-
-
- // we don't use CW_USEDEFAULT here for several reasons:
- //
- // 1. it results in huge frames on modern screens (1000*800 is not
- // uncommon on my 1280*1024 screen) which is way too big for a half
- // empty frame of most of wxWidgets samples for example)
- //
- // 2. it is buggy for frames with wxFRAME_TOOL_WINDOW style for which
- // the default is for whatever reason 8*8 which breaks client <->
- // window size calculations (it would be nice if it didn't, but it
- // does and the simplest way to fix it seemed to change the broken
- // default size anyhow)
- //
- // 3. there is just no advantage in doing it: with x and y it is
- // possible that [future versions of] Windows position the new top
- // level window in some smart way which we can't do, but we can
- // guess a reasonably good size for a new window just as well
- // ourselves
-
- // However, on PocketPC devices, we must use the default
- // size if possible.
-#ifdef _WIN32_WCE
- if (size.x == wxDefaultCoord)
- w = CW_USEDEFAULT;
- else
- w = size.x;
- if (size.y == wxDefaultCoord)
- h = CW_USEDEFAULT;
- else
- h = size.y;
-#else
- if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord)
- {
- nonDefault = true;
- }
- w = WidthDefault(size.x);
- h = HeightDefault(size.y);
-#endif
-
- AdjustForParentClientOrigin(x, y);
-
- return nonDefault;