#ifndef WX_PRECOMP
#include "wx/dcclient.h"
- #include "wx/nonownedwnd.h"
+ #include "wx/frame.h"
#include "wx/log.h"
+ #include "wx/textctrl.h"
+ #include "wx/combobox.h"
#endif
#ifdef __WXMAC__
#include "wx/osx/private.h"
#endif
+#include "wx/evtloop.h"
+
#if wxUSE_CARET
#include "wx/caret.h"
#endif
#include "wx/dnd.h"
#endif
+#if wxUSE_TOOLTIPS
+ #include "wx/tooltip.h"
+#endif
+
#include <objc/objc-runtime.h>
// Get the window with the focus
NSView* view = nil;
if ( [responder isKindOfClass:[NSTextView class]] )
{
- NSView* delegate = [(NSTextView*)responder delegate];
+ NSView* delegate = (NSView*) [(NSTextView*)responder delegate];
if ( [delegate isKindOfClass:[NSTextField class] ] )
view = delegate;
else
WXWidget wxWidgetImpl::FindFocus()
{
- return GetFocusedViewInWindow( [[NSApplication sharedApplication] keyWindow] );
+ return GetFocusedViewInWindow( [NSApp keyWindow] );
}
NSRect wxOSXGetFrameForControl( wxWindowMac* window , const wxPoint& pos , const wxSize &size , bool adjustForOrigin )
@interface wxNSView : NSView
{
NSTrackingRectTag rectTag;
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+ NSTrackingArea* _trackingArea;
+#endif
}
// the tracking tag is needed to track mouse enter / exit events
- (void) setTrackingTag: (NSTrackingRectTag)tag;
- (NSTrackingRectTag) trackingTag;
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+// under 10.5 we can also track mouse moved events on non-focused windows if
+// we use the new NSTrackingArea APIs.
+- (void) updateTrackingArea;
+- (NSTrackingArea*) trackingArea;
+#endif
@end // wxNSView
@interface NSView(PossibleMethods)
- (void)setTarget:(id)anObject;
- (void)setAction:(SEL)aSelector;
- (void)setDoubleAction:(SEL)aSelector;
+- (void)setBackgroundColor:(NSColor*)aColor;
+- (void)setOpaque:(BOOL)opaque;
+- (void)setTextColor:(NSColor *)color;
+- (void)setImagePosition:(NSCellImagePosition)aPosition;
@end
long wxOSXTranslateCocoaKey( NSEvent* event )
return retval;
}
-void SetupKeyEvent( wxKeyEvent &wxevent , NSEvent * nsEvent, NSString* charString = NULL )
+void wxWidgetCocoaImpl::SetupKeyEvent(wxKeyEvent &wxevent , NSEvent * nsEvent, NSString* charString)
{
UInt32 modifiers = [nsEvent modifierFlags] ;
int eventType = [nsEvent type];
wxString chars;
if ( eventType != NSFlagsChanged )
{
- NSString* nschars = (wxevent.GetEventType() != wxEVT_CHAR) ? [nsEvent charactersIgnoringModifiers] : [nsEvent characters];
+ NSString* nschars = [nsEvent charactersIgnoringModifiers];
if ( charString )
{
// if charString is set, it did not come from key up / key down
wxevent.m_uniChar = aunichar;
#endif
wxevent.m_keyCode = keyval;
+
+ wxWindowMac* peer = GetWXPeer();
+ if ( peer )
+ {
+ wxevent.SetEventObject(peer);
+ wxevent.SetId(peer->GetId()) ;
+ }
}
UInt32 g_lastButton = 0 ;
bool g_lastButtonWasFakeRight = false ;
-void SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEvent )
+// better scroll wheel support
+// see http://lists.apple.com/archives/cocoa-dev/2007/Feb/msg00050.html
+
+@interface NSEvent (DeviceDelta)
+- (CGFloat)deviceDeltaX;
+- (CGFloat)deviceDeltaY;
+@end
+
+void wxWidgetCocoaImpl::SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEvent )
{
int eventType = [nsEvent type];
