-class wxGLCanvasPtr(wxScrolledWindowPtr):
+class wxGLCanvasPtr(wxWindowPtr):
def __init__(self,this):
self.this = this
self.thisown = 0
- def Create(self, *_args, **_kwargs):
- val = apply(glcanvasc.wxGLCanvas_Create,(self,) + _args, _kwargs)
- return val
def SetCurrent(self, *_args, **_kwargs):
val = apply(glcanvasc.wxGLCanvas_SetCurrent,(self,) + _args, _kwargs)
return val