// Pushbutton
class WXDLLEXPORT wxButton: public wxButtonBase
{
- public:
+public:
inline wxButton() {}
inline wxButton( wxWindow* pParent
,wxWindowID vId
- ,const wxString& rsLabel
+ ,const wxString& rsLabel = wxEmptyString
,const wxPoint& rPos = wxDefaultPosition
,const wxSize& rSize = wxDefaultSize
,long lStyle = 0
-#if wxUSE_VALIDATORS
,const wxValidator& rValidator = wxDefaultValidator
-#endif
,const wxString& rsName = wxButtonNameStr
)
{
,rPos
,rSize
,lStyle
-#if wxUSE_VALIDATORS
,rValidator
-#endif
,rsName
);
}
bool Create( wxWindow* pParent
,wxWindowID vId
- ,const wxString& rsLabel
+ ,const wxString& rsLabel = wxEmptyString
,const wxPoint& rPos = wxDefaultPosition
,const wxSize& rSize = wxDefaultSize
,long lStyle = 0
-#if wxUSE_VALIDATORS
,const wxValidator& rValidator = wxDefaultValidator
-#endif
,const wxString& rsName = wxButtonNameStr
);
virtual ~wxButton();
- virtual void SetDefault(void);
+ virtual wxWindow *SetDefault();
+
static wxSize GetDefaultSize(void);
virtual void Command(wxCommandEvent& rEvent);
virtual bool OS2Command( WXUINT uParam