UInt32 modifiers = [nsEvent modifierFlags] ;
- wxPoint screenMouseLocation = wxFromNSPoint( NULL, [nsEvent locationInWindow]);
+
+ NSPoint locationInWindow = [nsEvent locationInWindow];
+
+ // adjust coordinates for the window of the target view
+ if ( [nsEvent window] != [m_osxView window] )
+ {
+ if ( [nsEvent window] != nil )
+ locationInWindow = [[nsEvent window] convertBaseToScreen:locationInWindow];
+
+ if ( [m_osxView window] != nil )
+ locationInWindow = [[m_osxView window] convertScreenToBase:locationInWindow];
+ }
+
+ NSPoint locationInView = [m_osxView convertPoint:locationInWindow fromView:nil];
+ wxPoint locationInViewWX = wxFromNSPoint( m_osxView, locationInView );
// these parameters are not given for all events
UInt32 button = [nsEvent buttonNumber];
UInt32 clickCount = 0;
- wxevent.m_x = screenMouseLocation.x;
- wxevent.m_y = screenMouseLocation.y;
+ wxevent.m_x = locationInViewWX.x;
+ wxevent.m_y = locationInViewWX.y;
wxevent.m_shiftDown = modifiers & NSShiftKeyMask;
wxevent.m_controlDown = modifiers & NSControlKeyMask;
wxevent.m_altDown = modifiers & NSAlternateKeyMask;
case NSScrollWheel :
{
+ float deltaX = 0.0;
+ float deltaY = 0.0;
+
wxevent.SetEventType( wxEVT_MOUSEWHEEL ) ;
+
+ // see http://developer.apple.com/qa/qa2005/qa1453.html
+ // for more details on why we have to look for the exact type
+
+ const EventRef cEvent = (EventRef) [nsEvent eventRef];
+ bool isMouseScrollEvent = false;
+ if ( cEvent )
+ isMouseScrollEvent = ::GetEventKind(cEvent) == kEventMouseScroll;
+
+ if ( isMouseScrollEvent )
+ {
+ deltaX = [nsEvent deviceDeltaX];
+ deltaY = [nsEvent deviceDeltaY];
+ }
+ else
+ {
+ deltaX = ([nsEvent deltaX] * 10);
+ deltaY = ([nsEvent deltaY] * 10);
+ }
+
wxevent.m_wheelDelta = 10;
wxevent.m_linesPerAction = 1;
-
- if ( fabs([nsEvent deltaX]) > fabs([nsEvent deltaY]) )
+
+ if ( fabs(deltaX) > fabs(deltaY) )
{
wxevent.m_wheelAxis = 1;
- wxevent.m_wheelRotation = (int)([nsEvent deltaX] * 10);
+ wxevent.m_wheelRotation = (int)deltaX;
}
else
{
- wxevent.m_wheelRotation = (int)([nsEvent deltaY] * 10);
+ wxevent.m_wheelRotation = (int)deltaY;
}
+
}
break ;
}
wxevent.m_clickCount = clickCount;
-
+ wxWindowMac* peer = GetWXPeer();
+ if ( peer )
+ {
+ wxevent.SetEventObject(peer);
+ wxevent.SetId(peer->GetId()) ;
+ }
}
@implementation wxNSView
return rectTag;
}
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+- (void) updateTrackingArea
+{
+ if (_trackingArea)
+ {
+ [self removeTrackingArea: _trackingArea];
+ [_trackingArea release];
+ }
+
+ NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited|NSTrackingMouseMoved|NSTrackingActiveAlways;
+
+ NSTrackingArea* area = [[NSTrackingArea alloc] initWithRect: [self bounds] options: options owner: self userInfo: nil];
+ [self addTrackingArea: area];
+
+ _trackingArea = area;
+}
+
+- (NSTrackingArea*) trackingArea
+{
+ return _trackingArea;
+}
+#endif
@end // wxNSView
//
impl->mouseEvent(event, self, _cmd);
}
+BOOL wxOSX_acceptsFirstMouse(NSView* WXUNUSED(self), SEL WXUNUSED(_cmd), NSEvent *WXUNUSED(event))
+{
+ // This is needed to support click through, otherwise the first click on a window
+ // will not do anything unless it is the active window already.
