]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/image.cpp
Added part of patch
[wxWidgets.git] / src / common / image.cpp
index 0f42524c20327d4a0d4909d023c5d1c2e43d5081..4c0464d3cb71641485f3506a40c3e01b1bd619d4 100644 (file)
 
 #ifndef WX_PRECOMP
     #include "wx/log.h"
-    #include "wx/app.h"
     #include "wx/hash.h"
     #include "wx/utils.h"
-    #include "wx/bitmap.h"
     #include "wx/math.h"
     #include "wx/module.h"
+    #include "wx/palette.h"
+    #include "wx/intl.h"
 #endif
 
 #include "wx/filefn.h"
 #include "wx/wfstream.h"
-#include "wx/intl.h"
-
-#if wxUSE_XPM
-    #include "wx/xpmdecod.h"
-#endif
+#include "wx/xpmdecod.h"
 
 // For memcpy
 #include <string.h>
     #endif // wxUSE_FILE/wxUSE_FFILE
 #endif // HAS_FILE_STREAMS
 
+#if wxUSE_VARIANT
+IMPLEMENT_VARIANT_OBJECT_EXPORTED(wxImage,WXDLLEXPORT)
+#endif
+
 //-----------------------------------------------------------------------------
 // wxImage
 //-----------------------------------------------------------------------------
@@ -162,17 +162,12 @@ wxImage::wxImage( wxInputStream& stream, const wxString& mimetype, int index )
 }
 #endif // wxUSE_STREAMS
 
-wxImage::wxImage( const char** xpmData )
+wxImage::wxImage(const char* const* xpmData)
 {
     Create(xpmData);
 }
 
-wxImage::wxImage( char** xpmData )
-{
-    Create((const char**) xpmData);
-}
-
-bool wxImage::Create( const char** xpmData )
+bool wxImage::Create(const char* const* xpmData)
 {
 #if wxUSE_XPM
     UnRef();
@@ -415,7 +410,7 @@ wxImage wxImage::ShrinkBy( int xFactor , int yFactor ) const
     return image;
 }
 
-wxImage wxImage::Scale( int width, int height ) const
+wxImage wxImage::Scale( int width, int height, int quality ) const
 {
     wxImage image;
 
@@ -430,64 +425,91 @@ wxImage wxImage::Scale( int width, int height ) const
     wxCHECK_MSG( (old_height > 0) && (old_width > 0), image,
                  wxT("invalid old image size") );
 
-    if ( old_width % width == 0 && old_width >= width &&
-        old_height % height == 0 && old_height >= height )
+    // If the image's new width and height are the same as the original, no
+    // need to waste time or CPU cycles
+    if ( old_width == width && old_height == height )
+        return *this;
+
+    // Scale the image (...or more appropriately, resample the image) using
+    // either the high-quality or normal method as specified
+    if ( quality == wxIMAGE_QUALITY_HIGH )
     {
-        return ShrinkBy( old_width / width , old_height / height ) ;
+        // We need to check whether we are downsampling or upsampling the image
+        if ( width < old_width && height < old_height )
+        {
+            // Downsample the image using the box averaging method for best results
+            image = ResampleBox(width, height);
+        }
+        else
+        {
+            // For upsampling or other random/wierd image dimensions we'll use
+            // a bicubic b-spline scaling method
+            image = ResampleBicubic(width, height);
+        }
     }
-    image.Create( width, height, false );
+    else    // Default scaling method == simple pixel replication
+    {
+        if ( old_width % width == 0 && old_width >= width &&
+            old_height % height == 0 && old_height >= height )
+        {
+            return ShrinkBy( old_width / width , old_height / height ) ;
+        }
+        image.Create( width, height, false );
 
-    unsigned char *data = image.GetData();
+        unsigned char *data = image.GetData();
 
-    wxCHECK_MSG( data, image, wxT("unable to create image") );
+        wxCHECK_MSG( data, image, wxT("unable to create image") );
 
-    unsigned char *source_data = M_IMGDATA->m_data;
-    unsigned char *target_data = data;
-    unsigned char *source_alpha = 0 ;
-    unsigned char *target_alpha = 0 ;
+        unsigned char *source_data = M_IMGDATA->m_data;
+        unsigned char *target_data = data;
+        unsigned char *source_alpha = 0 ;
+        unsigned char *target_alpha = 0 ;
 
