// ctors and such
wxFont() { }
+#if wxOSX_USE_COCOA
+ wxFont(WX_NSFont nsfont);
+#endif
+
#if FUTURE_WXWIN_COMPATIBILITY_3_0
wxFont(int size,
int family,
virtual bool RealizeResource();
- // Unofficial API, don't use
- virtual void SetNoAntiAliasing( bool noAA = TRUE ) ;
- virtual bool GetNoAntiAliasing() const ;
-
// Mac-specific, risks to change, don't use in portable code
#if wxOSX_USE_CARBON && wxOSX_USE_ATSU_TEXT
WX_NSFont OSXGetNSFont() const;
static WX_NSFont OSXCreateNSFont(wxOSXSystemFont font, wxNativeFontInfo* info);
static WX_NSFont OSXCreateNSFont(const wxNativeFontInfo* info);
+ static void SetNativeInfoFromNSFont(WX_NSFont nsfont, wxNativeFontInfo* info);
#endif
#if wxOSX_USE_IPHONE