-///////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////
// Name: wx/private/socket.h
-// Purpose: various wxSocket-related private declarations
-// Author: Vadim Zeitlin
-// Created: 2008-11-23
-// RCS-ID: $Id$
-// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
+// Purpose: wxSocketImpl and related declarations
+// Authors: Guilhem Lavaux, Vadim Zeitlin
+// Created: April 1997
+// Copyright: (c) 1997 Guilhem Lavaux
+// (c) 2008 Vadim Zeitlin
// Licence: wxWindows licence
-///////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////
+
+/*
+ Brief overview of different socket classes:
+
+ - wxSocketBase is the public class representing a socket ("Base" here
+ refers to the fact that wxSocketClient and wxSocketServer are derived
+ from it and predates the convention of using "Base" for common base
+ classes for platform-specific classes in wxWidgets) with implementation
+ common to all platforms and forwarding methods whose implementation
+ differs between platforms to wxSocketImpl which it contains.
+
+ - wxSocketImpl is actually just an abstract base class having only code
+ common to all platforms, the concrete implementation classes derive from
+ it and are created by wxSocketImpl::Create().
+
+ - Some socket operations have different implementations in console-mode and
+ GUI applications. wxSocketManager class exists to abstract this in such
+ way that console applications (using wxBase) don't depend on wxNet. An
+ object of this class is made available via wxApp and GUI applications set
+ up a different kind of global socket manager from console ones.
+
+ TODO: it looks like wxSocketManager could be eliminated by providing
+ methods for registering/unregistering sockets directly in
+ wxEventLoop.
+ */
#ifndef _WX_PRIVATE_SOCKET_H_
#define _WX_PRIVATE_SOCKET_H_
+#include "wx/defs.h"
+
+#if wxUSE_SOCKETS
+
+#include "wx/socket.h"
+#include "wx/private/sckaddr.h"
+
+#include <stddef.h>
+
+/*
+ Including sys/types.h under Cygwin results in the warnings about "fd_set
+ having been defined in sys/types.h" when winsock.h is included later and
+ doesn't seem to be necessary anyhow. It's not needed under Mac neither.
+ */
+#if !defined(__WXMAC__) && !defined(__WXMSW__) && !defined(__WXWINCE__)
+#include <sys/types.h>
+#endif
+
+#ifdef __WXWINCE__
+#include <stdlib.h>
+#endif
+
+// include the header defining timeval: under Windows this struct is used only
+// with sockets so we need to include winsock.h which we do via windows.h
+#ifdef __WINDOWS__
+ #include "wx/msw/wrapwin.h"
+#else
+ #include <sys/time.h> // for timeval
+#endif
+
// these definitions are for MSW when we don't use configure, otherwise these
// symbols are defined by configure
#ifndef WX_SOCKLEN_T
#define SOCKET_ERROR (-1)
#endif
-#if wxUSE_IPV6
- typedef struct sockaddr_storage wxSockAddr;
+typedef int wxSocketEventFlags;
+
+class wxSocketImpl;
+
+/*
+ Class providing hooks abstracting the differences between console and GUI
+ applications for socket code.
+
+ We also have different implementations of this class for different platforms
+ allowing us to keep more things in the common code but the main reason for
+ its existence is that we want the same socket code work differently
+ depending on whether it's used from a console or a GUI program. This is
+ achieved by implementing the virtual methods of this class differently in
+ the objects returned by wxConsoleAppTraits::GetSocketManager() and the same
+ method in wxGUIAppTraits.
