-///////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////
// Name: wx/private/socket.h
-// Purpose: various wxSocket-related private declarations
-// Author: Vadim Zeitlin
-// Created: 2008-11-23
-// RCS-ID: $Id$
-// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
+// Purpose: wxSocketImpl nd related declarations
+// Authors: Guilhem Lavaux, Vadim Zeitlin
+// Created: April 1997
+// RCS-ID: $Id: socket.h 56994 2008-11-28 12:47:07Z VZ $
+// Copyright: (c) 1997 Guilhem Lavaux
+// (c) 2008 Vadim Zeitlin
// Licence: wxWindows licence
-///////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////
+
+/*
+ Brief overview of different socket classes:
+
+ - wxSocketBase is the public class representing a socket ("Base" here
+ refers to the fact that wxSocketClient and wxSocketServer are derived
+ from it and predates the convention of using "Base" for common base
+ classes for platform-specific classes in wxWidgets) with implementation
+ common to all platforms and forwarding methods whose implementation
+ differs between platforms to wxSocketImpl which it contains.
+
+ - wxSocketImpl is actually just an abstract base class having only code
+ common to all platforms, the concrete implementation classes derive from
+ it and are created by wxSocketImpl::Create().
+
+ - Some socket operations have different implementations in console-mode and
+ GUI applications. wxSocketManager class exists to abstract this in such
+ way that console applications (using wxBase) don't depend on wxNet. An
+ object of this class is made available via wxApp and GUI applications set
+ up a different kind of global socket manager from console ones.
+
+ TODO: it looks like wxSocketManager could be eliminated by providing
+ methods for registering/unregistering sockets directly in
+ wxEventLoop.
+ */
#ifndef _WX_PRIVATE_SOCKET_H_
#define _WX_PRIVATE_SOCKET_H_
+#include "wx/defs.h"
+
+#if wxUSE_SOCKETS
+
+#include "wx/socket.h"
+
+#include <stddef.h>
+
+/*
+ Including sys/types.h under Cygwin results in the warnings about "fd_set
+ having been defined in sys/types.h" when winsock.h is included later and
+ doesn't seem to be necessary anyhow. It's not needed under Mac neither.
+ */
+#if !defined(__WXMAC__) && !defined(__CYGWIN__) && !defined(__WXWINCE__)
+#include <sys/types.h>
+#endif
+
+#ifdef __WXWINCE__
+#include <stdlib.h>
+#endif
+
+// include the header defining timeval: under Windows this struct is used only
+// with sockets so we need to include winsock.h which we do via windows.h
+#ifdef __WXMSW__
+ #include "wx/msw/wrapwin.h"
+#else
+ #include <sys/time.h> // for timeval
+#endif
+
// these definitions are for MSW when we don't use configure, otherwise these
// symbols are defined by configure
#ifndef WX_SOCKLEN_T
// define some symbols which winsock.h defines but traditional BSD headers
// don't
+#ifndef SOCKET
+ #define SOCKET int
+#endif
+
#ifndef INVALID_SOCKET
#define INVALID_SOCKET (-1)
#endif
typedef struct sockaddr wxSockAddr;
#endif
-#endif // _WX_PRIVATE_SOCKET_H_
+enum GAddressType
+{
+ wxSOCKET_NOFAMILY = 0,
+ wxSOCKET_INET,
+ wxSOCKET_INET6,
+ wxSOCKET_UNIX
+};
+
+typedef int wxSocketEventFlags;
+
+struct GAddress;
+class wxSocketImpl;
+
+/*
+ Class providing hooks abstracting the differences between console and GUI
+ applications for socket code.
+
+ We also have different implementations of this class for different platforms
+ allowing us to keep more things in the common code but the main reason for
+ its existence is that we want the same socket code work differently
+ depending on whether it's used from a console or a GUI program. This is
+ achieved by implementing the virtual methods of this class differently in
+ the objects returned by wxConsoleAppTraits::GetSocketManager() and the same
+ method in wxGUIAppTraits.
+ */
+class wxSocketManager
+{
+public:
+ // set the manager to use, we don't take ownership of it
+ //
+ // this should be called before creating the first wxSocket object,
+ // otherwise the manager returned by wxAppTraits::GetSocketManager() will
+ // be used
+ static void Set(wxSocketManager *manager);
+
+ // return the manager to use
+ //
+ // this initializes the manager at first use
+ static wxSocketManager *Get()
+ {
+ if ( !ms_manager )
+ Init();
+
+ return ms_manager;
+ }
+
+ // called before the first wxSocket is created and should do the
+ // initializations needed in order to use the network
+ //
+ // return true if initialized successfully; if this returns false sockets
+ // can't be used at all
+ virtual bool OnInit() = 0;
+
+ // undo the initializations of OnInit()
+ virtual void OnExit() = 0;
+
+
+ // these functions enable or disable monitoring of the given socket for the
+ // specified events inside the currently running event loop (but notice
+ // that both BSD and Winsock implementations actually use socket->m_server
+ // value to determine what exactly should be monitored so it needs to be
+ // set before calling these functions)
+ virtual void Install_Callback(wxSocketImpl *socket,
+ wxSocketNotify event = wxSOCKET_MAX_EVENT) = 0;
+ virtual void Uninstall_Callback(wxSocketImpl *socket,
+ wxSocketNotify event = wxSOCKET_MAX_EVENT) = 0;
+
+ virtual ~wxSocketManager() { }
+
+private:
+ // get the manager to use if we don't have it yet
+ static void Init();
+
+ static wxSocketManager *ms_manager;
+};
+
+/*
+ Base class for all socket implementations providing functionality common to
+ BSD and Winsock sockets.
