#define wxControlNameStr _T("control")
// General item class
-class WXDLLEXPORT wxControl: public wxWindow
+class WXDLLEXPORT wxControl: public wxControlBase
{
DECLARE_ABSTRACT_CLASS(wxControl)
public:
wxControl();
- wxControl( wxWindow *parent,
- wxWindowID id,
- const wxPoint &pos = wxDefaultPosition,
- const wxSize &size = wxDefaultSize,
- long style = 0,
- const wxString &name = wxControlNameStr );
-
-#if wxUSE_VALIDATORS
wxControl( wxWindow *parent,
wxWindowID id,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
- const wxString &name = wxControlNameStr );
-#endif
- ~wxControl();
+ const wxString &name = wxControlNameStr )
+ {
+ Create(parent, id, pos, size, style, validator, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
// simulates the event, returns TRUE if the event was processed
virtual void Command(wxCommandEvent& WXUNUSED(event)) { }