#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
wxInitAllImageHandlers();
wxFileSystem::AddHandler(new wxZipFSHandler);
- SetVendorName(wxT("wxWindows") );
+ SetVendorName(wxT("wxWidgets") );
SetAppName(wxT("wxHTMLHelpServer") );
wxConfig::Get(); // create an instance
int hvApp::OnExit()
{
#if hvUSE_IPC
- wxNode* node = m_connections.GetFirst();
+ wxObjectList::compatibility_iterator node = m_connections.GetFirst();
while (node)
{
- wxNode* next = node->GetNext();
+ wxObjectList::compatibility_iterator next = node->GetNext();
hvConnection* connection = (hvConnection*) node->GetData();
connection->Disconnect();
delete connection;
//ART(wxART_GO_HOME, home)
- // Any wxWindows icons not implemented here
+ // Any wxWidgets icons not implemented here
// will be provided by the default art provider.
return wxNullBitmap;
}