#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
hvApp::hvApp()
{
-#if hvUSE_IPC
+#if wxUSE_IPC
m_server = NULL;
#endif
}
int istyle = wxHF_DEFAULT_STYLE;
- wxString service, windowName, book[10], titleFormat, argStr;
+ wxString service, windowName, titleFormat, argStr;
+ wxString book[10];
int bookCount = 0;
int i;
bool hasService = false;
bool hasWindowName = false;
bool createServer = false;
-#if hvUSE_IPC
+#if wxUSE_IPC
m_server = NULL;
#endif
wxOPEN | wxFILE_MUST_EXIST,
NULL);
- if (!s.IsEmpty())
+ if (!s.empty())
{
book[0] = s;
bookCount = 1;
}
#endif
-#if hvUSE_IPC
+#if wxUSE_IPC
if ( createServer )
{
wxUnusedVar(createServer);
}
-#endif // hvUSE_IPC
+#endif // wxUSE_IPC
//now add help
wxInitAllImageHandlers();
wxFileSystem::AddHandler(new wxZipFSHandler);
- SetVendorName(wxT("wxWindows") );
+ SetVendorName(wxT("wxWidgets") );
SetAppName(wxT("wxHTMLHelpServer") );
wxConfig::Get(); // create an instance
int hvApp::OnExit()
{
-#if hvUSE_IPC
- wxNode* node = m_connections.GetFirst();
+#if wxUSE_IPC
+ wxObjectList::compatibility_iterator node = m_connections.GetFirst();
while (node)
{
- wxNode* next = node->GetNext();
+ wxObjectList::compatibility_iterator next = node->GetNext();
hvConnection* connection = (hvConnection*) node->GetData();
connection->Disconnect();
delete connection;
//ART(wxART_GO_HOME, home)
- // Any wxWindows icons not implemented here
+ // Any wxWidgets icons not implemented here
// will be provided by the default art provider.
return wxNullBitmap;
}
-#if hvUSE_IPC
+#if wxUSE_IPC
wxConnectionBase *hvServer::OnAcceptConnection(const wxString& topic)
{
return true;
}
-#endif // #if hvUSE_IPC
+#endif // #if wxUSE_IPC