+ return YES;
+}
+
void wxOSX_keyEvent(NSView* self, SEL _cmd, NSEvent *event)
{
wxWidgetCocoaImpl* impl = (wxWidgetCocoaImpl* ) wxWidgetImpl::FindFromWXWidget( self );
return impl->isFlipped(self, _cmd) ? YES:NO;
}
+typedef void (*wxOSX_DrawRectHandlerPtr)(NSView* self, SEL _cmd, NSRect rect);
+
void wxOSX_drawRect(NSView* self, SEL _cmd, NSRect rect)
{
wxWidgetCocoaImpl* impl = (wxWidgetCocoaImpl* ) wxWidgetImpl::FindFromWXWidget( self );
if (impl == NULL)
return;
+#ifdef wxUSE_THREADS
+ // OS X starts a NSUIHeartBeatThread for animating the default button in a
+ // dialog. This causes a drawRect of the active dialog from outside the
+ // main UI thread. This causes an occasional crash since the wx drawing
+ // objects (like wxPen) are not thread safe.
+ //
+ // Notice that NSUIHeartBeatThread seems to be undocumented and doing
+ // [NSWindow setAllowsConcurrentViewDrawing:NO] does not affect it.
+ if ( !wxThread::IsMain() )
+ {
+ // just call the superclass handler, we don't need any custom wx drawing
+ // here and it seems to work fine:
+ wxOSX_DrawRectHandlerPtr
+ superimpl = (wxOSX_DrawRectHandlerPtr)
+ [[self superclass] instanceMethodForSelector:_cmd];
+ superimpl(self, _cmd, rect);
+ return;
+ }
+#endif // wxUSE_THREADS
+
return impl->drawRect(&rect, self, _cmd);
}
result = wxDragCopy;
else if ( sourceDragMask & NSDragOperationMove )
result = wxDragMove;
-
+
PasteboardRef pboardRef;
PasteboardCreate((CFStringRef)[pboard name], &pboardRef);
target->SetCurrentDragPasteboard(pboardRef);
typedef BOOL (*wxOSX_PerformKeyEventHandlerPtr)(NSView* self, SEL _cmd, NSEvent *event);
typedef BOOL (*wxOSX_FocusHandlerPtr)(NSView* self, SEL _cmd);
typedef BOOL (*wxOSX_ResetCursorRectsHandlerPtr)(NSView* self, SEL _cmd);
-typedef void (*wxOSX_DrawRectHandlerPtr)(NSView* self, SEL _cmd, NSRect rect);
void wxWidgetCocoaImpl::mouseEvent(WX_NSEvent event, WXWidget slf, void *_cmd)
{
void wxWidgetCocoaImpl::keyEvent(WX_NSEvent event, WXWidget slf, void *_cmd)
{
+ if ( [event type] == NSKeyDown )
+ m_lastKeyDownEvent = event;
if ( GetFocusedViewInWindow([slf window]) != slf || m_hasEditor || !DoHandleKeyEvent(event) )
{
wxOSX_EventHandlerPtr superimpl = (wxOSX_EventHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
superimpl(slf, (SEL)_cmd, event);
}
+ m_lastKeyDownEvent = NULL;
}
void wxWidgetCocoaImpl::insertText(NSString* text, WXWidget slf, void *_cmd)
wxOSX_TextEventHandlerPtr superimpl = (wxOSX_TextEventHandlerPtr) [[slf superclass] instanceMethodForSelector:(SEL)_cmd];
superimpl(slf, (SEL)_cmd, text);
}
- m_lastKeyDownEvent = NULL;
}
// is resigning
NSView* otherView = FindFocus();
wxWidgetImpl* otherWindow = FindFromWXWidget(otherView);
+
+ // It doesn't make sense to notify about the loss of focus if we're not
+ // really losing it and the window which has just gained focus is the same
+ // one as this window itself. Of course, this should never happen in the
+ // first place but somehow it does in wxGrid code and without this check we
+ // enter into an infinite recursion, see #12267.
