+namespace
+{
+
+// Send wxEVT_CHAR_HOOK event to the parent of the window and if it wasn't
+// processed, send wxEVT_CHAR to the window itself. Return true if either of
+// them was handled.
+bool
+SendCharHookAndCharEvents(const wxKeyEvent& event, wxWindow *win)
+{
+ // wxEVT_CHAR_HOOK must be sent to the top level parent window to allow it
+ // to handle key events in all of its children.
+ wxWindow * const parent = wxGetTopLevelParent(win);
+ if ( parent )
+ {
+ // We need to make a copy of the event object because it is
+ // modified while it's handled, notably its WasProcessed() flag
+ // is set after it had been processed once.
+ wxKeyEvent eventCharHook(event);
+ eventCharHook.SetEventType(wxEVT_CHAR_HOOK);
+ if ( parent->HandleWindowEvent(eventCharHook) )
+ return true;
+ }
+
+ // As above, make a copy of the event first.
+ wxKeyEvent eventChar(event);
+ eventChar.SetEventType(wxEVT_CHAR);
+ return win->HandleWindowEvent(eventChar);
+}
+
+} // anonymous namespace
+