#include "wx/image.h"
#endif
-#if wxOSX_USE_COCOA_OR_CARBON
+#include "wx/osx/private.h"
// ----------------------------------------------------------------------------
// wxMacArtProvider
class wxMacArtProvider : public wxArtProvider
{
protected:
+#if wxOSX_USE_COCOA_OR_CARBON
virtual wxIconBundle CreateIconBundle(const wxArtID& id,
const wxArtClient& client);
+#endif
+#if wxOSX_USE_COCOA_OR_IPHONE
+ virtual wxBitmap CreateBitmap(const wxArtID& id,
+ const wxArtClient& client,
+ const wxSize& size)
+ {
+ return wxOSXCreateSystemBitmap(id, client, size);
+ }
+#endif
};
/* static */ void wxArtProvider::InitNativeProvider()
{
- wxArtProvider::Push(new wxMacArtProvider);
+ PushBack(new wxMacArtProvider);
}
+#if wxOSX_USE_COCOA_OR_CARBON
+
// ----------------------------------------------------------------------------
// helper macros
// ----------------------------------------------------------------------------
return wxMacArtProvider_CreateIconBundle(id);
}
+#endif
// ----------------------------------------------------------------------------
// wxArtProvider::GetNativeSizeHint()
// "32 x 32 pixels is the recommended size"
return wxSize(32, 32);
}
+ else if ( client == wxART_BUTTON || client == wxART_MENU )
+ {
+ // Mac UI doesn't use any images in neither buttons nor menus in
+ // general but the code using wxArtProvider can use wxART_BUTTON to
+ // find the icons of a roughly appropriate size for the buttons and
+ // 16x16 seems to be the best choice for this kind of use
+ return wxSize(16, 16);
+ }
return wxDefaultSize;
}
-#endif // wxOSX_USE_COCOA_CARBON