def Draw(self, dc):
- dc.DrawBitmap(self.submaps[self.sequence[self.current]], (0, 0), True)
+ dc.DrawBitmap(self.submaps[self.sequence[self.current]], 0, 0, True)
if self.overlay and self.showOverlay:
- dc.DrawBitmap(self.overlay, (self.overlayX, self.overlayY), True)
+ dc.DrawBitmap(self.overlay, self.overlayX, self.overlayY, True)
if self.label and self.showLabel:
- dc.DrawText(self.label, (self.labelX, self.labelY))
+ dc.DrawText(self.label, self.labelX, self.labelY)
dc.SetTextForeground(wx.WHITE)
- dc.DrawText(self.label, (self.labelX-1, self.labelY-1))
+ dc.DrawText(self.label, self.labelX-1, self.labelY-1)
def OnPaint(self, event):