+ */
+class wxSocketManager
+{
+public:
+ // set the manager to use, we don't take ownership of it
+ //
+ // this should be called before creating the first wxSocket object,
+ // otherwise the manager returned by wxAppTraits::GetSocketManager() will
+ // be used
+ static void Set(wxSocketManager *manager);
+
+ // return the manager to use
+ //
+ // this initializes the manager at first use
+ static wxSocketManager *Get()
+ {
+ if ( !ms_manager )
+ Init();
+
+ return ms_manager;
+ }
+
+ // called before the first wxSocket is created and should do the
+ // initializations needed in order to use the network
+ //
+ // return true if initialized successfully; if this returns false sockets
+ // can't be used at all
+ virtual bool OnInit() = 0;
+
+ // undo the initializations of OnInit()
+ virtual void OnExit() = 0;
+
+
+ // create the socket implementation object matching this manager
+ virtual wxSocketImpl *CreateSocket(wxSocketBase& wxsocket) = 0;
+
+ // these functions enable or disable monitoring of the given socket for the
+ // specified events inside the currently running event loop (but notice
+ // that both BSD and Winsock implementations actually use socket->m_server
+ // value to determine what exactly should be monitored so it needs to be
+ // set before calling these functions)
+ //
+ // the default event value is used just for the convenience of wxMSW
+ // implementation which doesn't use this parameter anyhow, it doesn't make
+ // sense to pass wxSOCKET_LOST for the Unix implementation which does use
+ // this parameter
+ virtual void Install_Callback(wxSocketImpl *socket,
+ wxSocketNotify event = wxSOCKET_LOST) = 0;
+ virtual void Uninstall_Callback(wxSocketImpl *socket,
+ wxSocketNotify event = wxSOCKET_LOST) = 0;
+
+ virtual ~wxSocketManager() { }
+
+private:
+ // get the manager to use if we don't have it yet
+ static void Init();
+
+ static wxSocketManager *ms_manager;
+};
+
+/*
+ Base class for all socket implementations providing functionality common to
+ BSD and Winsock sockets.
+
+ Objects of this class are not created directly but only via the factory
+ function wxSocketManager::CreateSocket().
+ */
+class wxSocketImpl
+{
+public:
+ virtual ~wxSocketImpl();
+
+ // set various socket properties: all of those can only be called before
+ // creating the socket
+ void SetTimeout(unsigned long millisec);
+ void SetReusable() { m_reusable = true; }
+ void SetBroadcast() { m_broadcast = true; }
+ void DontDoBind() { m_dobind = false; }
+ void SetInitialSocketBuffers(int recv, int send)
+ {
+ m_initialRecvBufferSize = recv;
+ m_initialSendBufferSize = send;
+ }
+
+ wxSocketError SetLocal(const wxSockAddressImpl& address);
+ wxSocketError SetPeer(const wxSockAddressImpl& address);
+
+ // accessors
+ // ---------
+
+ bool IsServer() const { return m_server; }
+
+ const wxSockAddressImpl& GetLocal(); // non const as may update m_local
+ const wxSockAddressImpl& GetPeer() const { return m_peer; }
+
+ wxSocketError GetError() const { return m_error; }
+ bool IsOk() const { return m_error == wxSOCKET_NOERROR; }
+
+ // get the error code corresponding to the last operation
+ virtual wxSocketError GetLastError() const = 0;
+
+
+ // creating/closing the socket
+ // --------------------------
+
+ // notice that SetLocal() must be called before creating the socket using
+ // any of the functions below
+ //
+ // all of Create() functions return wxSOCKET_NOERROR if the operation
+ // completed successfully or one of:
+ // wxSOCKET_INVSOCK - the socket is in use.
+ // wxSOCKET_INVADDR - the local (server) or peer (client) address has not
+ // been set.
+ // wxSOCKET_IOERR - any other error.
