m_mouseInWindow = FALSE;
m_lastKeydownProcessed = FALSE;
+ m_childrenDisabled = NULL;
+
// wxWnd
m_hMenu = 0;
// remove hWnd <-> wxWindow association
wxRemoveHandleAssociation(this);
}
+
+ delete m_childrenDisabled;
}
// real construction (Init() must have been called before!)
if ( hWnd )
::EnableWindow(hWnd, (BOOL)enable);
- // VZ: no, this is a bad idea: imagine that you have a dialog with some
- // disabled controls and disable it - you really wouldn't like the
- // disabled controls be reenabled too when you reenable the dialog!
-#if 0
- wxWindowList::Node *node = GetChildren().GetFirst();
- while ( node )
+ // the logic below doesn't apply to the top level windows -- otherwise
+ // showing a modal dialog would result in total greying out (and ungreying
+ // out later) of everything which would be really ugly
+ if ( IsTopLevel() )
+ return TRUE;
+
+ // when the parent is disabled, all of its children should be disabled as
+ // well but when it is enabled back, only those of the children which
+ // hadn't been already disabled in the beginning should be enabled again,
+ // so we have to keep the list of those children
+ for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ node;
+ node = node->GetNext() )
{
wxWindow *child = node->GetData();
- child->Enable(enable);
+ if ( child->IsTopLevel() )
+ {
+ // the logic below doesn't apply to top level children
+ continue;
+ }
- node = node->GetNext();
+ if ( enable )
+ {
+ // enable the child back unless it had been disabled before us
+ if ( !m_childrenDisabled || !m_childrenDisabled->Find(child) )
+ child->Enable();
+ }
+ else // we're being disabled
+ {
+ if ( child->IsEnabled() )
+ {
+ // disable it as children shouldn't stay enabled while the
+ // parent is not
+ child->Disable();
+ }
+ else // child already disabled, remember it
+ {
+ // have we created the list of disabled children already?
+ if ( !m_childrenDisabled )
+ m_childrenDisabled = new wxWindowList;
+
+ m_childrenDisabled->Append(child);
+ }
+ }
+ }
+
+ if ( enable && m_childrenDisabled )
+ {
+ // we don't need this list any more, don't keep unused memory
+ delete m_childrenDisabled;
+ m_childrenDisabled = NULL;
}
-#endif // 0
return TRUE;
}
bool wxCheckWindowWndProc(WXHWND hWnd, WXFARPROC wndProc)
{
-#if wxUSE_UNICODE_MSLU
- // VS: We can't use GetWindowLong(hwnd, GWL_WNDPROC) together with unicows.dll
- // because it doesn't return pointer to the real wnd proc but rather a handle
- // of a fake proc that does Unicode<->ANSI translation.
- //
- // The hack bellow works, because WNDCLASS contains original window handler
- // rather that the unicows fake one. This may not be on purpose, though; if
- // it stops working with future versions of unicows.dll, we can override
- // unicows hooks by setting Unicows_{Set,Get}WindowLong and
- // Unicows_RegisterClass to our own versions that keep track of
- // fake<->real wnd proc mapping.
- //
- // FIXME: Doesn't handle wnd procs set by SetWindowLong, only these set
- // with RegisterClass!!
-
- if ( wxUsingUnicowsDll() )
+ // Unicows note: the code below works, but only because WNDCLASS contains
+ // original window handler rather that the unicows fake one. This may not
+ // be on purpose, though; if it stops working with future versions of
+ // unicows.dll, we can override unicows hooks by setting
+ // Unicows_{Set,Get}WindowLong and Unicows_RegisterClass to our own
+ // versions that keep track of fake<->real wnd proc mapping.
