#define _WX_BITMAP_H_
#ifdef __GNUG__
-#pragma interface "bitmap.h"
+ #pragma interface "bitmap.h"
#endif
-#include "wx/gdiobj.h"
-#include "wx/gdicmn.h"
#include "wx/palette.h"
// Bitmap
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
+class WXDLLEXPORT wxImage;
GWorldPtr wxMacCreateGWorld( int width , int height , int depth ) ;
void wxMacDestroyGWorld( GWorldPtr gw ) ;
bool Create(const wxBitmap& bitmap);
// Implementation
+ bool PointMasked(int x, int y);
inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
WXHBITMAP m_maskBitmap;
};
-enum { kMacBitmapTypeUnknownType , kMacBitmapTypeGrafWorld, kMacBitmapTypePict } ;
+enum { kMacBitmapTypeUnknownType , kMacBitmapTypeGrafWorld, kMacBitmapTypePict , kMacBitmapTypeIcon } ;
class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
{
int m_bitmapType ;
PicHandle m_hPict ;
WXHBITMAP m_hBitmap;
+ WXHICON m_hIcon ;
wxMask * m_bitmapMask; // Optional mask
};
#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
-class WXDLLEXPORT wxBitmapHandler: public wxObject
+class WXDLLEXPORT wxBitmapHandler: public wxBitmapHandlerBase
{
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
public:
wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; };
-#ifdef __WXMAC_X__
- virtual ~wxBitmapHandler() {} // Added min for Mac X
+#ifdef __DARWIN__
+ virtual ~wxBitmapHandler() { }
#endif
virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth, int desiredHeight);
- virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
+ virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
inline void SetName(const wxString& name) { m_name = name; }
inline void SetExtension(const wxString& ext) { m_extension = ext; }
#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
-class WXDLLEXPORT wxBitmap: public wxGDIObject
+class WXDLLEXPORT wxBitmap: public wxBitmapBase
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
- wxBitmap(const char **data);
- wxBitmap(char **data);
+ bool CreateFromXpm(const char **bits);
+ wxBitmap(const char **bits);
+ wxBitmap(char **bits);
// Load a file or resource
- wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_PICT_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_PICT_RESOURCE);
// Constructor for generalised creation from data
- wxBitmap(void *data, long type, int width, int height, int depth = 1);
+ wxBitmap(void *data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
+
+ // Convert from wxImage:
+ wxBitmap(const wxImage& image, int depth = -1);
+
~wxBitmap();
+
+ wxImage ConvertToImage() const;
+
+ // get the given part of bitmap
+ wxBitmap GetSubBitmap( const wxRect& rect ) const;
virtual bool Create(int width, int height, int depth = -1);
- virtual bool Create(void *data, long type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
- virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
-
- inline bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
- inline int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
- inline int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
- inline int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
- inline int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
+ virtual bool Create(void *data, wxBitmapType type, int width, int height, int depth = 1);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
+
+ // copies the contents and mask of the given (colour) icon to the bitmap
+ virtual bool CopyFromIcon(const wxIcon& icon);
+
+ bool Ok() const;
+ int GetWidth() const;
+ int GetHeight() const;
+ int GetDepth() const;
+ int GetQuality() const;
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetQuality(int q);
void SetOk(bool isOk);
- inline wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
+ wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
- inline wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
+ wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
+ int GetBitmapType() const;
+
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
static void InsertHandler(wxBitmapHandler *handler);
static bool RemoveHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& name);
- static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
- static wxBitmapHandler *FindHandler(long bitmapType);
+ static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType type);
+ static wxBitmapHandler *FindHandler(wxBitmapType type);
static void InitStandardHandlers();
static void CleanUpHandlers();
protected:
- static wxList sm_handlers;
// TODO: Implementation
public:
void SetHBITMAP(WXHBITMAP bmp);
- inline WXHBITMAP GetHBITMAP() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
+ WXHBITMAP GetHBITMAP() const;
+ void SetHICON(WXHICON ico);
+ inline WXHICON GetHICON() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hIcon : 0); }
+ PicHandle GetPict() const;
+
bool FreeResource(bool force = FALSE);
};
#endif