#include <commctrl.h>
#endif
-// use debug CRT functions for memory leak detections in VC++
-/* Here we go again commenting it out. PLEASE don't
- * uncomment this again.
-#if defined(__WXDEBUG__) && defined(_MSC_VER)
+// use debug CRT functions for memory leak detections in VC++ if we're not
+// using wxWindows own methods
+#if defined(__WXDEBUG__) && defined(_MSC_VER) && !wxUSE_GLOBAL_MEMORY_OPERATORS && !defined(__NO_VC_CRTDBG__)
+ #define wxUSE_VC_CRTDBG
+#else
+ #undef wxUSE_VC_CRTDBG
+#endif
+
+#ifdef wxUSE_VC_CRTDBG
// VC++ uses this macro as debug/release mode indicator
#ifndef _DEBUG
#define _DEBUG
#include <crtdbg.h>
#endif
-*/
extern char *wxBuffer;
extern char *wxOsVersion;
bool wxApp::Initialize()
{
- wxBuffer = new char[1500];
+ wxBuffer = new char[1500];
-/* PLEASE don't uncomment this again. IT DOESN'T WORK when building
- * using the makefile.
- #if defined(__WXDEBUG__) && defined(_MSC_VER)
+#ifdef wxUSE_VC_CRTDBG
// do check for memory leaks on program exit
// (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
// deallocated memory which may be used to simulate low-memory condition)
_CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF);
- #endif // debug build under MS VC++
-*/
+#endif // debug build under MS VC++
- #if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- #if defined(_WINDLL)
- streambuf* sBuf = NULL;
- #else // EXE
- streambuf* sBuf = new wxDebugStreamBuf;
- #endif // DLL
+ wxClassInfo::InitializeClasses();
- ostream* oStr = new ostream(sBuf) ;
- wxDebugContext::SetStream(oStr, sBuf);
- #endif // wxUSE_MEMORY_TRACING
-
- wxClassInfo::InitializeClasses();
-
- #if wxUSE_RESOURCES
+#if wxUSE_RESOURCES
wxGetResource("wxWindows", "OsVersion", &wxOsVersion);
- #endif
+#endif
- wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
- wxTheColourDatabase->Initialize();
+ wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
+ wxTheColourDatabase->Initialize();
- wxInitializeStockLists();
- wxInitializeStockObjects();
+ wxInitializeStockLists();
+ wxInitializeStockObjects();
- #if wxUSE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
wxInitializeResourceSystem();
- #endif
+#endif
- wxBitmap::InitStandardHandlers();
+ wxBitmap::InitStandardHandlers();
- #if defined(__WIN95__)
+#if defined(__WIN95__)
InitCommonControls();
gs_hRichEdit = LoadLibrary("RICHED32.DLL");
{
wxMessageBox("Could not initialise Rich Edit DLL");
}
- #endif
+#endif
+
+ int iMsg = 96;
+
+ // for OLE, enlarge message queue to be as large as possible
+ while (!SetMessageQueue(iMsg) && (iMsg -= 8));
- #if defined(WX_DRAG_DROP)
+/*
+ DWORD dwOleVer;
+ dwOleVer = CoBuildVersion();
+
+ // check the OLE library version
+ if (rmm != HIWORD(dwOleVer))
+ {
+ wxMessageBox("Incorrect version of OLE libraries.");
+ return FALSE;
+ }
+*/
+
// we need to initialize OLE library
if ( FAILED(::OleInitialize(NULL)) )
wxFatalError(_("Cannot initialize OLE"));
- #endif
- #if CTL3D
+#if CTL3D
if (!Ctl3dRegister(wxhInstance))
wxFatalError("Cannot register CTL3D");
Ctl3dAutoSubclass(wxhInstance);
- #endif
+#endif
- g_globalCursor = new wxCursor;
+ g_globalCursor = new wxCursor;
- wxSTD_FRAME_ICON = LoadIcon(wxhInstance, "wxSTD_FRAME");
- wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, "wxSTD_MDIPARENTFRAME");
- wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, "wxSTD_MDICHILDFRAME");
+ wxSTD_FRAME_ICON = LoadIcon(wxhInstance, "wxSTD_FRAME");
+ wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, "wxSTD_MDIPARENTFRAME");
+ wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, "wxSTD_MDICHILDFRAME");
- wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_FRAME");
- wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_MDIPARENTFRAME");
- wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_MDICHILDFRAME");
+ wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_FRAME");
+ wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_MDIPARENTFRAME");
+ wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, "wxDEFAULT_MDICHILDFRAME");
- RegisterWindowClasses();
+ RegisterWindowClasses();
- // Create the brush for disabling bitmap buttons
+ // Create the brush for disabling bitmap buttons
- LOGBRUSH lb ;
- lb.lbStyle = BS_PATTERN;
- lb.lbHatch = (int)LoadBitmap( wxhInstance, "wxDISABLE_BUTTON_BITMAP" ) ;
- wxDisableButtonBrush = ::CreateBrushIndirect( & lb ) ;
- ::DeleteObject( (HGDIOBJ)lb.lbHatch ) ;
+ LOGBRUSH lb ;
+ lb.lbStyle = BS_PATTERN;
+ lb.lbHatch = (int)LoadBitmap( wxhInstance, "wxDISABLE_BUTTON_BITMAP" ) ;
+ wxDisableButtonBrush = ::CreateBrushIndirect( & lb ) ;
+ ::DeleteObject( (HGDIOBJ)lb.lbHatch ) ;
- #if wxUSE_PENWINDOWS
+#if wxUSE_PENWINDOWS
wxRegisterPenWin();
- #endif
+#endif
- wxWinHandleList = new wxList(wxKEY_INTEGER);
+ wxWinHandleList = new wxList(wxKEY_INTEGER);
- // This is to foil optimizations in Visual C++ that
- // throw out dummy.obj.
- #if (_MSC_VER >= 800) && !defined(WXMAKINGDLL)
+ // This is to foil optimizations in Visual C++ that
+ // throw out dummy.obj.
+#if (_MSC_VER >= 800) && !defined(WXMAKINGDLL)
extern char wxDummyChar;
if (wxDummyChar) wxDummyChar++;
- #endif
+#endif
- wxSetKeyboardHook(TRUE);
+ wxSetKeyboardHook(TRUE);
- wxModule::RegisterModules();
- if (!wxModule::InitializeModules())
- return FALSE;
- return TRUE;
+ wxModule::RegisterModules();
+ if (!wxModule::InitializeModules())
+ return FALSE;
+ return TRUE;
}
//// RegisterWindowClasses
if ( wxDisableButtonBrush )
::DeleteObject( wxDisableButtonBrush ) ;
-#if defined(WX_DRAG_DROP)
::OleUninitialize();
-#endif
#if CTL3D
Ctl3dUnregister(wxhInstance);
wxClassInfo::CleanUpClasses();
+ delete wxTheApp;
+ wxTheApp = NULL;
+
+#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
+ // At this point we want to check if there are any memory
+ // blocks that aren't part of the wxDebugContext itself,
+ // as a special case. Then when dumping we need to ignore
+ // wxDebugContext, too.
+ if (wxDebugContext::CountObjectsLeft() > 0)
+ {
+ wxLogDebug("There were memory leaks.");
+ wxDebugContext::Dump();
+ wxDebugContext::PrintStatistics();
+ }
+// wxDebugContext::SetStream(NULL, NULL);
+#endif
+
// do it as the very last thing because everything else can log messages
wxLog::DontCreateOnDemand();
delete wxLog::SetActiveTarget(NULL);
}
wxTheApp->OnExit();
- wxApp::CleanUp();
- delete wxTheApp;
- wxTheApp = NULL;
+ // flush the logged messages if any
+ wxLog *pLog = wxLog::GetActiveTarget();
+ if ( pLog != NULL && pLog->HasPendingMessages() )
+ pLog->Flush();
-#if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // At this point we want to check if there are any memory
- // blocks that aren't part of the wxDebugContext itself,
- // as a special case. Then when dumping we need to ignore
- // wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft() > 0)
- {
- wxTrace("There were memory leaks.\n");
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- }
- wxDebugContext::SetStream(NULL, NULL);
-#endif
+
+ wxApp::CleanUp();
return retValue;
#ifndef __WXDEBUG__ // catch exceptions only in release build
if (event.MoreRequested())
needMore = TRUE;
- wxNode* node = win->GetChildren()->First();
+ wxNode* node = win->GetChildren().First();
while (node)
{
wxWindow* win = (wxWindow*) node->Data();