self.SetCellEditor(6, 0, wxGridCellFloatEditor())
self.SetCellValue(6, 0, "123.34")
+ self.SetCellValue(6, 3, "You can veto editing this cell")
+
+
# attribute objects let you keep a set of formatting values
# in one spot, and reuse them if needed
attr = wxGridCellAttr()
def OnEditorShown(self, evt):
+ if evt.GetRow() == 6 and evt.GetCol() == 3 and \
+ wxMessageBox("Are you sure you wish to edit this cell?",
+ "Checking", wxYES_NO) == wxNO:
+ evt.Veto()
+ return
+
self.log.write("OnEditorShown: (%d,%d) %s\n" %
(evt.GetRow(), evt.GetCol(), evt.GetPosition()))
evt.Skip()
+
def OnEditorHidden(self, evt):
+ if evt.GetRow() == 6 and evt.GetCol() == 3 and \
+ wxMessageBox("Are you sure you wish to finish editing this cell?",
+ "Checking", wxYES_NO) == wxNO:
+ evt.Veto()
+ return
+
self.log.write("OnEditorHidden: (%d,%d) %s\n" %
(evt.GetRow(), evt.GetCol(), evt.GetPosition()))
evt.Skip()
+
def OnEditorCreated(self, evt):
self.log.write("OnEditorCreated: (%d, %d) %s\n" %
(evt.GetRow(), evt.GetCol(), evt.GetControl()))