#include <sched.h>
#endif
+#ifdef __SUN__
+extern int usleep(unsigned int useconds);
+#endif
+
+
#include "wx/thread.h"
#include "wx/module.h"
#include "wx/utils.h"
#include "wx/log.h"
#include "wx/intl.h"
+#include "wx/dynarray.h"
#include "gdk/gdk.h"
#include "gtk/gtk.h"
STATE_EXITED
};
-//--------------------------------------------------------------------
+WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
+
+// -----------------------------------------------------------------------------
// global data
-//--------------------------------------------------------------------
+// -----------------------------------------------------------------------------
+
+// we keep the list of all threads created by the application to be able to
+// terminate them on exit if there are some left - otherwise the process would
+// be left in memory
+static wxArrayThread gs_allThreads;
// the id of the main thread
-static pthread_t gs_pidMain;
+static pthread_t gs_tidMain;
// the key for the pointer to the associated wxThread object
static pthread_key_t gs_keySelf;
wxMutex::~wxMutex()
{
if (m_locked > 0)
- wxLogDebug( "wxMutex warning: freeing a locked mutex (%d locks)", m_locked );
+ wxLogDebug("Freeing a locked mutex (%d locks)", m_locked);
pthread_mutex_destroy( &(p_internal->p_mutex) );
delete p_internal;
int err = pthread_mutex_lock( &(p_internal->p_mutex) );
if (err == EDEADLK)
{
+ wxLogDebug("Locking this mutex would lead to deadlock!");
+
return wxMUTEX_DEAD_LOCK;
}
}
else
{
+ wxLogDebug("Unlocking not locked mutex.");
+
return wxMUTEX_UNLOCKED;
}
class wxThreadInternal
{
public:
- wxThreadInternal() { m_state = STATE_NEW; }
- ~wxThreadInternal() {}
+ wxThreadInternal();
+ ~wxThreadInternal();
// thread entry function
static void *PthreadStart(void *ptr);
- // start the thread
+ // thread actions
+ // start the thread
wxThreadError Run();
+ // ask the thread to terminate
+ void Cancel();
+ // wake up threads waiting for our termination
+ void SignalExit();
+ // go to sleep until Resume() is called
+ void Pause();
+ // resume the thread
+ void Resume();
// accessors
// priority
// id
pthread_t GetId() const { return thread_id; }
// "cancelled" flag
- void Cancel();
bool WasCancelled() const { return m_cancelled; }
//private: -- should be!
// set when the thread should terminate
bool m_cancelled;
- // we start running when this condition becomes true
- wxMutex m_mutexRun;
- wxCondition m_condRun;
-
- // this condition becomes true when we get back to PthreadStart() function
- wxMutex m_mutexStop;
- wxCondition m_condStop;
+ // this (mutex, cond) pair is used to synchronize the main thread and this
+ // thread in several situations:
+ // 1. The thread function blocks until condition is signaled by Run() when
+ // it's initially created - this allows create thread in "suspended"
+ // state
+ // 2. The Delete() function blocks until the condition is signaled when the
+ // thread exits.
