#include "wx/log.h"
#include "wx/module.h"
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
#include "wx/resource.h"
#endif
wxTheColourDatabase->Initialize();
wxInitializeStockObjects();
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
wxInitializeResourceSystem();
#endif
// For PostScript printing
-#if USE_POSTSCRIPT
+#if wxUSE_POSTSCRIPT
wxInitializePrintSetupData();
wxThePrintPaperDatabase = new wxPrintPaperDatabase;
wxThePrintPaperDatabase->CreateDatabase();
{
wxModule::CleanUpModules();
-#if USE_WX_RESOURCES
+#if wxUSE_WX_RESOURCES
wxCleanUpResourceSystem();
#endif
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
-#if USE_POSTSCRIPT
+#if wxUSE_POSTSCRIPT
wxInitializePrintSetupData(FALSE);
delete wxThePrintPaperDatabase;
wxThePrintPaperDatabase = NULL;
{
wxClassInfo::InitializeClasses();
-#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
+#if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
#if !defined(_WINDLL)
streambuf* sBuf = new wxDebugStreamBuf;
wxApp::CommonCleanUp();
-#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
+#if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
// as a special case. Then when dumping we need to ignore