int linesize = ((width * bpp + 31) / 32) * 4;
+ // flag indicating if we have any not fully transparent alpha values: this
+ // is used to account for the bitmaps which use 32bpp format (normally
+ // meaning that they have alpha channel) but have only zeroes in it so that
+ // without this hack they appear fully transparent -- and as this is
+ // unlikely intentional, we consider that they don't have alpha at all in
+ // this case (see #10915)
+ bool hasValidAlpha = false;
+
/* BMPs are stored upside down */
for ( int line = (height - 1); line >= 0; line-- )
{
{
temp = (unsigned char)((aDword & amask) >> ashift);
alpha[line * width + column] = temp;
+
+ if ( temp != wxALPHA_TRANSPARENT )
+ hasValidAlpha = true;
}
column++;
}
image->SetMask(false);
+ // check if we had any valid alpha values in this bitmap
+ if ( alpha && !hasValidAlpha )
+ {
+ // we didn't, so finally discard the alpha channel completely
+ image->ClearAlpha();
+ }
+
const wxStreamError err = stream.GetLastError();
return err == wxSTREAM_NO_ERROR || err == wxSTREAM_EOF;
}