+ if ( otherWindow == this )
+ return r;
+
// NSTextViews have an editor as true responder, therefore the might get the
// resign notification if their editor takes over, don't trigger any event then
if ( r && !m_hasEditor)
void wxWidgetCocoaImpl::drawRect(void* rect, WXWidget slf, void *WXUNUSED(_cmd))
{
+ // preparing the update region
+
+ wxRegion updateRgn;
+ const NSRect *rects;
+ NSInteger count;
+
+ [slf getRectsBeingDrawn:&rects count:&count];
+ for ( int i = 0 ; i < count ; ++i )
+ {
+ updateRgn.Union(wxFromNSRect(slf, rects[i]));
+ }
+
+ wxWindow* wxpeer = GetWXPeer();
+
+ if ( wxpeer->MacGetLeftBorderSize() != 0 || wxpeer->MacGetTopBorderSize() != 0 )
+ {
+ // as this update region is in native window locals we must adapt it to wx window local
+ updateRgn.Offset( wxpeer->MacGetLeftBorderSize() , wxpeer->MacGetTopBorderSize() );
+ }
+
+ if ( wxpeer->MacGetTopLevelWindow()->GetWindowStyle() & wxFRAME_SHAPED )
+ {
+ int xoffset = 0, yoffset = 0;
+ wxRegion rgn = wxpeer->MacGetTopLevelWindow()->GetShape();
+ wxpeer->MacRootWindowToWindow( &xoffset, &yoffset );
+ rgn.Offset( xoffset, yoffset );
+ updateRgn.Intersect(rgn);
+ }
+
+ wxpeer->GetUpdateRegion() = updateRgn;
+
+ // setting up the drawing context
+
CGContextRef context = (CGContextRef) [[NSGraphicsContext currentContext] graphicsPort];
CGContextSaveGState( context );
-
+
#if OSX_DEBUG_DRAWING
CGContextBeginPath( context );
CGContextMoveToPoint(context, 0, 0);
- NSRect bounds = [self bounds];
+ NSRect bounds = [slf bounds];
CGContextAddLineToPoint(context, 10, 0);
CGContextMoveToPoint(context, 0, 0);
CGContextAddLineToPoint(context, 0, 10);
CGContextClosePath( context );
CGContextStrokePath(context);
#endif
-
+
if ( !m_isFlipped )
{
CGContextTranslateCTM( context, 0, [m_osxView bounds].size.height );
CGContextScaleCTM( context, 1, -1 );
}
-
- wxRegion updateRgn;
- const NSRect *rects;
- NSInteger count;
-
- [slf getRectsBeingDrawn:&rects count:&count];
- for ( int i = 0 ; i < count ; ++i )
- {
- updateRgn.Union(wxFromNSRect(slf, rects[i]) );
- }
-
- wxWindow* wxpeer = GetWXPeer();
- wxpeer->GetUpdateRegion() = updateRgn;
+
wxpeer->MacSetCGContextRef( context );
bool handled = wxpeer->MacDoRedraw( 0 );
-
CGContextRestoreGState( context );
CGContextSaveGState( context );
{
}
+void wxWidgetCocoaImpl::controlTextDidChange()
+{
+ wxWindow* wxpeer = (wxWindow*)GetWXPeer();
+ if ( wxpeer )
+ {
+ // since native rtti doesn't have to be enabled and wx' rtti is not aware of the mixin wxTextEntry, workaround is needed
+ wxTextCtrl *tc = wxDynamicCast( wxpeer , wxTextCtrl );
+ wxComboBox *cb = wxDynamicCast( wxpeer , wxComboBox );
+ if ( tc )
+ tc->SendTextUpdatedEventIfAllowed();
+ else if ( cb )
+ cb->SendTextUpdatedEventIfAllowed();
+ else
+ {
+ wxFAIL_MSG("Unexpected class for controlTextDidChange event");
+ }
+ }
+}
+
//
#if OBJC_API_VERSION >= 2
wxOSX_CLASS_ADD_METHOD(c, @selector(mouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
wxOSX_CLASS_ADD_METHOD(c, @selector(rightMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
wxOSX_CLASS_ADD_METHOD(c, @selector(otherMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(acceptsFirstMouse:), (IMP) wxOSX_acceptsFirstMouse, "v@:@" )
wxOSX_CLASS_ADD_METHOD(c, @selector(scrollWheel:), (IMP) wxOSX_mouseEvent, "v@:@" )
wxOSX_CLASS_ADD_METHOD(c, @selector(mouseEntered:), (IMP) wxOSX_mouseEvent, "v@:@" )
{
Init();
m_osxView = w;
+
+ // check if the user wants to create the control initially hidden
+ if ( !peer->IsShown() )
+ SetVisibility(false);
+
// gc aware handling
if ( m_osxView )
CFRetain(m_osxView);