+ WNDCLASS cls;
+ if ( !::GetClassInfo(wxGetInstance(), wxGetWindowClass(hWnd), &cls) )
{
- static wxChar buffer[512];
- WNDCLASS cls;
+ wxLogLastError(_T("GetClassInfo"));
- ::GetClassName((HWND)hWnd, buffer, 512);
- ::GetClassInfo(wxGetInstance(), buffer, &cls);
- return wndProc == (WXFARPROC)cls.lpfnWndProc;
- }
- else
-#endif
- {
- return wndProc == (WXFARPROC)::GetWindowLong((HWND)hWnd, GWL_WNDPROC);
+ return FALSE;
}
+
+ return wndProc == (WXFARPROC)cls.lpfnWndProc;
}
// ----------------------------------------------------------------------------
void wxWindowMSW::Update()
{
+#ifdef __WXWINE__
+ ::UpdateWindow(GetHwnd());
+#else
if ( !::UpdateWindow(GetHwnd()) )
{
wxLogLastError(_T("UpdateWindow"));
}
-
+#endif
+
#if defined(__WIN32__) && !defined(__WXMICROWIN__)
// just calling UpdateWindow() is not enough, what we did in our WM_PAINT
// handler needs to be really drawn right now
// trace all messages - useful for the debugging
#ifdef __WXDEBUG__
wxLogTrace(wxTraceMessages, wxT("Processing %s(wParam=%8lx, lParam=%8lx)"),
- wxGetMessageName(message), wParam, lParam);
+ wxGetMessageName(message), (long) wParam, lParam);
#endif // __WXDEBUG__
wxWindowMSW *wnd = wxFindWinFromHandle((WXHWND) hWnd);
if ( oldWin && (oldWin != win) )
{
wxLogDebug(wxT("HWND %X already associated with another window (%s)"),
- hWnd, win->GetClassInfo()->GetClassName());
+ (int) hWnd, win->GetClassInfo()->GetClassName());
}
else
#endif // __WXDEBUG__
WXHWND wxWindowMSW::MSWGetParent() const
{
- return m_parent ? m_parent->GetHWND() : NULL;
+ return m_parent ? m_parent->GetHWND() : WXHWND(NULL);
}
bool wxWindowMSW::MSWCreate(const wxChar *wclass,
// ---------------------------------------------------------------------------
#ifdef __WIN95__
-// FIXME: VZ: I'm not sure at all that the order of processing is correct
+
bool wxWindowMSW::HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result)
{
#ifndef __WXMICROWIN__
HWND hWnd = hdr->hwndFrom;
wxWindow *win = wxFindWinFromHandle((WXHWND)hWnd);
- // is this one of our windows?
+ // if the control is one of our windows, let it handle the message itself
if ( win )
{
return win->MSWOnNotify(idCtrl, lParam, result);
}
+ // VZ: why did we do it? normally this is unnecessary and, besides, it
+ // breaks the message processing for the toolbars because the tooltip
+ // notifications were being forwarded to the toolbar child controls
+ // (if it had any) before being passed to the toolbar itself, so in my
+ // example the tooltip for the combobox was always shown instead of the
+ // correct button tooltips
+#if 0
// try all our children
wxWindowList::Node *node = GetChildren().GetFirst();
while ( node )
node = node->GetNext();
}
+#endif // 0
- // finally try this window too (catches toolbar case)
+ // by default, handle it ourselves
return MSWOnNotify(idCtrl, lParam, result);
#else // __WXMICROWIN__
return FALSE;
#endif
}
+#if wxUSE_TOOLTIPS
+
+bool wxWindowMSW::HandleTooltipNotify(WXUINT code,
+ WXLPARAM lParam,
+ const wxString& ttip)
+{
+ // I don't know why it happens, but the versions of comctl32.dll starting
+ // from 4.70 sometimes send TTN_NEEDTEXTW even to ANSI programs (normally,
+ // this message is supposed to be sent to Unicode programs only) -- hence
+ // we need to handle it as well, otherwise no tooltips will be shown in
+ // this case
+