+
+ Objects of this class are not created directly but only via its static
+ Create() method which is implemented in port-specific code.
+ */
+class wxSocketImpl
+{
+public:
+ // static factory function: creates the low-level socket associated with
+ // the given wxSocket (and inherits its attributes such as timeout)
+ static wxSocketImpl *Create(wxSocketBase& wxsocket);
+
+ virtual ~wxSocketImpl();
+
+ // set various socket properties: all of those can only be called before
+ // creating the socket
+ void SetTimeout(unsigned long millisec);
+ void SetNonBlocking(bool non_blocking) { m_non_blocking = non_blocking; }
+ void SetReusable() { m_reusable = true; }
+ void SetBroadcast() { m_broadcast = true; }
+ void DontDoBind() { m_dobind = false; }
+ void SetInitialSocketBuffers(int recv, int send)
+ {
+ m_initialRecvBufferSize = recv;
+ m_initialSendBufferSize = send;
+ }
+
+ wxSocketError SetLocal(GAddress *address);
+ wxSocketError SetPeer(GAddress *address);
+
+ // accessors
+ // ---------
+
+ GAddress *GetLocal();
+ GAddress *GetPeer();
+
+ wxSocketError GetError() const { return m_error; }
+ bool IsOk() const { return m_error == wxSOCKET_NOERROR; }
+
+
+ // creating/closing the socket
+ // --------------------------
+
+ // notice that SetLocal() must be called before creating the socket using
+ // any of the functions below
+ //
+ // all of Create() functions return wxSOCKET_NOERROR if the operation
+ // completed successfully or one of:
+ // wxSOCKET_INVSOCK - the socket is in use.
+ // wxSOCKET_INVADDR - the local (server) or peer (client) address has not
+ // been set.
+ // wxSOCKET_IOERR - any other error.
+
+ // create a socket listening on the local address specified by SetLocal()
+ // (notice that DontDoBind() is ignored by this function)
+ wxSocketError CreateServer();
+
+ // create a socket connected to the peer address specified by SetPeer()
+ // (notice that DontDoBind() is ignored by this function)
+ //
+ // this function may return wxSOCKET_WOULDBLOCK in addition to the return
+ // values listed above
+ wxSocketError CreateClient();
+
+ // create (and bind unless DontDoBind() had been called) an UDP socket
+ // associated with the given local address
+ wxSocketError CreateUDP();
+
+ // may be called whether the socket was created or not, calls DoClose() if
+ // it was indeed created
+ void Close();
+
+ virtual void Shutdown();
+
+
+ // IO operations
+ // -------------
+
+ virtual int Read(char *buffer, int size) = 0;
+ virtual int Write(const char *buffer, int size) = 0;
+
+ wxSocketEventFlags Select(wxSocketEventFlags flags);
+
+ virtual wxSocketImpl *WaitConnection(wxSocketBase& wxsocket) = 0;
+
+
+ // notifications
+ // -------------
+
+ // notify m_wxsocket about the given socket event by calling its (inaptly
+ // named) OnRequest() method
+ void NotifyOnStateChange(wxSocketNotify event);
+
+ // FIXME: this one probably isn't needed here at all
+ virtual void Notify(bool WXUNUSED(notify)) { }
+
+ // TODO: make these fields protected and provide accessors for those of
+ // them that wxSocketBase really needs
+//protected:
+ SOCKET m_fd;
+
+ int m_initialRecvBufferSize;
+ int m_initialSendBufferSize;
+
+ GAddress *m_local;
+ GAddress *m_peer;
+ wxSocketError m_error;
+
+ bool m_non_blocking;
+ bool m_server;
+ bool m_stream;
+ bool m_establishing;
+ bool m_reusable;
+ bool m_broadcast;
+ bool m_dobind;
+
+ struct timeval m_timeout;
+
+ wxSocketEventFlags m_detected;
+
+protected:
+ wxSocketImpl(wxSocketBase& wxsocket);
+
+private:
+ // handle the given connect() return value (which may be 0 or EWOULDBLOCK
+ // or something else)
+ virtual wxSocketError DoHandleConnect(int ret) = 0;
+
+ // called by Close() if we have a valid m_fd
+ virtual void DoClose() = 0;
+
+ // put this socket into non-blocking mode and enable monitoring this socket
+ // as part of the event loop
+ virtual void UnblockAndRegisterWithEventLoop() = 0;
+
+ // check that the socket wasn't created yet and that the given address
+ // (either m_local or m_peer depending on the socket kind) is valid and