[m_osxView setHidden:(visible ? NO:YES)];
}
+// ----------------------------------------------------------------------------
+// window animation stuff
+// ----------------------------------------------------------------------------
+
+// define a delegate used to refresh the window during animation
+@interface wxNSAnimationDelegate : NSObject wxOSX_10_6_AND_LATER(<NSAnimationDelegate>)
+{
+ wxWindow *m_win;
+ bool m_isDone;
+}
+
+- (id)init:(wxWindow *)win;
+
+- (bool)isDone;
+
+// NSAnimationDelegate methods
+- (void)animationDidEnd:(NSAnimation*)animation;
+- (void)animation:(NSAnimation*)animation
+ didReachProgressMark:(NSAnimationProgress)progress;
+@end
+
+@implementation wxNSAnimationDelegate
+
+- (id)init:(wxWindow *)win
+{
+ [super init];
+
+ m_win = win;
+ m_isDone = false;
+
+ return self;
+}
+
+- (bool)isDone
+{
+ return m_isDone;
+}
+
+- (void)animation:(NSAnimation*)animation
+ didReachProgressMark:(NSAnimationProgress)progress
+{
+ wxUnusedVar(animation);
+ wxUnusedVar(progress);
+
+ m_win->SendSizeEvent();
+}
+
+- (void)animationDidEnd:(NSAnimation*)animation
+{
+ wxUnusedVar(animation);
+ m_isDone = true;
+}
+
+@end
+
+/* static */
+bool
+wxWidgetCocoaImpl::ShowViewOrWindowWithEffect(wxWindow *win,
+ bool show,
+ wxShowEffect effect,
+ unsigned timeout)
+{
+ // create the dictionary describing the animation to perform on this view
+ NSObject * const
+ viewOrWin = static_cast<NSObject *>(win->OSXGetViewOrWindow());
+ NSMutableDictionary * const
+ dict = [NSMutableDictionary dictionaryWithCapacity:4];
+ [dict setObject:viewOrWin forKey:NSViewAnimationTargetKey];
+
+ // determine the start and end rectangles assuming we're hiding the window
+ const wxRect rectOrig = win->GetRect();
+ wxRect rectStart,
+ rectEnd;
+ rectStart =
+ rectEnd = rectOrig;
+
+ if ( show )
+ {
+ if ( effect == wxSHOW_EFFECT_ROLL_TO_LEFT ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_LEFT )
+ effect = wxSHOW_EFFECT_ROLL_TO_RIGHT;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_RIGHT ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_RIGHT )
+ effect = wxSHOW_EFFECT_ROLL_TO_LEFT;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_TOP ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_TOP )
+ effect = wxSHOW_EFFECT_ROLL_TO_BOTTOM;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_BOTTOM ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_BOTTOM )
+ effect = wxSHOW_EFFECT_ROLL_TO_TOP;
+ }
+
+ switch ( effect )
+ {
+ case wxSHOW_EFFECT_ROLL_TO_LEFT:
+ case wxSHOW_EFFECT_SLIDE_TO_LEFT:
+ rectEnd.width = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_RIGHT:
+ case wxSHOW_EFFECT_SLIDE_TO_RIGHT:
+ rectEnd.x = rectStart.GetRight();
+ rectEnd.width = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_TOP:
+ case wxSHOW_EFFECT_SLIDE_TO_TOP:
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_BOTTOM:
+ case wxSHOW_EFFECT_SLIDE_TO_BOTTOM:
+ rectEnd.y = rectStart.GetBottom();
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_EXPAND:
+ rectEnd.x = rectStart.x + rectStart.width / 2;
+ rectEnd.y = rectStart.y + rectStart.height / 2;
+ rectEnd.width =
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_BLEND:
+ [dict setObject:(show ? NSViewAnimationFadeInEffect
+ : NSViewAnimationFadeOutEffect)
+ forKey:NSViewAnimationEffectKey];
+ break;
+
+ case wxSHOW_EFFECT_NONE:
+ case wxSHOW_EFFECT_MAX:
+ wxFAIL_MSG( "unexpected animation effect" );
+ return false;
+
+ default:
+ wxFAIL_MSG( "unknown animation effect" );
+ return false;
+ };
+
+ if ( show )
+ {
+ // we need to restore it to the original rectangle instead of making it
