wxString GetStyleString() const;
wxString GetWeightString() const;
+ // Unofficial API, don't use
+ virtual void SetNoAntiAliasing( bool no = TRUE ) { }
+ virtual bool GetNoAntiAliasing() { return FALSE; }
+
// the default encoding is used for creating all fonts with default
// encoding parameter
static wxFontEncoding GetDefaultEncoding() { return ms_encodingDefault; }
// get the internal data
wxFontRefData *GetFontData() const
{ return (wxFontRefData *)m_refData; }
-
+
private:
// the currently default encoding: by default, it's the default system
// encoding, but may be changed by the application using