-#if wxUSE_DIB_FOR_BITMAP
- void SetHFileMap(WXHANDLE hFileMap) { GetBitmapData()->m_hFileMap = hFileMap; }
- WXHANDLE GetHFileMap() const { return GetBitmapData()->m_hFileMap; }
-#endif // wxUSE_DIB_FOR_BITMAP
-
- void SetSelectedInto(wxDC *dc) { if (GetBitmapData()) GetBitmapData()->m_selectedInto = dc; }
- wxDC *GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); }
-
- // Creates a bitmap that matches the device context's depth, from an
- // arbitray bitmap. At present, the original bitmap must have an associated
- // palette. (TODO: use a default palette if no palette exists.) This
- // function is necessary for you to Blit an arbitrary bitmap (which may
- // have the wrong depth). wxDC::SelectObject will compare the depth of the
- // bitmap with the DC's depth, and create a new bitmap if the depths
- // differ. Eventually we should perhaps make this a public API function so
- // that an app can efficiently produce bitmaps of the correct depth. The
- // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
- // to a DC, but this is too Windows-specific, hence this solution of
- // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
- // <frederic.villeneuve@natinst.com>
- wxBitmap GetBitmapForDC(wxDC& dc) const;