#include "wx/msw/dib.h"
#endif
-#ifdef wxHAVE_RAW_BITMAP
+#ifdef wxHAS_RAW_BITMAP
#include "wx/rawbmp.h"
#endif
(void)Create(w, h, dc);
}
-wxBitmap::wxBitmap(const void* data, long type, int width, int height, int depth)
+wxBitmap::wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth)
{
(void)Create(data, type, width, height, depth);
}
wxBitmap::wxBitmap(const wxString& filename, wxBitmapType type)
{
- LoadFile(filename, (int)type);
+ LoadFile(filename, type);
}
bool wxBitmap::Create(int width, int height, int depth)
// loading and saving bitmaps
// ----------------------------------------------------------------------------
-bool wxBitmap::LoadFile(const wxString& filename, long type)
+bool wxBitmap::LoadFile(const wxString& filename, wxBitmapType type)
{
UnRef();
return false;
}
-bool wxBitmap::Create(const void* data, long type, int width, int height, int depth)
+bool wxBitmap::Create(const void* data, wxBitmapType type, int width, int height, int depth)
{
UnRef();
}
bool wxBitmap::SaveFile(const wxString& filename,
- int type,
- const wxPalette *palette)
+ wxBitmapType type,
+ const wxPalette *palette) const
{
wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
// raw bitmap access support
// ----------------------------------------------------------------------------
-#ifdef wxHAVE_RAW_BITMAP
+#ifdef wxHAS_RAW_BITMAP
+
void *wxBitmap::GetRawData(wxPixelDataBase& data, int bpp)
{
#if wxUSE_WXDIB
}
#endif // wxUSE_WXDIB
}
-#endif // #ifdef wxHAVE_RAW_BITMAP
+#endif // wxHAS_RAW_BITMAP
// ----------------------------------------------------------------------------
// wxMask
bool wxBitmapHandler::Create(wxGDIImage *image,
const void* data,
- long flags,
+ wxBitmapType type,
int width, int height, int depth)
{
wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
- return bitmap && Create(bitmap, data, flags, width, height, depth);
+ return bitmap && Create(bitmap, data, type, width, height, depth);
}
bool wxBitmapHandler::Load(wxGDIImage *image,
const wxString& name,
- long flags,
+ wxBitmapType type,
int width, int height)
{
wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
- return bitmap && LoadFile(bitmap, name, flags, width, height);
+ return bitmap && LoadFile(bitmap, name, type, width, height);
}
-bool wxBitmapHandler::Save(wxGDIImage *image,
+bool wxBitmapHandler::Save(const wxGDIImage *image,
const wxString& name,
- int type)
+ wxBitmapType type) const
{
wxBitmap *bitmap = wxDynamicCast(image, wxBitmap);
bool wxBitmapHandler::Create(wxBitmap *WXUNUSED(bitmap),
const void* WXUNUSED(data),
- long WXUNUSED(type),
+ wxBitmapType WXUNUSED(type),
int WXUNUSED(width),
int WXUNUSED(height),
int WXUNUSED(depth))
bool wxBitmapHandler::LoadFile(wxBitmap *WXUNUSED(bitmap),
const wxString& WXUNUSED(name),
- long WXUNUSED(type),
+ wxBitmapType WXUNUSED(type),
int WXUNUSED(desiredWidth),
int WXUNUSED(desiredHeight))
{
return false;
}
-bool wxBitmapHandler::SaveFile(wxBitmap *WXUNUSED(bitmap),
+bool wxBitmapHandler::SaveFile(const wxBitmap *WXUNUSED(bitmap),
const wxString& WXUNUSED(name),
- int WXUNUSED(type),
- const wxPalette *WXUNUSED(palette))
+ wxBitmapType WXUNUSED(type),
+ const wxPalette *WXUNUSED(palette)) const
{
return false;
}