]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/cocoa/sound.h
Fix missing documentation for several GDI functions.
[wxWidgets.git] / include / wx / cocoa / sound.h
index 63355c870d96112f906ac23fcdf22e33e1b162c7..75ded5c136d7061f28def65ada26332a230bba24 100644 (file)
@@ -1,5 +1,5 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        sound.h
+// Name:        wx/cocoa/sound.h
 // Purpose:     wxSound class (loads and plays short Windows .wav files).
 //              Optional on non-Windows platforms.
 // Authors:     David Elliott, Ryan Norton
@@ -25,7 +25,7 @@ public:
     wxSound(const wxString& fileName, bool isResource = false)
     :   m_cocoaNSSound(NULL)
     {   Create(fileName, isResource); }
-    wxSound(int size, const wxByte* data)
+    wxSound(size_t size, const void* data)
     :   m_cocoaNSSound(NULL)
     {   LoadWAV(data,size,true); }
     wxSound(const wxSound& sound); // why not?
@@ -43,7 +43,7 @@ public:
     {   return m_cocoaNSSound; }
 protected:
     bool DoPlay(unsigned flags) const;
-    bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
+    bool LoadWAV(const void* data, size_t length, bool copyData);
 private:
     WX_NSSound m_cocoaNSSound;
     static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;