// declarations
// ============================================================================
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "textctrlbase.h"
#endif
// style functions - not implemented here
// ----------------------------------------------------------------------------
+wxTextAttr::wxTextAttr(const wxColour& colText,
+ const wxColour& colBack,
+ const wxFont& font,
+ wxTextAttrAlignment alignment)
+ : m_colText(colText), m_colBack(colBack), m_font(font), m_textAlignment(alignment)
+{
+ m_flags = 0;
+ m_leftIndent = 0;
+ m_rightIndent = 0;
+ if (m_colText.Ok()) m_flags |= wxTEXT_ATTR_TEXT_COLOUR;
+ if (m_colBack.Ok()) m_flags |= wxTEXT_ATTR_BACKGROUND_COLOUR;
+ if (m_font.Ok()) m_flags |= wxTEXT_ATTR_FONT;
+ if (alignment != wxTEXT_ALIGNMENT_DEFAULT)
+ m_flags |= wxTEXT_ATTR_ALIGNMENT;
+}
+
+void wxTextAttr::Init()
+{
+ m_textAlignment = wxTEXT_ALIGNMENT_DEFAULT;
+ m_flags = 0;
+ m_leftIndent = 0;
+ m_rightIndent = 0;
+}
+
/* static */
wxTextAttr wxTextAttr::Combine(const wxTextAttr& attr,
const wxTextAttr& attrDef,
colBg = text->GetBackgroundColour();
}
- return wxTextAttr(colFg, colBg, font);
+ wxTextAttr newAttr(colFg, colBg, font);
+
+ if (attr.HasAlignment())
+ newAttr.SetAlignment(attr.GetAlignment());
+ else if (attrDef.HasAlignment())
+ newAttr.SetAlignment(attrDef.GetAlignment());
+
+ if (attr.HasTabs())
+ newAttr.SetTabs(attr.GetTabs());
+ else if (attrDef.HasTabs())
+ newAttr.SetTabs(attrDef.GetTabs());
+
+ if (attr.HasLeftIndent())
+ newAttr.SetLeftIndent(attr.GetLeftIndent());
+ else if (attrDef.HasLeftIndent())
+ newAttr.SetLeftIndent(attrDef.GetLeftIndent());
+
+ if (attr.HasRightIndent())
+ newAttr.SetRightIndent(attr.GetRightIndent());
+ else if (attrDef.HasRightIndent())
+ newAttr.SetRightIndent(attrDef.GetRightIndent());
+
+ return newAttr;
+}
+
+void wxTextAttr::operator= (const wxTextAttr& attr)
+{
+ m_font = attr.m_font;
+ m_colText = attr.m_colText;
+ m_colBack = attr.m_colBack;
+ m_textAlignment = attr.m_textAlignment;
+ m_leftIndent = attr.m_leftIndent;
+ m_rightIndent = attr.m_rightIndent;
+ m_tabs = attr.m_tabs;
+ m_flags = attr.m_flags;
}
+
// apply styling to text range
bool wxTextCtrlBase::SetStyle(long WXUNUSED(start), long WXUNUSED(end),
const wxTextAttr& WXUNUSED(style))
return FALSE;
}
+// get the styling at the given position
+bool wxTextCtrlBase::GetStyle(long WXUNUSED(position), wxTextAttr& WXUNUSED(style))
+{
+ // to be implemented in derived TextCtrl classes
+ return FALSE;
+}
+
// change default text attributes
bool wxTextCtrlBase::SetDefaultStyle(const wxTextAttr& style)
{
bool wxTextCtrlBase::SaveFile(const wxString& filename)
{
wxString filenameToUse = filename.IsEmpty() ? m_filename : filename;
- if ( !filenameToUse )
+ if ( filenameToUse.empty() )
{
// what kind of message to give? is it an error or a program bug?
wxLogDebug(wxT("Can't save textctrl to file without filename."));
}
#if wxUSE_FFILE
- wxFFile file(filename, _T("w"));
+ wxFFile file(filenameToUse, _T("w"));
if ( file.IsOpened() && file.Write(GetValue()) )
{
// it's not modified any longer
DiscardEdits();
- m_filename = filename;
+ // if it worked, save for future calls
+ m_filename = filenameToUse;
return TRUE;
}
+#endif // wxUSE_FFILE
wxLogError(_("The text couldn't be saved."));
-#endif // wxUSE_FFILE
return FALSE;
}
// emulating key presses
// ----------------------------------------------------------------------------
+#ifdef __WIN32__
+// the generic version is unused in wxMSW
+bool wxTextCtrlBase::EmulateKeyPress(const wxKeyEvent& WXUNUSED(event))
+{
+ return FALSE;
+}
+#else // !__WIN32__
bool wxTextCtrlBase::EmulateKeyPress(const wxKeyEvent& event)
{
- // the generic version is unused in wxMSW
-#ifndef __WIN32__
wxChar ch = 0;
int keycode = event.GetKeyCode();
switch ( keycode )
return TRUE;
}
-#endif // !__WIN32__
return FALSE;
}
+#endif // !__WIN32__
// ----------------------------------------------------------------------------
// selection and ranges
return sel;
}
+// do the window-specific processing after processing the update event
+void wxTextCtrlBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetValue() )
+ SetValue(event.GetText());
+ }
+}
+
+
#else // !wxUSE_TEXTCTRL
// define this one even if !wxUSE_TEXTCTRL because it is also used by other