-    if (M_IMGDATA->m_hasMask)
-    {
-        image.SetMaskColour( M_IMGDATA->m_maskRed,
-                             M_IMGDATA->m_maskGreen,
-                             M_IMGDATA->m_maskBlue );
-    }
-    else
-    {
-        source_alpha = M_IMGDATA->m_alpha ;
-        if ( source_alpha )
+        if ( !M_IMGDATA->m_hasMask )
         {
-            image.SetAlpha() ;
-            target_alpha = image.GetAlpha() ;
+            source_alpha = M_IMGDATA->m_alpha ;
+            if ( source_alpha )
+            {
+                image.SetAlpha() ;
+                target_alpha = image.GetAlpha() ;
+            }
         }
-    }
 
-    long x_delta = (old_width<<16) / width;
-    long y_delta = (old_height<<16) / height;
+        long x_delta = (old_width<<16) / width;
+        long y_delta = (old_height<<16) / height;
 
-    unsigned char* dest_pixel = target_data;
+        unsigned char* dest_pixel = target_data;
 
-    long y = 0;
-    for ( long j = 0; j < height; j++ )
+        long y = 0;
+        for ( long j = 0; j < height; j++ )
         {
-        unsigned char* src_line = &source_data[(y>>16)*old_width*3];
-        unsigned char* src_alpha_line = source_alpha ? &source_alpha[(y>>16)*old_width] : 0 ;
+            unsigned char* src_line = &source_data[(y>>16)*old_width*3];
+            unsigned char* src_alpha_line = source_alpha ? &source_alpha[(y>>16)*old_width] : 0 ;
 
-        long x = 0;
-        for ( long i = 0; i < width; i++ )
-        {
-             unsigned char* src_pixel = &src_line[(x>>16)*3];
-             unsigned char* src_alpha_pixel = source_alpha ? &src_alpha_line[(x>>16)] : 0 ;
-             dest_pixel[0] = src_pixel[0];
-             dest_pixel[1] = src_pixel[1];
-             dest_pixel[2] = src_pixel[2];
-             dest_pixel += 3;
-             if ( source_alpha )
-                *(target_alpha++) = *src_alpha_pixel ;
-             x += x_delta;
+            long x = 0;
+            for ( long i = 0; i < width; i++ )
+            {
+                unsigned char* src_pixel = &src_line[(x>>16)*3];
+                unsigned char* src_alpha_pixel = source_alpha ? &src_alpha_line[(x>>16)] : 0 ;
+                dest_pixel[0] = src_pixel[0];
+                dest_pixel[1] = src_pixel[1];
+                dest_pixel[2] = src_pixel[2];
+                dest_pixel += 3;
+                if ( source_alpha )
+                    *(target_alpha++) = *src_alpha_pixel ;
+                x += x_delta;
+            }
+
+            y += y_delta;
         }
+    }
 
-        y += y_delta;
+    // If the original image has a mask, apply the mask to the new image
+       if (M_IMGDATA->m_hasMask)
+    {
+        image.SetMaskColour( M_IMGDATA->m_maskRed,
+                            M_IMGDATA->m_maskGreen,
+                            M_IMGDATA->m_maskBlue );
     }
 
     // In case this is a cursor, make sure the hotspot is scaled accordingly:
@@ -501,6 +523,474 @@ wxImage wxImage::Scale( int width, int height ) const
     return image;
 }
 
