\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_ALPHA}}{Use blue buffer with most bits (> MIN\_ACCUM\_ALPHA bits)}
\end{twocollist}
+\wxheading{See also}
+
+\helpref{wxGLContext}{wxglcontext}
+
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxGLCanvas::wxGLCanvas}\label{wxglcanvasconstr}
\func{void}{SetCurrent}{\void}
Sets this canvas as the current recipient of OpenGL calls.
-Each canvas contain an OpenGL device context that has been created during
+Each canvas contains an OpenGL device context that has been created during
the creation of this window. So this call sets the current device context
as the target device context for OpenGL operations.