#include "wx/cocoa/autorelease.h"
#include "wx/cocoa/string.h"
-#import <AppKit/NSView.h>
-#import <AppKit/NSWindow.h>
+#include "wx/cocoa/objc/NSView.h"
+#include "wx/cocoa/objc/NSWindow.h"
#import <AppKit/NSPanel.h>
+#import <AppKit/NSButtonCell.h>
+#import <AppKit/NSControl.h>
+
// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------
m_cocoaNSWindow = NULL;
m_cocoaNSView = NULL;
+ // NOTE: We may need to deal with the contentView becoming a wx NSView as well.
+ NSWindow *newWindow;
+ // Create a WXNSPanel or a WXNSWindow depending on what type of window is desired.
if(style & wxFRAME_TOOL_WINDOW)
- SetNSWindow([[NSPanel alloc] initWithContentRect:cocoaRect styleMask:cocoaStyle backing:NSBackingStoreBuffered defer:NO]);
+ newWindow = [[WXNSPanel alloc] initWithContentRect:cocoaRect styleMask:cocoaStyle backing:NSBackingStoreBuffered defer:NO];
else
- SetNSWindow([[NSWindow alloc] initWithContentRect:cocoaRect styleMask:cocoaStyle backing:NSBackingStoreBuffered defer:NO]);
+ newWindow = [[WXNSWindow alloc] initWithContentRect:cocoaRect styleMask:cocoaStyle backing:NSBackingStoreBuffered defer:NO];
+ // Make sure the default content view is a WXNSView
+ [newWindow setContentView: [[WX_GET_OBJC_CLASS(WXNSView) alloc] initWithFrame: [[newWindow contentView] frame]]];
+ // Associate the window and view
+ SetNSWindow(newWindow);
+
// NOTE: SetNSWindow has retained the Cocoa object for this object.
// Because we do not release on close, the following release matches the
// above alloc and thus the retain count will be 1.
[cocoaNSWindow retain];
[m_cocoaNSWindow release];
m_cocoaNSWindow = cocoaNSWindow;
+ // NOTE: We are no longer using posing so we won't get events on the
+ // window's view unless it was explicitly created as the wx view class.
if(m_cocoaNSWindow)
SetNSView([m_cocoaNSWindow contentView]);
else
// wxTopLevelWindowCocoa misc
// ----------------------------------------------------------------------------
-void wxTopLevelWindowCocoa::SetTitle( const wxString& WXUNUSED(title))
+void wxTopLevelWindowCocoa::SetTitle(const wxString& title)
{
[m_cocoaNSWindow setTitle:wxNSStringWithWxString(title)];
}
return wxStringWithNSString([m_cocoaNSWindow title]);
}
+wxWindow* wxTopLevelWindowCocoa::SetDefaultItem(wxWindow *win)
+{
+ wxWindow *old = wxTopLevelWindowBase::SetDefaultItem(win);
+ NSView *newView = win->GetNSView();
+
+ NSCell *newCell;
+ // newView does not have to be an NSControl, we only cast to NSControl*
+ // to silence the warning about cell not being implemented.
+ if(newView != nil && [newView respondsToSelector:@selector(cell)])
+ newCell = [(NSControl*)newView cell];
+ else
+ newCell = nil;
+
+ if(newCell != nil && ![newCell isKindOfClass:[NSButtonCell class]])
+ { // It's not an NSButtonCell, set the default to nil.
+ newCell = nil;
+ }
+
+ [GetNSWindow() setDefaultButtonCell:(NSButtonCell*)newCell];
+ return old;
+}
+
bool wxTopLevelWindowCocoa::ShowFullScreen(bool show, long style)
{
return false;