+ wxMutex m_mutex;
+ wxCondition m_cond;
+
+ // another (mutex, cond) pair for Pause()/Resume() usage
+ //
+ // VZ: it's possible that we might reuse the mutex and condition from above
+ // for this too, but as I'm not at all sure that it won't create subtle
+ // problems with race conditions between, say, Pause() and Delete() I
+ // prefer this may be a bit less efficient but much safer solution
+ wxMutex m_mutexSuspend;
+ wxCondition m_condSuspend;
};
void *wxThreadInternal::PthreadStart(void *ptr)
}
// wait for the condition to be signaled from Run()
- pthread->m_mutexRun.Lock();
- pthread->m_condRun.Wait(pthread->m_mutexRun);
+ // mutex state: currently locked by the thread which created us
+ pthread->m_cond.Wait(pthread->m_mutex);
+
+ // mutex state: locked again on exit of Wait()
// call the main entry
void* status = thread->Entry();
- pthread->m_mutexRun.Unlock();
-
- // wake up the pthread(s) waiting for our termination
- pthread->m_condStop.Broadcast();
-
// terminate the thread
thread->Exit(status);
return NULL;
}
+wxThreadInternal::wxThreadInternal()
+{
+ m_state = STATE_NEW;
+ m_cancelled = FALSE;
+
+ // this mutex is locked during almost all thread lifetime - it will only be
+ // unlocked in the very end
+ m_mutex.Lock();
+
+ // this mutex is used in Pause()/Resume() and is also locked all the time
+ // unless the thread is paused
+ m_mutexSuspend.Lock();
+}
+
+wxThreadInternal::~wxThreadInternal()
+{
+ m_mutexSuspend.Unlock();
+
+ // note that m_mutex will be unlocked by the thread which waits for our
+ // termination
+}
+
wxThreadError wxThreadInternal::Run()
{
wxCHECK_MSG( GetState() == STATE_NEW, wxTHREAD_RUNNING,
"thread may only be started once after successful Create()" );
- wxMutexLocker lock(&m_mutexRun);
- m_condRun.Signal();
+ // the mutex was locked on Create(), so we will be able to lock it again
+ // only when the thread really starts executing and enters the wait -
+ // otherwise we might signal the condition before anybody is waiting for it
+ wxMutexLocker lock(m_mutex);
+ m_cond.Signal();
+
+ m_state = STATE_RUNNING;
return wxTHREAD_NO_ERROR;
+
+ // now the mutex is unlocked back - but just to allow Wait() function to
+ // terminate by relocking it, so the net result is that the worker thread
+ // starts executing and the mutex is still locked
}
void wxThreadInternal::Cancel()
{
- wxMutexLocker lock(&m_mutexStop);
+ // if the thread we're waiting for is waiting for the GUI mutex, we will
+ // deadlock so make sure we release it temporarily
+ if ( wxThread::IsMain() )
+ wxMutexGuiLeave();
+
+ // nobody ever writes this variable so it's safe to not use any
+ // synchronization here
m_cancelled = TRUE;
- m_condStop.Wait(m_mutexStop);
+
+ // entering Wait() releases the mutex thus allowing SignalExit() to acquire
+ // it and to signal us its termination
+ m_cond.Wait(m_mutex);
+
+ // mutex is still in the locked state - relocked on exit from Wait(), so
+ // unlock it - we don't need it any more, the thread has already terminated
+ m_mutex.Unlock();
+
+ // reacquire GUI mutex
+ if ( wxThread::IsMain() )
+ wxMutexGuiEnter();
+}
+
+void wxThreadInternal::SignalExit()
+{
+ // as mutex is currently locked, this will block until some other thread
+ // (normally the same which created this one) unlocks it by entering Wait()
+ m_mutex.Lock();
+
+ // wake up all the threads waiting for our termination
+ m_cond.Broadcast();
+
+ // after this call mutex will be finally unlocked
+ m_mutex.Unlock();
+}
+
+void wxThreadInternal::Pause()
+{
+ wxCHECK_RET( m_state == STATE_PAUSED,
+ "thread must first be paused with wxThread::Pause()." );
+
+ // wait until the condition is signaled from Resume()
+ m_condSuspend.Wait(m_mutexSuspend);
+}
+
+void wxThreadInternal::Resume()
+{
+ wxCHECK_RET( m_state == STATE_PAUSED,
+ "can't resume thread which is not suspended." );
+
+ // we will be able to lock this mutex only when Pause() starts waiting
+ wxMutexLocker lock(m_mutexSuspend);
+ m_condSuspend.Signal();
+
+ SetState(STATE_RUNNING);
}
// -----------------------------------------------------------------------------
bool wxThread::IsMain()
{
- return (bool)pthread_equal(pthread_self(), gs_pidMain);
+ return (bool)pthread_equal(pthread_self(), gs_tidMain);
}
void wxThread::Yield()
{
+#ifdef HAVE_SCHED_YIELD
sched_yield();
+#else // !HAVE_SCHED_YIELD
+ // may be it will have the desired effect?
+ Sleep(0);
+#endif // HAVE_SCHED_YIELD
}
void wxThread::Sleep(unsigned long milliseconds)
{
- // FIXME how to test for nanosleep() availability?
