HANDLE m_mutex;
- DECLARE_NO_COPY_CLASS(wxMutexInternal)
+ wxDECLARE_NO_COPY_CLASS(wxMutexInternal);
};
// all mutexes are recursive under Win32 so we don't use mutexType
private:
HANDLE m_semaphore;
- DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
+ wxDECLARE_NO_COPY_CLASS(wxSemaphoreInternal);
};
wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
// reaches 0 we kill the owning wxThread -- and die ourselves with it
LONG m_nRef;
- DECLARE_NO_COPY_CLASS(wxThreadInternal)
+ wxDECLARE_NO_COPY_CLASS(wxThreadInternal);
};
// small class which keeps a thread alive during its lifetime
{
}
-void wxThread::Sleep(unsigned long milliseconds)
-{
-}
-
int wxThread::GetCPUCount()
{
return 1;
// stopping thread
// ---------------
-wxThread::ExitCode wxThread::Wait()
+wxThread::ExitCode wxThread::Wait(wxThreadWait WXUNUSED(waitMode))
{
return 0;
}
-wxThreadError wxThread::Delete(ExitCode *pRc)
+wxThreadError wxThread::Delete(ExitCode *pRc, wxThreadWait WXUNUSED(waitMode))
{
return wxTHREAD_NO_ERROR;
}
// not a mutex, so the names are a bit confusing
// ----------------------------------------------------------------------------
-void WXDLLIMPEXP_BASE wxMutexGuiEnter()
+void wxMutexGuiEnterImpl()
{
}
-void WXDLLIMPEXP_BASE wxMutexGuiLeave()
+void wxMutexGuiLeaveImpl()
{
}