+ // disappear
+ wxSwap(rectStart, rectEnd);
+
+ // and as the window is currently hidden, we need to show it for the
+ // animation to be visible at all (but don't restore it at its full
+ // rectangle as it shouldn't appear immediately)
+ win->SetSize(rectStart);
+ win->Show();
+ }
+
+ NSView * const parentView = [viewOrWin isKindOfClass:[NSView class]]
+ ? [(NSView *)viewOrWin superview]
+ : nil;
+ const NSRect rStart = wxToNSRect(parentView, rectStart);
+ const NSRect rEnd = wxToNSRect(parentView, rectEnd);
+
+ [dict setObject:[NSValue valueWithRect:rStart]
+ forKey:NSViewAnimationStartFrameKey];
+ [dict setObject:[NSValue valueWithRect:rEnd]
+ forKey:NSViewAnimationEndFrameKey];
+
+ // create an animation using the values in the above dictionary
+ NSViewAnimation * const
+ anim = [[NSViewAnimation alloc]
+ initWithViewAnimations:[NSArray arrayWithObject:dict]];
+
+ if ( !timeout )
+ {
+ // what is a good default duration? Windows uses 200ms, Web frameworks
+ // use anything from 250ms to 1s... choose something in the middle
+ timeout = 500;
+ }
+
+ [anim setDuration:timeout/1000.]; // duration is in seconds here
+
+ // if the window being animated changes its layout depending on its size
+ // (which is almost always the case) we need to redo it during animation
+ //
+ // the number of layouts here is arbitrary, but 10 seems like too few (e.g.
+ // controls in wxInfoBar visibly jump around)
+ const int NUM_LAYOUTS = 20;
+ for ( float f = 1./NUM_LAYOUTS; f < 1.; f += 1./NUM_LAYOUTS )
+ [anim addProgressMark:f];
+
+ wxNSAnimationDelegate * const
+ animDelegate = [[wxNSAnimationDelegate alloc] init:win];
+ [anim setDelegate:animDelegate];
+ [anim startAnimation];
+
+ // Cocoa is capable of doing animation asynchronously or even from separate
+ // thread but wx API doesn't provide any way to be notified about the
+ // animation end and without this we really must ensure that the window has
+ // the expected (i.e. the same as if a simple Show() had been used) size
+ // when we return, so block here until the animation finishes
+ //
+ // notice that because the default animation mode is NSAnimationBlocking,
+ // no user input events ought to be processed from here
+ {
+ wxEventLoopGuarantor ensureEventLoopExistence;
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
+ while ( ![animDelegate isDone] )
+ loop->Dispatch();
+ }
+
+ if ( !show )
+ {
+ // NSViewAnimation is smart enough to hide the NSView being animated at
+ // the end but we also must ensure that it's hidden for wx too
+ win->Hide();
+
+ // and we must also restore its size because it isn't expected to
+ // change just because the window was hidden
+ win->SetSize(rectOrig);
+ }
+ else
+ {
+ // refresh it once again after the end to ensure that everything is in
+ // place
+ win->SendSizeEvent();
+ }
+
+ [anim setDelegate:nil];
+ [animDelegate release];
+ [anim release];
+
+ return true;
+}
+
+bool wxWidgetCocoaImpl::ShowWithEffect(bool show,
+ wxShowEffect effect,
+ unsigned timeout)
+{
+ return ShowViewOrWindowWithEffect(m_wxPeer, show, effect, timeout);
+}
+
void wxWidgetCocoaImpl::Raise()
{
// Not implemented
[m_osxView setFrame:r];
[[m_osxView superview] setNeedsDisplayInRect:r];
+ wxNSView* wxview = (wxNSView*)m_osxView;
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+ if ([wxview respondsToSelector:@selector(updateTrackingArea)] )
+ [wxview updateTrackingArea];
+#else
if ([m_osxView respondsToSelector:@selector(trackingTag)] )
{
- if ( [(wxNSView*)m_osxView trackingTag] )
- [m_osxView removeTrackingRect: [(wxNSView*)m_osxView trackingTag]];