+wxImage wxImage::ResampleBox(int width, int height) const
+{
+    // This function implements a simple pre-blur/box averaging method for
+    // downsampling that gives reasonably smooth results To scale the image
+    // down we will need to gather a grid of pixels of the size of the scale
+    // factor in each direction and then do an averaging of the pixels.
+
+    wxImage ret_image(width, height, false);
+
+    const double scale_factor_x = double(M_IMGDATA->m_width) / width;
+    const double scale_factor_y = double(M_IMGDATA->m_height) / height;
+
+    const int scale_factor_x_2 = (int)(scale_factor_x / 2);
+    const int scale_factor_y_2 = (int)(scale_factor_y / 2);
+
+    // If we want good-looking results we need to pre-blur the image a bit first
+    wxImage src_image(*this);
+    src_image = src_image.BlurHorizontal(scale_factor_x_2);
+    src_image = src_image.BlurVertical(scale_factor_y_2);
+
+    unsigned char* src_data = src_image.GetData();
+    unsigned char* src_alpha = src_image.GetAlpha();
+    unsigned char* dst_data = ret_image.GetData();
+    unsigned char* dst_alpha = NULL;
+
+    if ( src_alpha )
+    {
+        ret_image.SetAlpha();
+        dst_alpha = ret_image.GetAlpha();
+    }
+
+    int averaged_pixels, src_pixel_index;
+    double sum_r, sum_g, sum_b, sum_a;
+
+    for ( int y = 0; y < height; y++ )         // Destination image - Y direction
+    {
+        // Source pixel in the Y direction
+        int src_y = (int)(y * scale_factor_y);
+
+        for ( int x = 0; x < width; x++ )      // Destination image - X direction
+        {
+            // Source pixel in the X direction
+            int src_x = (int)(x * scale_factor_x);
+
+            // Box of pixels to average
+            averaged_pixels = 0;
+            sum_r = sum_g = sum_b = sum_a = 0.0;
+
+            for ( int j = src_y - scale_factor_y_2 + 1;
+                  j <= int(src_y + scale_factor_y_2);
+                  j++ )
+            {
+                // We don't care to average pixels that don't exist (edges)
+                if ( j < 0 || j > M_IMGDATA->m_height )
+                    continue;
+
+                for ( int i = src_x - scale_factor_x_2 + 1;
+                      i <= src_x + scale_factor_x_2;
+                      i++ )
+                {
+                    // Don't average edge pixels
+                    if ( i < 0 || i > M_IMGDATA->m_width )
+                        continue;
+
+                    // Calculate the actual index in our source pixels
+                    src_pixel_index = src_y * M_IMGDATA->m_width + src_x;
+
+                    sum_r += src_data[src_pixel_index * 3 + 0];
+                    sum_g += src_data[src_pixel_index * 3 + 1];
+                    sum_b += src_data[src_pixel_index * 3 + 2];
+                    if ( src_alpha )
+                        sum_a += src_alpha[src_pixel_index];
+
+                    averaged_pixels++;
+                }
+            }
+
+            // Calculate the average from the sum and number of averaged pixels
+            dst_data[0] = (unsigned char)(sum_r / averaged_pixels);
+            dst_data[1] = (unsigned char)(sum_g / averaged_pixels);
+            dst_data[2] = (unsigned char)(sum_b / averaged_pixels);
+            dst_data += 3;
+            if ( src_alpha )
+                *dst_alpha++ = (unsigned char)(sum_a / averaged_pixels);
+        }
+    }
+
+    return ret_image;
+}
+
+// The following two local functions are for the B-spline weighting of the
+// bicubic sampling algorithm
+static inline double spline_cube(double value)
+{
+    return value <= 0.0 ? 0.0 : value * value * value;
+}
+
+static inline double spline_weight(double value)
+{
+    return (spline_cube(value + 2) -
+            4 * spline_cube(value + 1) +
+            6 * spline_cube(value) -
+            4 * spline_cube(value - 1)) / 6;
+}
+
+// This is the bicubic resampling algorithm
+wxImage wxImage::ResampleBicubic(int width, int height) const
+{
+    // This function implements a Bicubic B-Spline algorithm for resampling.
+    // This method is certainly a little slower than wxImage's default pixel
+    // replication method, however for most reasonably sized images not being
+    // upsampled too much on a fairly average CPU this difference is hardly
+    // noticeable and the results are far more pleasing to look at.
+    //
+    // This particular bicubic algorithm does pixel weighting according to a
+    // B-Spline that basically implements a Gaussian bell-like weighting
+    // kernel. Because of this method the results may appear a bit blurry when
