virtual void SetSelection(int n, bool select = TRUE) = 0;
virtual void Select(int n) { SetSelection(n, TRUE); }
void Deselect(int n) { SetSelection(n, FALSE); }
+ void DeselectAll(int itemToLeaveSelected = -1);
virtual bool SetStringSelection(const wxString& s, bool select = TRUE);
// GetSelection which only works for listboxes with single selection)
virtual int GetSelections(wxArrayInt& aSelections) const = 0;
- // Set the specified item at the first visible item or scroll to max
+ // set the specified item at the first visible item or scroll to max
// range.
void SetFirstItem(int n) { DoSetFirstItem(n); }
void SetFirstItem(const wxString& s);
+ // ensures that the given item is visible scrolling the listbox if
+ // necessary
+ virtual void EnsureVisible(int n);
+
+ // a combination of Append() and EnsureVisible(): appends the item to the
+ // listbox and ensures that it is visible i.e. not scrolled out of view
+ void AppendAndEnsureVisible(const wxString& s);
+
+ // return TRUE if the listbox allows multiple selection
+ bool HasMultipleSelection() const
+ {
+ return (m_windowStyle & wxLB_MULTIPLE) ||
+ (m_windowStyle & wxLB_EXTENDED);
+ }
+
+ // return TRUE if this listbox is sorted
+ bool IsSorted() const { return (m_windowStyle & wxLB_SORT) != 0; }
+
// emulate selecting or deselecting the item event.GetInt() (depending on
// event.GetExtraLong())
void Command(wxCommandEvent& event);
// include the platform-specific class declaration
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/listbox.h"
+#elif defined(__WXMSW__)
#include "wx/msw/listbox.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/listbox.h"