-
- usleep(milliseconds * 1000); // usleep(3) wants microseconds
+ wxUsleep(milliseconds);
}
// -----------------------------------------------------------------------------
wxThread::wxThread()
{
+ // add this thread to the global list of all threads
+ gs_allThreads.Add(this);
+
p_internal = new wxThreadInternal();
}
pthread_attr_t attr;
pthread_attr_init(&attr);
+#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
int prio;
if ( pthread_attr_getschedpolicy(&attr, &prio) != 0 )
{
(p_internal->GetPriority()*(max_prio-min_prio))/100;
pthread_attr_setschedparam(&attr, &sp);
}
+#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
- // this is the point of no return
+ // create the new OS thread object
int rc = pthread_create(&p_internal->thread_id, &attr,
wxThreadInternal::PthreadStart, (void *)this);
pthread_attr_destroy(&attr);
void wxThread::SetPriority(unsigned int prio)
{
- wxCHECK_RET( (WXTHREAD_MIN_PRIORITY <= prio) &&
- (prio <= WXTHREAD_MAX_PRIORITY), "invalid thread priority" );
+ wxCHECK_RET( ((int)WXTHREAD_MIN_PRIORITY <= (int)prio) &&
+ ((int)prio <= (int)WXTHREAD_MAX_PRIORITY),
+ "invalid thread priority" );
wxCriticalSectionLocker lock(m_critsect);
case STATE_RUNNING:
case STATE_PAUSED:
+#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
{
struct sched_param sparam;
sparam.sched_priority = prio;
wxLogError(_("Failed to set thread priority %d."), prio);
}
}
+#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
break;
case STATE_EXITED:
if ( p_internal->GetState() == STATE_PAUSED )
{
- p_internal->SetState(STATE_RUNNING);
+ p_internal->Resume();
return wxTHREAD_NO_ERROR;
}
return wxTHREAD_NOT_RUNNING;
default:
+#ifdef HAVE_PTHREAD_CANCEL
if ( pthread_cancel(p_internal->GetId()) != 0 )
+#endif
{
wxLogError(_("Failed to terminate a thread."));
void wxThread::Exit(void *status)
{
- wxThread *ptr = this;
- THREAD_SEND_EXIT_MSG(ptr);
-
+ // first call user-level clean up code
OnExit();
+ // next wake up the threads waiting for us (OTOH, this function won't return
+ // until someone waited for us!)
+ p_internal->SignalExit();
+
p_internal->SetState(STATE_EXITED);
+ // delete both C++ thread object and terminate the OS thread object
delete this;
-
pthread_exit(status);
}
-bool wxThread::TestDestroy() const
+// also test whether we were paused
+bool wxThread::TestDestroy()
{
wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
+ if ( p_internal->GetState() == STATE_PAUSED )
+ {
+ // leave the crit section or the other threads will stop too if they try
+ // to call any of (seemingly harmless) IsXXX() functions while we sleep
+ m_critsect.Leave();
+
+ p_internal->Pause();
+
+ // enter it back before it's finally left in lock object dtor
+ m_critsect.Enter();
+ }
+
return p_internal->WasCancelled();
}
wxThread::~wxThread()
{
+ // remove this thread from the global array
+ gs_allThreads.Remove(this);
}
// -----------------------------------------------------------------------------
gs_mutexGui = new wxMutex();
wxThreadGuiInit();
- gs_pidMain = (int)getpid();
+ gs_tidMain = pthread_self();
gs_mutexGui->Lock();
return TRUE;
void wxThreadModule::OnExit()
{
+ wxASSERT_MSG( wxThread::IsMain(), "only main thread can be here" );
+
+ // terminate any threads left
+ size_t count = gs_allThreads.GetCount();
+ if ( count != 0u )
+ wxLogDebug("Some threads were not terminated by the application.");
+
+ for ( size_t n = 0u; n < count; n++ )
+ {
+ gs_allThreads[n]->Delete();
+ }
+
+ // destroy GUI mutex
gs_mutexGui->Unlock();
wxThreadGuiExit();
delete gs_mutexGui;
+ // and free TLD slot
(void)pthread_key_delete(gs_keySelf);
}