+    // upsampling by large factors.  This is basically because a slight
+    // gaussian blur is being performed to get the smooth look of the upsampled
+    // image.
+
+    // Edge pixels: 3-4 possible solutions
+    // - (Wrap/tile) Wrap the image, take the color value from the opposite
+    // side of the image.
+    // - (Mirror)    Duplicate edge pixels, so that pixel at coordinate (2, n),
+    // where n is nonpositive, will have the value of (2, 1).
+    // - (Ignore)    Simply ignore the edge pixels and apply the kernel only to
+    // pixels which do have all neighbours.
+    // - (Clamp)     Choose the nearest pixel along the border. This takes the
+    // border pixels and extends them out to infinity.
+    //
+    // NOTE: below the y_offset and x_offset variables are being set for edge
+    // pixels using the "Mirror" method mentioned above
+
+    wxImage ret_image;
+
+    ret_image.Create(width, height, false);
+
+    unsigned char* src_data = M_IMGDATA->m_data;
+    unsigned char* src_alpha = M_IMGDATA->m_alpha;
+    unsigned char* dst_data = ret_image.GetData();
+    unsigned char* dst_alpha = NULL;
+
+    if ( src_alpha )
+    {
+        ret_image.SetAlpha();
+        dst_alpha = ret_image.GetAlpha();
+    }
+
+    for ( int dsty = 0; dsty < height; dsty++ )
+    {
+        // We need to calculate the source pixel to interpolate from - Y-axis
+        double srcpixy = dsty * M_IMGDATA->m_height / height;
+        double dy = srcpixy - (int)srcpixy;
+
+        for ( int dstx = 0; dstx < width; dstx++ )
+        {
+            // X-axis of pixel to interpolate from
+            double srcpixx = dstx * M_IMGDATA->m_width / width;
+            double dx = srcpixx - (int)srcpixx;
+
+            // Sums for each color channel
+            double sum_r = 0, sum_g = 0, sum_b = 0, sum_a = 0;
+
+            // Here we actually determine the RGBA values for the destination pixel
+            for ( int k = -1; k <= 2; k++ )
+            {
+                // Y offset
+                int y_offset = srcpixy + k < 0.0
+                                ? 0
+                                : srcpixy + k >= M_IMGDATA->m_height
+                                       ? M_IMGDATA->m_height - 1
+                                       : (int)(srcpixy + k);
+
+                // Loop across the X axis
+                for ( int i = -1; i <= 2; i++ )
+                {
+                    // X offset
+                    int x_offset = srcpixx + i < 0.0
+                                    ? 0
+                                    : srcpixx + i >= M_IMGDATA->m_width
+                                            ? M_IMGDATA->m_width - 1
+                                            : (int)(srcpixx + i);
+
+                    // Calculate the exact position where the source data
+                    // should be pulled from based on the x_offset and y_offset
+                    int src_pixel_index = y_offset*M_IMGDATA->m_width + x_offset;
+
+                    // Calculate the weight for the specified pixel according
+                    // to the bicubic b-spline kernel we're using for
+                    // interpolation
+                    double
+                        pixel_weight = spline_weight(i - dx)*spline_weight(k - dy);
+
+                    // Create a sum of all velues for each color channel
+                    // adjusted for the pixel's calculated weight
+                    sum_r += src_data[src_pixel_index * 3 + 0] * pixel_weight;
+                    sum_g += src_data[src_pixel_index * 3 + 1] * pixel_weight;
+                    sum_b += src_data[src_pixel_index * 3 + 2] * pixel_weight;
+                    if ( src_alpha )
+                        sum_a += src_alpha[src_pixel_index] * pixel_weight;
+                }
+            }
+
+            // Put the data into the destination image.  The summed values are
+            // of double data type and are rounded here for accuracy
+            dst_data[0] = (unsigned char)(sum_r + 0.5);
+            dst_data[1] = (unsigned char)(sum_g + 0.5);
+            dst_data[2] = (unsigned char)(sum_b + 0.5);
+            dst_data += 3;
+
+            if ( src_alpha )
+                *dst_alpha++ = (unsigned char)sum_a;
+        }
+    }
+
+    return ret_image;
+}
+
+// Blur in the horizontal direction
+wxImage wxImage::BlurHorizontal(int blurRadius)
+{
+    wxImage ret_image;
+    ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
+
+    unsigned char* src_data = M_IMGDATA->m_data;
+    unsigned char* dst_data = ret_image.GetData();
+    unsigned char* src_alpha = M_IMGDATA->m_alpha;
+    unsigned char* dst_alpha = NULL;
+
