#if wxUSE_LONGLONG
#include "wx/longlong.h"
+#include "wx/math.h" // for fabs()
#if defined(__MWERKS__) && defined(__WXMSW__)
#include <string.h> // for memset()
#include <memory.h> // for memset()
#endif
-#include <math.h> // for fabs()
-
// ============================================================================
// implementation
// ============================================================================
return temp;
}
+#if wxUSE_LONGLONG_WX
+wxLongLongNative::wxLongLongNative(wxLongLongWx ll)
+{
+ // assign first to avoid precision loss!
+ m_ll = ll.GetHi();
+ m_ll <<= 32;
+ m_ll |= ll.GetLo();
+}
+
+wxLongLongNative& wxLongLongNative::operator=(wxLongLongWx ll)
+{
+ // assign first to avoid precision loss!
+ m_ll = ll.GetHi();
+ m_ll <<= 32;
+ m_ll |= ll.GetLo();
+ return *this;
+}
+#endif
+
#endif // wxUSE_LONGLONG_NATIVE
// ============================================================================
return res;
}
-wxULongLongWx wxULongLongWx::operator-(const wxULongLongWx& ll) const
+wxLongLongWx wxULongLongWx::operator-(const wxULongLongWx& ll) const
{
- wxULongLongWx res(*this);
- res -= ll;
+ wxASSERT(m_hi <= LONG_MAX );
+ wxASSERT(ll.m_hi <= LONG_MAX );
+
+ wxLongLongWx res( (long)m_hi , m_lo );
+ wxLongLongWx op( (long)ll.m_hi , ll.m_lo );
+ res -= op;
return res;
}
m_hi = m_lo = 0;
#ifdef wxLONGLONG_TEST_MODE
- unsigned wxLongLong_t llOld = m_ll;
+ wxULongLong_t llOld = m_ll;
m_ll = 0;
#endif // wxLONGLONG_TEST_MODE
}
else
{
- // here: dividend > divisor and both are positibe: do unsigned division
+ // here: dividend > divisor and both are positive: do unsigned division
size_t nBits = 64u;
wxLongLongWx d;
#endif // wxUSE_LONGLONG_WX
-wxString
-#if wxUSE_LONGLONG_NATIVE
-wxLongLongNative::ToString() const
-#else
-wxLongLongWx::ToString() const
-#endif
-{
- // TODO: this is awfully inefficient, anything better?
- wxString result;
-
- wxLongLong ll = *this;
-
- bool neg;
- if ( ll < 0 )
- {
- ll.Negate();
- neg = true;
- }
- else
- {
- neg = false;
+#define LL_TO_STRING(name) \
+ wxString name::ToString() const \
+ { \
+ /* TODO: this is awfully inefficient, anything better? */ \
+ wxString result; \
+ \
+ name ll = *this; \
+ \
+ bool neg = ll < 0; \
+ if ( neg ) \
+ { \
+ while ( ll != 0 ) \
+ { \
+ long digit = (ll % 10).ToLong(); \
+ result.Prepend((wxChar)(_T('0') - digit)); \
+ ll /= 10; \
+ } \
+ } \
+ else \
+ { \
+ while ( ll != 0 ) \
+ { \
+ long digit = (ll % 10).ToLong(); \
+ result.Prepend((wxChar)(_T('0') + digit)); \
+ ll /= 10; \
+ } \
+ } \
+ \
+ if ( result.empty() ) \
+ result = _T('0'); \
+ else if ( neg ) \
+ result.Prepend(_T('-')); \
+ \
+ return result; \
}
- while ( ll != 0 )
- {
- result.Prepend((wxChar)(_T('0') + (ll % 10).ToLong()));
- ll /= 10;
+#define ULL_TO_STRING(name) \
+ wxString name::ToString() const \
+ { \
+ /* TODO: this is awfully inefficient, anything better? */ \
+ wxString result; \
+ \
+ name ll = *this; \
+ \
+ while ( ll != 0 ) \
+ { \
+ result.Prepend((wxChar)(_T('0') + (ll % 10).ToULong())); \
+ ll /= 10; \
+ } \
+ \
+ if ( result.empty() ) \
+ result = _T('0'); \
+ \
+ return result; \
}
- if ( result.empty() )
- result = _T('0');
- else if ( neg )
- result.Prepend(_T('-'));
-
- return result;
-}
-
-wxString
#if wxUSE_LONGLONG_NATIVE
-wxULongLongNative::ToString() const
-#else
-wxULongLongWx::ToString() const
+ LL_TO_STRING(wxLongLongNative)
+ ULL_TO_STRING(wxULongLongNative)
#endif
-{
- // TODO: this is awfully inefficient, anything better?
- wxString result;
-
- wxULongLong ll = *this;
-
- while ( ll != 0 )
- {
- result.Prepend((wxChar)(_T('0') + (ll % 10).ToULong()));
- ll /= 10;
- }
- if ( result.empty() )
- result = _T('0');
-
- return result;
-}
+#if wxUSE_LONGLONG_WX
+ LL_TO_STRING(wxLongLongWx)
+ ULL_TO_STRING(wxULongLongWx)
+#endif
#if wxUSE_STD_IOSTREAM
// input/output
+WXDLLIMPEXP_BASE
wxSTD ostream& operator<< (wxSTD ostream& o, const wxLongLong& ll)
{
return o << ll.ToString();
}
+WXDLLIMPEXP_BASE
wxSTD ostream& operator<< (wxSTD ostream& o, const wxULongLong& ll)
{
return o << ll.ToString();
#endif // wxUSE_STD_IOSTREAM
+WXDLLIMPEXP_BASE wxString& operator<< (wxString& s, const wxLongLong& ll)
+{
+ return s << ll.ToString();
+}
+
+WXDLLIMPEXP_BASE wxString& operator<< (wxString& s, const wxULongLong& ll)
+{
+ return s << ll.ToString();
+}
+
#endif // wxUSE_LONGLONG