// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
-#pragma interface
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
END_EVENT_TABLE()
FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size) :
- wxScrolledWindow(parent, wxID_ANY, pos, size),
+ wxScrolledWindow(parent, wxID_ANY, pos, size, 0),
m_helpingHand(true),
m_rightBtnUndo(true),
m_playerDialog(0),
m_leftBtnDown(false)
{
+ SetScrollbars(0, 0, 0, 0);
+
#ifdef __WXGTK__
m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
#else
m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
wxString name = wxTheApp->GetAppName();
- if (name.Length() <= 0) name = _T("forty");
+ if ( name.empty() ) name = wxT("forty");
m_scoreFile = new ScoreFile(name);
m_game = new Game(0, 0, 0);
m_game->Deal();
*/
void FortyCanvas::UpdateScores()
{
- if (m_player.Length() > 0 && m_scoreFile && m_game)
+ if (!m_player.empty() && m_scoreFile && m_game)
{
m_scoreFile->WritePlayersScore(
m_player,
#if 0
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
- if (m_player.Length() == 0 && !m_playerDialog)
+ if (m_player.empty() && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
m_playerDialog->ShowModal();
m_player = m_playerDialog->GetPlayersName();
- if (m_player.Length() > 0)
+ if ( !m_player.empty() )
{
// user entered a name - lookup their score
int wins, games, score;
{
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
- if (m_player.Length() == 0 && !m_playerDialog)
+ if (m_player.empty() && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
m_playerDialog->ShowModal();
m_player = m_playerDialog->GetPlayersName();
- if (m_player.Length() > 0)
+ if ( !m_player.empty() )
{
// user entered a name - lookup their score
int wins, games, score;
m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
m_game->NewPlayer(wins, games, score);
-
+
wxClientDC dc(this);
dc.SetFont(* m_font);
m_game->DisplayScore(dc);
}
}
}
-
+
/*
Called when the main frame is closed
*/
bool FortyCanvas::OnCloseCanvas()
{
if (m_game->InPlay() &&
- wxMessageBox(_T("Are you sure you want to\nabandon the current game?"),
- _T("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
+ wxMessageBox(wxT("Are you sure you want to\nabandon the current game?"),
+ wxT("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
{
return false;
}
int mouseX = (int)event.GetX();
int mouseY = (int)event.GetY();
- wxClientDC dc(this);
+ wxClientDC dc(this);
PrepareDC(dc);
dc.SetFont(* m_font);
void FortyCanvas::SetCursorStyle(int x, int y)
{
// Only set cursor to a hand if 'helping hand' is enabled and
- // the card under the cursor can go somewhere
+ // the card under the cursor can go somewhere
if (m_game->CanYouGo(x, y) && m_helpingHand)
{
SetCursor(* m_handCursor);
void FortyCanvas::Undo()
{
- wxClientDC dc(this);
+ wxClientDC dc(this);
PrepareDC(dc);
dc.SetFont(* m_font);
m_game->Undo(dc);
void FortyCanvas::Redo()
{
- wxClientDC dc(this);
+ wxClientDC dc(this);
PrepareDC(dc);
dc.SetFont(* m_font);
m_game->Redo(dc);