+    // Check for a mask or alpha
+    if ( M_IMGDATA->m_hasMask )
+    {
+        ret_image.SetMaskColour(M_IMGDATA->m_maskRed,
+                                M_IMGDATA->m_maskGreen,
+                                M_IMGDATA->m_maskBlue);
+    }
+    else
+    {
+        if ( src_alpha )
+        {
+            ret_image.SetAlpha();
+            dst_alpha = ret_image.GetAlpha();
+        }
+    }
+
+    // number of pixels we average over
+    const int blurArea = blurRadius*2 + 1;
+
+    // Horizontal blurring algorithm - average all pixels in the specified blur
+    // radius in the X or horizontal direction
+    for ( int y = 0; y < M_IMGDATA->m_height; y++ )
+    {
+        // Variables used in the blurring algorithm
+        long sum_r = 0,
+             sum_g = 0,
+             sum_b = 0,
+             sum_a = 0;
+
+        long pixel_idx;
+        const unsigned char *src;
+        unsigned char *dst;
+
+        // Calculate the average of all pixels in the blur radius for the first
+        // pixel of the row
+        for ( int kernel_x = -blurRadius; kernel_x <= blurRadius; kernel_x++ )
+        {
+            // To deal with the pixels at the start of a row so it's not
+            // grabbing GOK values from memory at negative indices of the
+            // image's data or grabbing from the previous row
+            if ( kernel_x < 0 )
+                pixel_idx = y * M_IMGDATA->m_width;
+            else
+                pixel_idx = kernel_x + y * M_IMGDATA->m_width;
+
+            src = src_data + pixel_idx*3;
+            sum_r += src[0];
+            sum_g += src[1];
+            sum_b += src[2];
+            if ( src_alpha )
+                sum_a += src_alpha[pixel_idx];
+        }
+
+        dst = dst_data + y * M_IMGDATA->m_width*3;
+        dst[0] = (unsigned char)(sum_r / blurArea);
+        dst[1] = (unsigned char)(sum_g / blurArea);
+        dst[2] = (unsigned char)(sum_b / blurArea);
+        if ( src_alpha )
+            dst_alpha[y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea);
+
+        // Now average the values of the rest of the pixels by just moving the
+        // blur radius box along the row
+        for ( int x = 1; x < M_IMGDATA->m_width; x++ )
+        {
+            // Take care of edge pixels on the left edge by essentially
+            // duplicating the edge pixel
+            if ( x - blurRadius - 1 < 0 )
+                pixel_idx = y * M_IMGDATA->m_width;
+            else
+                pixel_idx = (x - blurRadius - 1) + y * M_IMGDATA->m_width;
+
+            // Subtract the value of the pixel at the left side of the blur
+            // radius box
+            src = src_data + pixel_idx*3;
+            sum_r -= src[0];
+            sum_g -= src[1];
+            sum_b -= src[2];
+            if ( src_alpha )
+                sum_a -= src_alpha[pixel_idx];
+
+            // Take care of edge pixels on the right edge
+            if ( x + blurRadius > M_IMGDATA->m_width - 1 )
+                pixel_idx = M_IMGDATA->m_width - 1 + y * M_IMGDATA->m_width;
+            else
+                pixel_idx = x + blurRadius + y * M_IMGDATA->m_width;
+
+            // Add the value of the pixel being added to the end of our box
+            src = src_data + pixel_idx*3;
+            sum_r += src[0];
+            sum_g += src[1];
+            sum_b += src[2];
+            if ( src_alpha )
+                sum_a += src_alpha[pixel_idx];
+
+            // Save off the averaged data
+            dst = dst_data + x*3 + y*M_IMGDATA->m_width;
+            dst[0] = (unsigned char)(sum_r / blurArea);
+            dst[1] = (unsigned char)(sum_g / blurArea);
+            dst[2] = (unsigned char)(sum_b / blurArea);
+            if ( src_alpha )
+                dst_alpha[x + y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea);
+        }
+    }
+
+    return ret_image;
+}
+
+// Blur in the vertical direction
+wxImage wxImage::BlurVertical(int blurRadius)
+{
+    wxImage ret_image;
+    ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
+
+    unsigned char* src_data = M_IMGDATA->m_data;
+    unsigned char* dst_data = ret_image.GetData();
+    unsigned char* src_alpha = M_IMGDATA->m_alpha;
+    unsigned char* dst_alpha = NULL;
+
+    // Check for a mask or alpha
+    if ( M_IMGDATA->m_hasMask )
+    {
+        ret_image.SetMaskColour(M_IMGDATA->m_maskRed,
+                                M_IMGDATA->m_maskGreen,
+                                M_IMGDATA->m_maskBlue);
+    }
+    else
+    {
+        if ( src_alpha )
+        {
+            ret_image.SetAlpha();
+            dst_alpha = ret_image.GetAlpha();
+        }
+    }