+ if ( [wxview trackingTag] )
+ [wxview removeTrackingRect: [wxview trackingTag]];
- [(wxNSView*)m_osxView setTrackingTag: [m_osxView addTrackingRect: [m_osxView bounds] owner: m_osxView userData: nil assumeInside: NO]];
+ [wxview setTrackingTag: [wxview addTrackingRect: [m_osxView bounds] owner: wxview userData: nil assumeInside: NO]];
}
+#endif
}
void wxWidgetCocoaImpl::GetPosition( int &x, int &y ) const
bool wxWidgetCocoaImpl::SetFocus()
{
- if ( [m_osxView canBecomeKeyView] == NO )
+ if ( !CanFocus() )
return false;
- [[m_osxView window] makeFirstResponder: m_osxView] ;
[[m_osxView window] makeKeyAndOrderFront:nil] ;
+ [[m_osxView window] makeFirstResponder: m_osxView] ;
return true;
}
[container addSubview:m_osxView];
}
-void wxWidgetCocoaImpl::SetBackgroundColour( const wxColour &WXUNUSED(col) )
+void wxWidgetCocoaImpl::SetBackgroundColour( const wxColour &col )
+{
+ NSView* targetView = m_osxView;
+ if ( [m_osxView isKindOfClass:[NSScrollView class] ] )
+ targetView = [(NSScrollView*) m_osxView documentView];
+
+ if ( [targetView respondsToSelector:@selector(setBackgroundColor:) ] )
+ {
+ [targetView setBackgroundColor:[NSColor colorWithCalibratedRed:(CGFloat) (col.Red() / 255.0)
+ green:(CGFloat) (col.Green() / 255.0)
+ blue:(CGFloat) (col.Blue() / 255.0)
+ alpha:(CGFloat) (col.Alpha() / 255.0)]];
+ }
+}
+
+bool wxWidgetCocoaImpl::SetBackgroundStyle( wxBackgroundStyle style )
{
- // m_osxView.backgroundColor = [[UIColor alloc] initWithCGColor:col.GetCGColor()];
+ BOOL opaque = ( style == wxBG_STYLE_PAINT );
+
+ if ( [m_osxView respondsToSelector:@selector(setOpaque:) ] )
+ {
+ [m_osxView setOpaque: opaque];
+ }
+
+ return true ;
}
void wxWidgetCocoaImpl::SetLabel( const wxString& title, wxFontEncoding encoding )
wxInt32 wxWidgetCocoaImpl::GetMinimum() const
{
- if ( [m_osxView respondsToSelector:@selector(getMinValue:)] )
+ if ( [m_osxView respondsToSelector:@selector(minValue)] )
{
return (int)[m_osxView minValue];
}
wxInt32 wxWidgetCocoaImpl::GetMaximum() const
{
- if ( [m_osxView respondsToSelector:@selector(getMaxValue:)] )
+ if ( [m_osxView respondsToSelector:@selector(maxValue)] )
{
return (int)[m_osxView maxValue];
}
if ( [m_osxView respondsToSelector:@selector(setImage:)] )
{
[m_osxView setImage:bitmap.GetNSImage()];
+ [m_osxView setNeedsDisplay:YES];
}
}
}
}
-void wxWidgetCocoaImpl::SetFont(wxFont const& font, wxColour const&, long, bool)
+void wxWidgetCocoaImpl::SetFont(wxFont const& font, wxColour const&col, long, bool)
{
if ([m_osxView respondsToSelector:@selector(setFont:)])
[m_osxView setFont: font.OSXGetNSFont()];
+ if ([m_osxView respondsToSelector:@selector(setTextColor:)])
+ [m_osxView setTextColor:[NSColor colorWithCalibratedRed:(CGFloat) (col.Red() / 255.0)
+ green:(CGFloat) (col.Green() / 255.0)
+ blue:(CGFloat) (col.Blue() / 255.0)
+ alpha:(CGFloat) (col.Alpha() / 255.0)]];
+}
+
+void wxWidgetCocoaImpl::SetToolTip(wxToolTip* tooltip)
+{
+ if (tooltip)
+ {
+ wxCFStringRef cf( tooltip->GetTip() , m_wxPeer->GetFont().GetEncoding() );
+ [m_osxView setToolTip: cf.AsNSString()];
+ }
+ else
+ [m_osxView setToolTip: nil];
+
}
void wxWidgetCocoaImpl::InstallEventHandler( WXWidget control )
{
wxKeyEvent wxevent(wxEVT_CHAR);
SetupKeyEvent( wxevent, event, text );
- wxevent.SetEventObject(GetWXPeer());
return GetWXPeer()->OSXHandleKeyEvent(wxevent);
}
{
wxKeyEvent wxevent(wxEVT_KEY_DOWN);
SetupKeyEvent( wxevent, event );
- wxevent.SetEventObject(GetWXPeer());
bool result = GetWXPeer()->OSXHandleKeyEvent(wxevent);
// this will fire higher level events, like insertText, to help
// us handle EVT_CHAR, etc.
