#endif
#include "wx/event.h"
+#include "wx/evtloop.h"
#ifndef WX_PRECOMP
#include "wx/list.h"
// the memory leaks when using it, however this breaks re-initializing the
// library (i.e. repeated calls to wxInitialize/wxUninitialize) because the
// event tables won't be rebuilt the next time, so disable this by default
-#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
+#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
class wxEventTableEntryModule: public wxModule
{
DEFINE_EVENT_TYPE(wxEVT_SIZING)
DEFINE_EVENT_TYPE(wxEVT_MOVE)
DEFINE_EVENT_TYPE(wxEVT_MOVING)
+DEFINE_EVENT_TYPE(wxEVT_MOVE_START)
+DEFINE_EVENT_TYPE(wxEVT_MOVE_END)
DEFINE_EVENT_TYPE(wxEVT_CLOSE_WINDOW)
DEFINE_EVENT_TYPE(wxEVT_END_SESSION)
DEFINE_EVENT_TYPE(wxEVT_QUERY_END_SESSION)
DEFINE_EVENT_TYPE(wxEVT_HIBERNATE)
DEFINE_EVENT_TYPE(wxEVT_ACTIVATE_APP)
-DEFINE_EVENT_TYPE(wxEVT_POWER)
DEFINE_EVENT_TYPE(wxEVT_ACTIVATE)
DEFINE_EVENT_TYPE(wxEVT_CREATE)
DEFINE_EVENT_TYPE(wxEVT_DESTROY)
wxMouseEvent::wxMouseEvent(wxEventType commandType)
{
m_eventType = commandType;
- m_metaDown = false;
- m_altDown = false;
- m_controlDown = false;
- m_shiftDown = false;
+
+ m_x = 0;
+ m_y = 0;
+
m_leftDown = false;
- m_rightDown = false;
m_middleDown = false;
+ m_rightDown = false;
m_aux1Down = false;
m_aux2Down = false;
- m_x = 0;
- m_y = 0;
+
+ m_controlDown = false;
+ m_shiftDown = false;
+ m_altDown = false;
+ m_metaDown = false;
+
+ m_clickCount = -1;
+
m_wheelRotation = 0;
m_wheelDelta = 0;
m_linesPerAction = 0;
m_size = 0;
}
-#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
+#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
// Clear all tables
void wxEventHashTable::ClearAll()
m_eventsLocker = new wxCriticalSection;
# endif
#endif
-
+
// no client data (yet)
m_clientData = NULL;
m_clientDataType = wxClientData_None;
// pending events
wxCHECK_RET( m_pendingEvents,
wxT("Please call wxApp::ProcessPendingEvents() instead") );
-
+
wxENTER_CRIT_SECT( Lock() );
// we leave the loop once we have processed all events that were present at
return TryParent(event);
}
+bool wxEvtHandler::SafelyProcessEvent(wxEvent& event)
+{
+#if wxUSE_EXCEPTIONS
+ try
+ {
+#endif
+ return ProcessEvent(event);
+#if wxUSE_EXCEPTIONS
+ }
+ catch ( ... )
+ {
+ wxEventLoopBase *loop = wxEventLoopBase::GetActive();
+ try
+ {
+ if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
+ {
+ if ( loop )
+ loop->Exit();
+ }
+ //else: continue running current event loop
+
+ return false;
+ }
+ catch ( ... )
+ {
+ // OnExceptionInMainLoop() threw, possibly rethrowing the same
+ // exception again: very good, but we still need Exit() to
+ // be called
+ if ( loop )
+ loop->Exit();
+ throw;
+ }
+ }
+#endif // wxUSE_EXCEPTIONS
+}
+
bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
{
wxEventBlocker::~wxEventBlocker()
{
wxEvtHandler *popped = m_window->PopEventHandler(false);
- wxCHECK_RET(popped == this,
+ wxCHECK_RET(popped == this,
wxT("Don't push other event handlers into a window managed by wxEventBlocker!"));
}