const CGRect * inBounds,
CGImageRef inImage) ;
-WX_UIImage WXDLLIMPEXP_CORE wxOSXCreateUIImageFromCGImage( CGImageRef image );
+WX_UIImage WXDLLIMPEXP_CORE wxOSXGetUIImageFromCGImage( CGImageRef image );
class WXDLLIMPEXP_CORE wxWidgetIPhoneImpl : public wxWidgetImpl
{
virtual WXWidget GetWXWidget() const { return m_osxView; }
virtual void SetBackgroundColour( const wxColour& col ) ;
+ virtual bool SetBackgroundStyle(wxBackgroundStyle style) ;
virtual void GetContentArea( int &left , int &top , int &width , int &height ) const;
virtual void Move(int x, int y, int width, int height);
// action
- virtual void touchUpInsideAction(void* sender, WX_UIEvent evt, WXWidget slf, void* _cmd);
-
+ virtual void controlAction(void* sender, wxUint32 controlEvent, WX_UIEvent rawEvent);
+ virtual void controlTextDidChange();
protected:
WXWidget m_osxView;
DECLARE_DYNAMIC_CLASS_NO_COPY(wxWidgetIPhoneImpl)
virtual ~wxNonOwnedWindowIPhoneImpl();
- virtual void Destroy() ;
+ virtual void WillBeDestroyed() ;
void Create( wxWindow* parent, const wxPoint& pos, const wxSize& size,
long style, long extraStyle, const wxString& name ) ;
+ void Create( wxWindow* parent, WXWindow nativeWindow );
WXWindow GetWXWindow() const;
void Raise();
virtual void WindowToScreen( int *x, int *y );
+ // FIXME: Does iPhone have a concept of inactive windows?
+ virtual bool IsActive() { return true; }
+
wxNonOwnedWindow* GetWXPeer() { return m_wxPeer; }
+
+ virtual bool InitialShowEventSent() { return m_initialShowSent; }
protected :
WX_UIWindow m_macWindow;
void * m_macFullScreenData ;
+ bool m_initialShowSent;
DECLARE_DYNAMIC_CLASS_NO_COPY(wxNonOwnedWindowIPhoneImpl)
};
@end
+ @interface wxUIView : UIView
+ {
+ }
+
+ @end // wxUIView
+
+
void WXDLLIMPEXP_CORE wxOSXIPhoneClassAddWXMethods(Class c);
#endif