+
+    // number of pixels we average over
+    const int blurArea = blurRadius*2 + 1;
+
+    // Vertical blurring algorithm - same as horizontal but switched the
+    // opposite direction
+    for ( int x = 0; x < M_IMGDATA->m_width; x++ )
+    {
+        // Variables used in the blurring algorithm
+        long sum_r = 0,
+             sum_g = 0,
+             sum_b = 0,
+             sum_a = 0;
+
+        long pixel_idx;
+        const unsigned char *src;
+        unsigned char *dst;
+
+        // Calculate the average of all pixels in our blur radius box for the
+        // first pixel of the column
+        for ( int kernel_y = -blurRadius; kernel_y <= blurRadius; kernel_y++ )
+        {
+            // To deal with the pixels at the start of a column so it's not
+            // grabbing GOK values from memory at negative indices of the
+            // image's data or grabbing from the previous column
+            if ( kernel_y < 0 )
+                pixel_idx = x;
+            else
+                pixel_idx = x + kernel_y * M_IMGDATA->m_width;
+
+            src = src_data + pixel_idx*3;
+            sum_r += src[0];
+            sum_g += src[1];
+            sum_b += src[2];
+            if ( src_alpha )
+                sum_a += src_alpha[pixel_idx];
+        }
+
+        dst = dst_data + x*3;
+        dst[0] = (unsigned char)(sum_r / blurArea);
+        dst[1] = (unsigned char)(sum_g / blurArea);
+        dst[2] = (unsigned char)(sum_b / blurArea);
+        if ( src_alpha )
+            dst_alpha[x] = (unsigned char)(sum_a / blurArea);
+
+        // Now average the values of the rest of the pixels by just moving the
+        // box along the column from top to bottom
+        for ( int y = 1; y < M_IMGDATA->m_height; y++ )
+        {
+            // Take care of pixels that would be beyond the top edge by
+            // duplicating the top edge pixel for the column
+            if ( y - blurRadius - 1 < 0 )
+                pixel_idx = x;
+            else
+                pixel_idx = x + (y - blurRadius - 1) * M_IMGDATA->m_width;
+
+            // Subtract the value of the pixel at the top of our blur radius box
+            src = src_data + pixel_idx*3;
+            sum_r -= src[0];
+            sum_g -= src[1];
+            sum_b -= src[2];
+            if ( src_alpha )
+                sum_a -= src_alpha[pixel_idx];
+
+            // Take care of the pixels that would be beyond the bottom edge of
+            // the image similar to the top edge
+            if ( y + blurRadius > M_IMGDATA->m_height - 1 )
+                pixel_idx = x + (M_IMGDATA->m_height - 1) * M_IMGDATA->m_width;
+            else
+                pixel_idx = x + (blurRadius + y) * M_IMGDATA->m_width;
+
+            // Add the value of the pixel being added to the end of our box
+            src = src_data + pixel_idx*3;
+            sum_r += src[0];
+            sum_g += src[1];
+            sum_b += src[2];
+            if ( src_alpha )
+                sum_a += src_alpha[pixel_idx];
+
+            // Save off the averaged data
+            dst = dst_data + (x + y * M_IMGDATA->m_width) * 3;
+            dst[0] = (unsigned char)(sum_r / blurArea);
+            dst[1] = (unsigned char)(sum_g / blurArea);
+            dst[2] = (unsigned char)(sum_b / blurArea);
+            if ( src_alpha )
+                dst_alpha[x + y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea);
+        }
+    }
+
+    return ret_image;
+}
+
+// The new blur function
+wxImage wxImage::Blur(int blurRadius)
+{
+    wxImage ret_image;
+    ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
+
+    // Blur the image in each direction
+    ret_image = BlurHorizontal(blurRadius);
+    ret_image = ret_image.BlurVertical(blurRadius);
+
+    return ret_image;
+}
+
 wxImage wxImage::Rotate90( bool clockwise ) const
 {
     wxImage image;
@@ -1000,8 +1490,8 @@ void wxImage::SetRGB( const wxRect& rect_, unsigned char r, unsigned char g, uns
     }
     else
     {
-        wxCHECK_RET( imageRect.Inside(rect.GetTopLeft()) &&
-                     imageRect.Inside(rect.GetBottomRight()),
+        wxCHECK_RET( imageRect.Contains(rect.GetTopLeft()) &&
+                     imageRect.Contains(rect.GetBottomRight()),
                      wxT("invalid bounding rectangle") );
     }
 
@@ -1054,7 +1544,7 @@ unsigned char wxImage::GetBlue( int x, int y ) const
     return M_IMGDATA->m_data[pos+2];
 }
 
-bool wxImage::Ok() const
+bool wxImage::IsOk() const
 {
     // image of 0 width or height can't be considered ok - at least because it
     // causes crashes in ConvertToBitmap() if we don't catch it in time