+
+ // create a socket listening on the local address specified by SetLocal()
+ // (notice that DontDoBind() is ignored by this function)
+ wxSocketError CreateServer();
+
+ // create a socket connected to the peer address specified by SetPeer()
+ // (notice that DontDoBind() is ignored by this function)
+ //
+ // this function may return wxSOCKET_WOULDBLOCK in addition to the return
+ // values listed above if wait is false
+ wxSocketError CreateClient(bool wait);
+
+ // create (and bind unless DontDoBind() had been called) an UDP socket
+ // associated with the given local address
+ wxSocketError CreateUDP();
+
+ // may be called whether the socket was created or not, calls DoClose() if
+ // it was indeed created
+ void Close();
+
+ // shuts down the writing end of the socket and closes it, this is a more
+ // graceful way to close
+ //
+ // does nothing if the socket wasn't created
+ void Shutdown();
+
+
+ // IO operations
+ // -------------
+
+ // basic IO, work for both TCP and UDP sockets
+ //
+ // return the number of bytes read/written (possibly 0) or -1 on error
+ int Read(void *buffer, int size);
+ int Write(const void *buffer, int size);
+
+ // basically a wrapper for select(): returns the condition of the socket,
+ // blocking for not longer than timeout if it is specified (otherwise just
+ // poll without blocking at all)
+ //
+ // flags defines what kind of conditions we're interested in, the return
+ // value is composed of a (possibly empty) subset of the bits set in flags
+ wxSocketEventFlags Select(wxSocketEventFlags flags,
+ const timeval *timeout = NULL);
+
+ // convenient wrapper calling Select() with our default timeout
+ wxSocketEventFlags SelectWithTimeout(wxSocketEventFlags flags)
+ {
+ return Select(flags, &m_timeout);
+ }
+
+ // just a wrapper for accept(): it is called to create a new wxSocketImpl
+ // corresponding to a new server connection represented by the given
+ // wxSocketBase, returns NULL on error (including immediately if there are
+ // no pending connections as our sockets are non-blocking)
+ wxSocketImpl *Accept(wxSocketBase& wxsocket);
+
+
+ // notifications
+ // -------------
+
+ // notify m_wxsocket about the given socket event by calling its (inaptly
+ // named) OnRequest() method
+ void NotifyOnStateChange(wxSocketNotify event);
+
+ // called after reading/writing the data from/to the socket and should
+ // enable back the wxSOCKET_INPUT/OUTPUT_FLAG notifications if they were
+ // turned off when this data was first detected
+ virtual void ReenableEvents(wxSocketEventFlags flags) = 0;
+
+ // TODO: make these fields protected and provide accessors for those of
+ // them that wxSocketBase really needs
+//protected:
+ wxSOCKET_T m_fd;
+
+ int m_initialRecvBufferSize;
+ int m_initialSendBufferSize;
+
+ wxSockAddressImpl m_local,
+ m_peer;
+ wxSocketError m_error;
+
+ bool m_stream;
+ bool m_establishing;
+ bool m_reusable;
+ bool m_broadcast;
+ bool m_dobind;
+
+ struct timeval m_timeout;
+
+protected:
+ wxSocketImpl(wxSocketBase& wxsocket);
+
+ // true if we're a listening stream socket
+ bool m_server;
+
+private:
+ // called by Close() if we have a valid m_fd
+ virtual void DoClose() = 0;
+
+ // put this socket into non-blocking mode and enable monitoring this socket
+ // as part of the event loop
+ virtual void UnblockAndRegisterWithEventLoop() = 0;
+
+ // check that the socket wasn't created yet and that the given address
+ // (either m_local or m_peer depending on the socket kind) is valid and
+ // set m_error and return false if this is not the case
+ bool PreCreateCheck(const wxSockAddressImpl& addr);
+
+ // set the given socket option: this just wraps setsockopt(SOL_SOCKET)
+ int SetSocketOption(int optname, int optval)
+ {
+ // although modern Unix systems use "const void *" for the 4th
+ // parameter here, old systems and Winsock still use "const char *"
+ return setsockopt(m_fd, SOL_SOCKET, optname,
+ reinterpret_cast<const char *>(&optval),
+ sizeof(optval));
+ }
+
+ // set the given socket option to true value: this is an even simpler
+ // wrapper for setsockopt(SOL_SOCKET) for boolean options
+ int EnableSocketOption(int optname)
+ {
+ return SetSocketOption(optname, 1);
+ }
+
+ // apply the options to the (just created) socket and register it with the
+ // event loop by calling UnblockAndRegisterWithEventLoop()
+ void PostCreation();
+
+ // update local address after binding/connecting
+ wxSocketError UpdateLocalAddress();
+
+ // functions used to implement Read/Write()
+ int RecvStream(void *buffer, int size);
+ int RecvDgram(void *buffer, int size);
+ int SendStream(const void *buffer, int size);
+ int SendDgram(const void *buffer, int size);
+
+
+ // set in ctor and never changed except that it's reset to NULL when the
+ // socket is shut down
+ wxSocketBase *m_wxsocket;
+
+ wxDECLARE_NO_COPY_CLASS(wxSocketImpl);
+};
+
+#if defined(__WINDOWS__)
+ #include "wx/msw/private/sockmsw.h"
#else
- typedef struct sockaddr wxSockAddr;
+ #include "wx/unix/private/sockunix.h"
#endif
-#endif // _WX_PRIVATE_SOCKET_H_
+#endif /* wxUSE_SOCKETS */
+#endif /* _WX_PRIVATE_SOCKET_H_ */