wxScreenDCImpl::~wxScreenDCImpl()
{
- delete m_graphicContext;
- m_graphicContext = NULL;
+ wxDELETE(m_graphicContext);
#if wxOSX_USE_COCOA_OR_IPHONE
#else
DisposeWindow((WindowRef) m_overlayWindow );
#endif
}
+#if wxOSX_USE_IPHONE
+// Apple has allowed usage of this API as of 15th Dec 2009w
+extern CGImageRef UIGetScreenImage();
+#endif
+
// TODO Switch to CGWindowListCreateImage for 10.5 and above
wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const
if ( subrect )
srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ;
- CGImageRef image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
+ CGImageRef image = NULL;
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
+ if ( UMAGetSystemVersion() >= 10.6)
+ {
+ image = CGDisplayCreateImage(kCGDirectMainDisplay);
+ }
+ else
+#endif
+ {
+ image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
+ }
wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot."));
CGContextDrawImage(context, srcRect, image);
+ CGImageRelease(image);
+
CGContextRestoreGState(context);
+#else
+ // TODO implement using UIGetScreenImage, CGImageCreateWithImageInRect, CGContextDrawImage
#endif
return bmp;
}