for a wxGTK distribution. Note that the same instructions should be used for
the other Unix-based ports including wxMotif, wxX11 and wxBase.
+See distrib/msw/makerpm for a script that embodies some of the steps
+below.
+
1. Preparing the sources
------------------------
a) Do a fresh checkout using the command
- cvs -d :pserver:anoncvs@cvs.wxwindows.org:/home/wxcvs co wxGTK
-
- NB: if you realize later that some needed files were not checked out
- by this command, please modify CVSROOT/modules to include the missing
- files so that it works for the next release!
+ svn checkout http://svn.wxwidgets.org/svn/wx/wxWidgets/trunk wxWidgets
- You also need the samples, demos and contrib directories, so change to
- wxWindows directory created by the first cvs command and do "cvs up -d"
- for each of them.
-
-b) Create a build directory under wxWindows, e.g. I use "gtk-release",
+b) Create a build directory under wxWidgets, e.g. I use "gtk-release",
"cd" to it and run configure: the options don't really matter, you can use
something like
- ../configure --no-recursion
+ ../configure -C --without-subdirs
to make it run a bit faster.
dist").
b) Start RPM build by going to RPM_ROOT directory and typing "rpm -ba
- SPECS/wxGTK.spec". It may be a good idea to append "2&>1 | tee wxGTK.out"
+ SPECS/wxGTK.spec". It may be a good idea to append "2>&1 | tee wxGTK.out"
(or "|& tee" if you're using the one true shell ;-) as it might be not
easy to detect errors in the verbose rpm output if anything goes wrong.
you'll have to restart from the very beginning because rpm doesn't allow
to short circuit the package generation).
- If everything goes well, the following files are produced:
-
- SRPMS/wxGTK-${version}-1.src.rpm
- RPMS/i386/wxGTK-${version}-1.i386.rpm
- RPMS/i386/wxGTK-devel-${version}-1.i386.rpm
- RPMS/i386/wxGTK-gl-${version}-1.i386.rpm
- RPMS/i386/wxGTK-static-${version}-1.i386.rpm
+ If everything goes well, this should produce many files in SRPMS and
+ RPMS/i386 subdirectories.
+ Use "rpm -ba --with gtk2" to build GTK+2 version of wxGTK and use
+ "rpm -ba --with gtk2 --with unicode" to build GTK+2 Unicode build
+ (these are defaults, you can use --without option to change this).
Note: you may want to set the environment variable SMP to 3 or 4 on an
SMP machine to speed up the build (it uses "make -j$SMP" if the
3. Building the DEBs
--------------------
-[Ron is doing this]
+This is explained in more details in debian/README.HowToBuild.txt.
+
4. Uploading the files
----------------------
-All 11 files should be uploaded (via FTP) to several locations.
+All files should be uploaded (via FTP) to several locations.
a) incoming.sourceforge.net, go to project admin page on sf.net and choose
add/edit releases for more details
5. Announcing the release
-------------------------
-a) FreshMeat:
- - http://freshmeat.net/projects/wxwindowsgtk/
- - username and password are "wxgtk" for logging in
++ update www.wxwidgets.org
+
++ FreshMeat:
+ - http://freshmeat.net/projects/wxwidgets/
- hit "new release" at the top
- follow the step by step
-b) wx-announce mailing list: mailto:wx-announce@lists.wxwindows.org
-
- [where is the announcement text? TODO]
++ wx-announce mailing list: mailto:wx-announce@lists.wxwidgets.org
-c) update www.wxwindows.org
+ The standard announcement text is in docs/publicity/announce.txt
-d) GNOME (very effective, stays on front page for days):
- - http://www.gnome.org/applist
- - Search for wxWindows
- - Update the version number
- - Ignore the error message
++ GnomeFiles:
+ - http://www.gnomefiles.org/app.php/wxWidgets
+ (only for stable releases, probably need Robert's account)
-e) MacNN:
++ MacNN:
- http://www.macnn.com
- Contact or Contribute or something
-f) MacRumors:
++ MacRumors:
- http://www.macrumors.com
- Contact or Contribute or something
-g) Apple Developers Connection:
++ Apple Developers Connection:
mailto: adcnews@apple.com
-h) LinuxDevices.com:
++ LinuxDevices.com:
Interesting for wxUniversal.
-i) The Python mailing list:
++ The Python mailing list: