#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
-class WXDLLIMPEXP_FWD_CORE wxSpinEvent;
-wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN_UP, wxSpinEvent )
-wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN_DOWN, wxSpinEvent )
-wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN, wxSpinEvent )
-
// ----------------------------------------------------------------------------
// The wxSpinButton is like a small scrollbar than is often placed next
// to a text control.
// (because of undefined initialization order of the globals defined in
// different translation units) references in them
#define EVT_SPIN_UP(winid, func) \
- wx__DECLARE_EVT1(wxEVT_SCROLL_LINEUP, winid, wxSpinEventHandler(func))
+ wx__DECLARE_EVT1(wxEVT_SPIN_UP, winid, wxSpinEventHandler(func))
#define EVT_SPIN_DOWN(winid, func) \
- wx__DECLARE_EVT1(wxEVT_SCROLL_LINEDOWN, winid, wxSpinEventHandler(func))
+ wx__DECLARE_EVT1(wxEVT_SPIN_DOWN, winid, wxSpinEventHandler(func))
#define EVT_SPIN(winid, func) \
- wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBTRACK, winid, wxSpinEventHandler(func))
+ wx__DECLARE_EVT1(wxEVT_SPIN, winid, wxSpinEventHandler(func))
#endif // wxUSE_SPINBTN