+ // set m_error and return false if this is not the case
+ bool PreCreateCheck(GAddress *addr);
+
+ // set the given socket option: this just wraps setsockopt(SOL_SOCKET)
+ int SetSocketOption(int optname, int optval)
+ {
+ // although modern Unix systems use "const void *" for the 4th
+ // parameter here, old systems and Winsock still use "const char *"
+ return setsockopt(m_fd, SOL_SOCKET, optname,
+ reinterpret_cast<const char *>(&optval),
+ sizeof(optval));
+ }
+
+ // set the given socket option to true value: this is an even simpler
+ // wrapper for setsockopt(SOL_SOCKET) for boolean options
+ int EnableSocketOption(int optname)
+ {
+ return SetSocketOption(optname, 1);
+ }
+
+ // apply the options to the (just created) socket and register it with the
+ // event loop by calling UnblockAndRegisterWithEventLoop()
+ void PostCreation();
+
+ // update local address after binding/connecting
+ wxSocketError UpdateLocalAddress();
+
+
+ // set in ctor and never changed except that it's reset to NULL when the
+ // socket is shut down
+ wxSocketBase *m_wxsocket;
+
+ DECLARE_NO_COPY_CLASS(wxSocketImpl)
+};
+
+#if defined(__WXMSW__)
+ #include "wx/msw/gsockmsw.h"
+#else
+ #include "wx/unix/private/sockunix.h"
+#endif
+
+
+/* GAddress */
+
+// TODO: make GAddress a real class instead of this mix of C and C++
+
+// Represents a socket endpoint, i.e. -- in spite of its name -- not an address
+// but an (address, port) pair
+struct GAddress
+{
+ struct sockaddr *m_addr;
+ size_t m_len;
+
+ GAddressType m_family;
+ int m_realfamily;
+
+ wxSocketError m_error;
+};
+
+GAddress *GAddress_new();
+GAddress *GAddress_copy(GAddress *address);
+void GAddress_destroy(GAddress *address);
+
+void GAddress_SetFamily(GAddress *address, GAddressType type);
+GAddressType GAddress_GetFamily(GAddress *address);
+
+/* The use of any of the next functions will set the address family to
+ * the specific one. For example if you use GAddress_INET_SetHostName,
+ * address family will be implicitly set to AF_INET.
+ */
+
+wxSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname);
+wxSocketError GAddress_INET_SetBroadcastAddress(GAddress *address);
+wxSocketError GAddress_INET_SetAnyAddress(GAddress *address);
+wxSocketError GAddress_INET_SetHostAddress(GAddress *address,
+ unsigned long hostaddr);
+wxSocketError GAddress_INET_SetPortName(GAddress *address, const char *port,
+ const char *protocol);
+wxSocketError GAddress_INET_SetPort(GAddress *address, unsigned short port);
+
+wxSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname,
+ size_t sbuf);
+unsigned long GAddress_INET_GetHostAddress(GAddress *address);
+unsigned short GAddress_INET_GetPort(GAddress *address);
+
+wxSocketError _GAddress_translate_from(GAddress *address,
+ struct sockaddr *addr, int len);
+wxSocketError _GAddress_translate_to (GAddress *address,
+ struct sockaddr **addr, int *len);
+wxSocketError _GAddress_Init_INET(GAddress *address);
+
+#if wxUSE_IPV6
+
+wxSocketError GAddress_INET6_SetHostName(GAddress *address, const char *hostname);
+wxSocketError GAddress_INET6_SetAnyAddress(GAddress *address);
+wxSocketError GAddress_INET6_SetHostAddress(GAddress *address,
+ struct in6_addr hostaddr);
+wxSocketError GAddress_INET6_SetPortName(GAddress *address, const char *port,
+ const char *protocol);
+wxSocketError GAddress_INET6_SetPort(GAddress *address, unsigned short port);
+
+wxSocketError GAddress_INET6_GetHostName(GAddress *address, char *hostname,
+ size_t sbuf);
+wxSocketError GAddress_INET6_GetHostAddress(GAddress *address,struct in6_addr *hostaddr);
+unsigned short GAddress_INET6_GetPort(GAddress *address);
+
+#endif // wxUSE_IPV6
+
+// these functions are available under all platforms but only implemented under
+// Unix ones, elsewhere they just return wxSOCKET_INVADDR
+wxSocketError _GAddress_Init_UNIX(GAddress *address);
+wxSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path);
+wxSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf);
+
+#endif /* wxUSE_SOCKETS */
+#endif /* _WX_PRIVATE_SOCKET_H_ */