#ifdef __WXMAC__
#include "wx/osx/private.h"
-// for themeing support
-#include <Carbon/Carbon.h>
#endif
#include "wx/arrimpl.cpp"
// -- bitmaps --
#if defined( __WXMAC__ )
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
#elif defined( __WXGTK__)
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
#else
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9,
0x9f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x9f, 0xfc, 0xcf, 0xf9, 0xe7, 0xf3,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
#endif
-static unsigned char left_bits[] = {
+static const unsigned char left_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe, 0x3f, 0xfe,
0x1f, 0xfe, 0x0f, 0xfe, 0x1f, 0xfe, 0x3f, 0xfe, 0x7f, 0xfe, 0xff, 0xfe,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
-static unsigned char right_bits[] = {
+static const unsigned char right_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0x9f, 0xff, 0x1f, 0xff,
0x1f, 0xfe, 0x1f, 0xfc, 0x1f, 0xfe, 0x1f, 0xff, 0x9f, 0xff, 0xdf, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
-static unsigned char list_bits[] = {
+static const unsigned char list_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x0f, 0xf8, 0xff, 0xff, 0x0f, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
int wxAuiDefaultTabArt::ShowDropDown(wxWindow* wnd,
const wxAuiNotebookPageArray& pages,
- int active_idx)
+ int /*active_idx*/)
{
wxMenu menuPopup;
if (caption.IsEmpty())
caption = wxT(" ");
- menuPopup.AppendCheckItem(1000+i, caption);
- }
-
- if (active_idx != -1)
- {
- menuPopup.Check(1000+active_idx, true);
+ wxMenuItem* item = new wxMenuItem(NULL, 1000+i, caption);
+ if (page.bitmap.IsOk())
+ item->SetBitmap(page.bitmap);
+ menuPopup.Append(item);
}
// find out where to put the popup menu of window items
return false;
wxAuiTabContainerButton* btn = NULL;
- if (ButtonHitTest(x, y, &btn))
+ if (ButtonHitTest(x, y, &btn) && !(btn->cur_state & wxAUI_BUTTON_STATE_DISABLED))
{
if (m_buttons.Index(*btn) != wxNOT_FOUND)
return false;
{
wxAuiTabContainerButton& button = m_buttons.Item(i);
if (button.rect.Contains(x,y) &&
- !(button.cur_state & (wxAUI_BUTTON_STATE_HIDDEN |
- wxAUI_BUTTON_STATE_DISABLED)))
+ !(button.cur_state & wxAUI_BUTTON_STATE_HIDDEN ))
{
if (hit)
*hit = &button;
{
// make sure we're still clicking the button
wxAuiTabContainerButton* button = NULL;
- if (!ButtonHitTest(evt.m_x, evt.m_y, &button))
+ if (!ButtonHitTest(evt.m_x, evt.m_y, &button) ||
+ button->cur_state & wxAUI_BUTTON_STATE_DISABLED)
return;
if (button != m_pressed_button)
// check if the mouse is hovering above a button
wxAuiTabContainerButton* button;
- if (ButtonHitTest(pos.x, pos.y, &button))
+ if (ButtonHitTest(pos.x, pos.y, &button) && !(button->cur_state & wxAUI_BUTTON_STATE_DISABLED))
{
if (m_hover_button && button != m_hover_button)
{
if (!m_tabs)
return;
+ if (m_tabs->IsFrozen() || m_tabs->GetParent()->IsFrozen())
+ return;
+
m_tab_rect = wxRect(m_rect.x, m_rect.y, m_rect.width, m_tab_ctrl_height);
if (m_tabs->GetFlags() & wxAUI_NB_BOTTOM)
{
RemoveEmptyTabFrames();
- // set new active pane
+ m_curpage = wxNOT_FOUND;
+
+ // set new active pane unless we're being destroyed anyhow
if (new_active && !m_isBeingDeleted)
- {
- m_curpage = -1;
SetSelectionToWindow(new_active);
- }
return true;
}
void wxAuiNotebook::OnChildFocusNotebook(wxChildFocusEvent& evt)
{
+ evt.Skip();
+
// if we're dragging a tab, don't change the current selection.
// This code prevents a bug that used to happen when the hint window
// was hidden. In the bug, the focus would return to the notebook
return false;
}
+void wxAuiNotebook::Thaw()
+{
+ DoSizing();
+
+ wxControl::Thaw();
+}
+
#endif // wxUSE_AUI