- if ( !m_hasEditor && [event type] == NSKeyDown)
+
+ if ( m_wxPeer->MacIsUserPane() && [event type] == NSKeyDown)
{
- m_lastKeyDownEvent = event;
if ( !result )
{
- if ( [m_osxView isKindOfClass:[NSScrollView class] ] )
- [[(NSScrollView*)m_osxView documentView] interpretKeyEvents:[NSArray arrayWithObject:event]];
+ if ( wxevent.GetKeyCode() < WXK_SPACE || wxevent.GetKeyCode() == WXK_DELETE || wxevent.GetKeyCode() >= WXK_START )
+ {
+ // eventually we could setup a doCommandBySelector catcher and retransform this into the wx key chars
+ wxKeyEvent wxevent2(wxevent) ;
+ wxevent2.SetEventType(wxEVT_CHAR);
+ GetWXPeer()->OSXHandleKeyEvent(wxevent2);
+ }
else
- [m_osxView interpretKeyEvents:[NSArray arrayWithObject:event]];
+ {
+ if ( [m_osxView isKindOfClass:[NSScrollView class] ] )
+ [[(NSScrollView*)m_osxView documentView] interpretKeyEvents:[NSArray arrayWithObject:event]];
+ else
+ [m_osxView interpretKeyEvents:[NSArray arrayWithObject:event]];
+ }
result = true;
}
}
+
return result;
}
bool wxWidgetCocoaImpl::DoHandleMouseEvent(NSEvent *event)
{
- NSPoint clickLocation;
- clickLocation = [m_osxView convertPoint:[event locationInWindow] fromView:nil];
- wxPoint pt = wxFromNSPoint( m_osxView, clickLocation );
wxMouseEvent wxevent(wxEVT_LEFT_DOWN);
- SetupMouseEvent( wxevent , event ) ;
- wxevent.SetEventObject(GetWXPeer());
- wxevent.m_x = pt.x;
- wxevent.m_y = pt.y;
+ SetupMouseEvent(wxevent , event) ;
return GetWXPeer()->HandleWindowEvent(wxevent);
}
wxWidgetImpl* wxWidgetImpl::CreateContentView( wxNonOwnedWindow* now )
{
NSWindow* tlw = now->GetWXWindow();
- wxNSView* v = [[wxNSView alloc] initWithFrame:[[tlw contentView] frame]];
- wxWidgetCocoaImpl* c = new wxWidgetCocoaImpl( now, v, true );
- c->InstallEventHandler();
- [tlw setContentView:v];
+
+ wxWidgetCocoaImpl* c = NULL;
+ if ( now->IsNativeWindowWrapper() )
+ {
+ NSView* cv = [tlw contentView];
+ c = new wxWidgetCocoaImpl( now, cv, true );
+ // increase ref count, because the impl destructor will decrement it again
+ CFRetain(cv);
+ if ( !now->IsShown() )
+ [cv setHidden:NO];
+
+ }
+ else
+ {
+ wxNSView* v = [[wxNSView alloc] initWithFrame:[[tlw contentView] frame]];
+ c = new wxWidgetCocoaImpl( now, v, true );
+ c->InstallEventHandler();
+ [tlw setContentView:v];
+ }
return c;
}