// wxVarScrollHelperEvtHandler implementation
// ============================================================================
+// FIXME: This method totally duplicates a method with the same name in
+// wxScrollHelperEvtHandler, we really should merge them by reusing the
+// common parts in wxAnyScrollHelperBase.
bool wxVarScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
{
wxEventType evType = event.GetEventType();
- // pass it on to the real handler
- bool processed = wxEvtHandler::ProcessEvent(event);
+ // Pass it on to the real handler: notice that we must not call
+ // ProcessEvent() on this object itself as it wouldn't pass it to the next
+ // handler (i.e. the real window) if we're called from a previous handler
+ // (as indicated by "process here only" flag being set) and we do want to
+ // execute the handler defined in the window we're associated with right
+ // now, without waiting until TryAfter() is called from wxEvtHandler.
+ bool processed = m_nextHandler->ProcessEvent(event);
// always process the size events ourselves, even if the user code handles
// them as well, as we need to AdjustScrollbars()
if ( evType == wxEVT_SIZE )
{
m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
-
- return !event.GetSkipped();
+ return true;
}
- if ( processed )
+ if ( processed && event.IsCommandEvent())
+ return true;
+
+ // For wxEVT_PAINT the user code can either handle this event as usual or
+ // override virtual OnDraw(), so if the event hasn't been handled we need
+ // to call this virtual function ourselves.
+ if (
+#ifndef __WXUNIVERSAL__
+ // in wxUniversal "processed" will always be true, because
+ // all windows use the paint event to draw themselves.
+ // In this case we can't use this flag to determine if a custom
+ // paint event handler already drew our window and we just
+ // call OnDraw() anyway.
+ !processed &&
+#endif // !__WXUNIVERSAL__
+ evType == wxEVT_PAINT )
{
- // normally, nothing more to do here - except if we have a command
- // event
- if ( event.IsCommandEvent() )
- {
- return true;
- }
+ m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
+ return true;
}
// reset the skipped flag (which might have been set to true in
{
// it makes sense to indicate that we processed the message as we
// did scroll the window (and also notice that wxAutoScrollTimer
- // relies on our return value for continuous scrolling)
+ // relies on our return value to stop scrolling when we are at top
+ // or bottom already)
processed = true;
wasSkipped = false;
}
}
#if wxUSE_MOUSEWHEEL
+ // Use GTK's own scroll wheel handling in GtkScrolledWindow
+#ifndef __WXGTK20__
else if ( evType == wxEVT_MOUSEWHEEL )
{
m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
}
+#endif
#endif // wxUSE_MOUSEWHEEL
+ else if ( evType == wxEVT_CHAR &&
+ (m_scrollHelper->GetOrientation() == wxVERTICAL) )
+ {
+ m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
+ if ( !event.GetSkipped() )
+ {
+ processed = true;
+ wasSkipped = false;
+ }
+ }
event.Skip(wasSkipped);
+ // We called ProcessEvent() on the next handler, meaning that we explicitly
+ // worked around the request to process the event in this handler only. As
+ // explained above, this is unfortunately really necessary but the trouble
+ // is that the event will continue to be post-processed by the previous
+ // handler resulting in duplicate calls to event handlers. Call the special
+ // function below to prevent this from happening, base class DoTryChain()
+ // will check for it and behave accordingly.
+ //
+ // And if we're not called from DoTryChain(), this won't do anything anyhow.
+ event.DidntHonourProcessOnlyIn();
+
return processed;
}