#include "wx/msw/dib.h"
#endif
+// By default, use PNG resource handler if we can, i.e. have support for
+// loading PNG images in the library. This symbol could be predefined as 0 to
+// avoid doing this if anybody ever needs to do it for some reason.
+#if !defined(wxUSE_PNG_RESOURCE_HANDLER) && wxUSE_LIBPNG && wxUSE_IMAGE
+ #define wxUSE_PNG_RESOURCE_HANDLER 1
+#endif
+
+#if wxUSE_PNG_RESOURCE_HANDLER
+ #include "wx/image.h"
+ #include "wx/utils.h" // For wxLoadUserResource()
+#endif
+
#ifdef __WXWINCE__
#include <winreg.h>
#include <shellapi.h>
DECLARE_DYNAMIC_CLASS(wxICOResourceHandler)
};
+#if wxUSE_PNG_RESOURCE_HANDLER
+
+class WXDLLEXPORT wxPNGResourceHandler : public wxBitmapHandler
+{
+public:
+ wxPNGResourceHandler() : wxBitmapHandler(wxS("Windows PNG resource"),
+ wxString(),
+ wxBITMAP_TYPE_PNG_RESOURCE)
+ {
+ }
+
+ virtual bool LoadFile(wxBitmap *bitmap,
+ const wxString& name, wxBitmapType flags,
+ int desiredWidth, int desiredHeight);
+
+private:
+ wxDECLARE_DYNAMIC_CLASS(wxPNGResourceHandler);
+};
+
+#endif // wxUSE_PNG_RESOURCE_HANDLER
+
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxBMPResourceHandler, wxBitmapHandler)
IMPLEMENT_DYNAMIC_CLASS(wxICOFileHandler, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxICOResourceHandler, wxObject)
+#if wxUSE_PNG_RESOURCE_HANDLER
+IMPLEMENT_DYNAMIC_CLASS(wxPNGResourceHandler, wxBitmapHandler)
+#endif // wxUSE_PNG_RESOURCE_HANDLER
// ----------------------------------------------------------------------------
// private functions
#ifndef __WXMICROWIN__
AddHandler(new wxBMPResourceHandler);
AddHandler(new wxBMPFileHandler);
- AddHandler(new wxICOResourceHandler);
AddHandler(new wxICOFileHandler);
+ AddHandler(new wxICOResourceHandler);
+#if wxUSE_PNG_RESOURCE_HANDLER
+ AddHandler(new wxPNGResourceHandler);
+#endif // wxUSE_PNG_RESOURCE_HANDLER
#endif
}
return icon->IsOk();
}
+#if wxUSE_PNG_RESOURCE_HANDLER
+
+// ----------------------------------------------------------------------------
+// PNG handler
+// ----------------------------------------------------------------------------
+
+bool wxPNGResourceHandler::LoadFile(wxBitmap *bitmap,
+ const wxString& name,
+ wxBitmapType WXUNUSED(flags),
+ int WXUNUSED(desiredWidth),
+ int WXUNUSED(desiredHeight))
+{
+ const void* pngData = NULL;
+ size_t pngSize = 0;
+
+ // Currently we hardcode RCDATA resource type as this is what is usually
+ // used for the embedded images. We could allow specifying the type as part
+ // of the name in the future (e.g. "type:name" or something like this) if
+ // really needed.
+ if ( !wxLoadUserResource(&pngData, &pngSize,
+ name,
+ RT_RCDATA,
+ wxGetInstance()) )
+ {
+ // Notice that this message is not translated because only the
+ // programmer (and not the end user) can make any use of it.
+ wxLogError(wxS("Bitmap in PNG format \"%s\" not found, check ")
+ wxS("that the resource file contains \"RCDATA\" ")
+ wxS("resource with this name."),
+ name);
+
+ return false;
+ }
+
+ *bitmap = wxBitmap::NewFromPNGData(pngData, pngSize);
+ if ( !bitmap->IsOk() )
+ {
+ wxLogError(wxS("Couldn't load resource bitmap \"%s\" as a PNG. "),
+ wxS("Have you registered PNG image handler?"),
+ name);
+
+ return false;
+ }
+
+ return true;
+}
+
+#endif // wxUSE_PNG_RESOURCE_HANDLER
+
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------