class Base : public Pile {
public:
Base(int x, int y);
- ~Base();
+ ~Base(){};
bool AcceptCard(Card* card);
};
class Foundation : public Pile {
public:
Foundation(int x, int y);
- ~Foundation();
+ ~Foundation(){};
bool AcceptCard(Card* card);
};
class Discard : public Pile {
public:
Discard(int x, int y);
- ~Discard();
+ ~Discard(){};
void Redraw(wxDC& dc);
void GetTopCardPos(int& x, int& y);
Card* RemoveTopCard(wxDC& dc, int m_xOffset, int m_yOffset);