#include <wx/setup.h>
#undef wxUSE_GLCANVAS
#define wxUSE_GLCANVAS 1
-#if wxUSE_GLCANVAS
#include <wx/palette.h>
#include <wx/scrolwin.h>
wxWindow* m_window;
};
-class wxGLCanvas: public wxScrolledWindow
+class wxGLCanvas: public wxWindow
{
DECLARE_CLASS(wxGLCanvas)
public:
-#endif
- // wxUSE_GLCANVAS
#endif
// _WX_GLCANVAS_H_