- const wxPGChoiceEntry& cell = choices.Item(item);
- wxPGCellRenderer* renderer = wxPGGlobalVars->m_defaultRenderer;
- int imageOffset = renderer->PreDrawCell( dc, rect, cell, renderFlags );
+ cell = &choices.Item(item);
+ renderer = wxPGGlobalVars->m_defaultRenderer;
+ int imageOffset = renderer->PreDrawCell(dc, rect, *cell,
+ renderFlags );