+ if ( !(code == (WXUINT) TTN_NEEDTEXTA || code == (WXUINT) TTN_NEEDTEXTW) || ttip.empty() )
+ {
+ // not a tooltip message or no tooltip to show anyhow
+ return FALSE;
+ }
+
+ LPTOOLTIPTEXT ttText = (LPTOOLTIPTEXT)lParam;
+
+ if ( code == (WXUINT) TTN_NEEDTEXTA )
+ {
+ ttText->lpszText = (wxChar *)ttip.c_str();
+ }
+ else
+ {
+#if wxUSE_UNICODE
+ ttText->lpszText = (wxChar *)ttip.c_str();
+#else // !Unicode
+ size_t lenAnsi = ttip.length();
+
+ // some compilers (MetroWerks and Cygwin) don't like calling mbstowcs
+ // with NULL argument
+ #if defined( __MWERKS__ ) || defined( __CYGWIN__ )
+ size_t lenUnicode = 2*lenAnsi;
+ #else
+ size_t lenUnicode = mbstowcs(NULL, ttip, lenAnsi);
+ #endif
+
+ // using the pointer of right type avoids us doing all sorts of
+ // pointer arithmetics ourselves
+ wchar_t *dst = (wchar_t *)ttText->szText,
+ *pwz = new wchar_t[lenUnicode + 1];
+ mbstowcs(pwz, ttip, lenAnsi + 1);
+ memcpy(dst, pwz, lenUnicode*sizeof(wchar_t));
+
+ // put the terminating wide NUL
+ dst[lenUnicode] = L'\0';
+
+ delete [] pwz;
+#endif // Unicode/!Unicode
+ }
+
+ return TRUE;
+}
+
+#endif // wxUSE_TOOLTIPS
+
bool wxWindowMSW::MSWOnNotify(int WXUNUSED(idCtrl),
- WXLPARAM lParam,
- WXLPARAM* WXUNUSED(result))
+ WXLPARAM lParam,
+ WXLPARAM* WXUNUSED(result))
{
#if wxUSE_TOOLTIPS
- NMHDR* hdr = (NMHDR *)lParam;
- if ( (int)hdr->code == TTN_NEEDTEXT && m_tooltip )
+ if ( m_tooltip )
{
- TOOLTIPTEXT *ttt = (TOOLTIPTEXT *)lParam;
- ttt->lpszText = (wxChar *)m_tooltip->GetTip().c_str();
-
- // processed
- return TRUE;
+ NMHDR* hdr = (NMHDR *)lParam;
+ if ( HandleTooltipNotify(hdr->code, lParam, m_tooltip->GetTip()))
+ {
+ // processed
+ return TRUE;
+ }
}
#endif // wxUSE_TOOLTIPS
return FALSE;
}
+
#endif // __WIN95__
// ---------------------------------------------------------------------------
{
// there is no need to do anything for the top level windows
const wxWindow *parent = GetParent();
- if ( parent && !parent->IsTopLevel() )
+ while ( parent && !parent->IsTopLevel() )
{
LONG exStyle = ::GetWindowLong(GetHwndOf(parent), GWL_EXSTYLE);
if ( !(exStyle & WS_EX_CONTROLPARENT) )
::SetWindowLong(GetHwndOf(parent), GWL_EXSTYLE,
exStyle | WS_EX_CONTROLPARENT);
}
+
+ parent = parent->GetParent();
}
}
}
#endif
+ // Don't send the event when in the process of being deleted. This can
+ // only cause problems if the event handler tries to access the object.
+ if ( m_isBeingDeleted )
+ {
+ return FALSE;
+ }
+
wxFocusEvent event(wxEVT_KILL_FOCUS, m_windowId);
event.SetEventObject(this);
if ( hWndPalChange != GetHWND() )
{
// check to see if we our our parents have a custom palette
- wxWindow *win = this;
+ wxWindowMSW *win = this;
while ( win && !win->HasCustomPalette() )
{
win = win->GetParent();
#if wxUSE_PALETTE
// check to see if we our our parents have a custom palette
- wxWindow *win = this;
+ wxWindowMSW *win = this;
while (!win->HasCustomPalette() && win->GetParent()) win = win->GetParent();
if (win->HasCustomPalette()) {
/* realize the palette to see whether redrawing is needed */
int id;
if ( isASCII )
{
- // If 1 -> 26, translate to CTRL plus a letter.
+ // If 1 -> 26, translate to either special keycode or just set
+ // ctrlDown. IOW, Ctrl-C should result in keycode == 3 and
+ // ControlDown() == TRUE.
id = wParam;
if ( (id > 0) && (id < 27) )
{
default:
ctrlDown = TRUE;
- id = id + 'a' - 1;
+ break;
}
}
}