
-// convinience macros
+// convenience macros
 // -----------------------------------------------------------------------------
 
 // append all element of one array to another one
 #define WX_APPEND_ARRAY(array, other)                                         \
     {                                                                         \
-        size_t count = other.Count();                                         \
+        size_t count = (other).Count();                                       \
         for ( size_t n = 0; n < count; n++ )                                  \
         {                                                                     \
-            array.Add(other[n]);                                              \
+            (array).Add((other)[n]);                                          \
         }                                                                     \
     }
 
@@ -469,13 +479,13 @@ WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
 //     count on it)!
 #define WX_CLEAR_ARRAY(array)                                                 \
     {                                                                         \
-        size_t count = array.Count();                                         \
+        size_t count = (array).Count();                                       \
         for ( size_t n = 0; n < count; n++ )                                  \
         {                                                                     \
-            delete array[n];                                                  \
+            delete (array)[n];                                                \
         }                                                                     \
                                                                               \
-        array.Empty();                                                        \
+        (array).Empty();                                                      \
     }
 
 #endif // _DYNARRAY_H