/////////////////////////////////////////////////////////////////////////////
-// Name: cursor.h
+// Name: wx/motif/cursor.h
// Purpose: wxCursor class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CURSOR_H_
#define _WX_CURSOR_H_
-#ifdef __GNUG__
-#pragma interface "cursor.h"
-#endif
-
-#include "wx/bitmap.h"
-#include "wx/list.h"
+#include "wx/object.h"
+#include "wx/gdicmn.h"
-/* Cursor for one display, so we can choose the correct one for
-* the current display.
-*/
-class wxXCursor : public wxObject
-{
- DECLARE_DYNAMIC_CLASS(wxXCursor)
-
-public:
- WXDisplay* m_display;
- WXCursor m_cursor;
-};
-
-class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData
-{
- friend class WXDLLEXPORT wxBitmap;
- friend class WXDLLEXPORT wxCursor;
-public:
- wxCursorRefData();
- ~wxCursorRefData();
-
- wxList m_cursors; // wxXCursor objects, one per display
- wxStockCursor m_cursorId; // wxWindows standard cursor id
-};
-
-#define M_CURSORDATA ((wxCursorRefData *)m_refData)
-#define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData)
+class WXDLLEXPORT wxImage;
// Cursor
-class WXDLLEXPORT wxCursor: public wxBitmap
+class WXDLLEXPORT wxCursor: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxCursor)
-
+
public:
wxCursor();
-
- // Copy constructors
- wxCursor(const wxCursor& cursor) { Ref(cursor); }
-
- wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1,
- const char maskBits[] = NULL);
-
+
+ wxCursor(const char bits[], int width, int height,
+ int hotSpotX = -1, int hotSpotY = -1,
+ const char maskBits[] = NULL);
+
wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_XBM,
int hotSpotX = 0, int hotSpotY = 0);
-#if wxUSE_IMAGE
+#if wxUSE_IMAGE
wxCursor(const wxImage& image);
#endif
-
+
wxCursor(wxStockCursor id);
- ~wxCursor();
-
- virtual bool Ok() const { return ((m_refData != NULL) && M_CURSORDATA->m_ok); }
-
- wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; }
- bool operator == (const wxCursor& cursor) const { return m_refData == cursor.m_refData; }
- bool operator != (const wxCursor& cursor) const { return m_refData != cursor.m_refData; }
-
+ virtual ~wxCursor();
+
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk() const;
+
// Motif-specific.
// Create/get a cursor for the current display
- WXCursor GetXCursor(WXDisplay* display) ;
+ WXCursor GetXCursor(WXDisplay* display) const;
+private:
+ void Create(const char bits[], int width, int height,
+ int hotSpotX = -1, int hotSpotY = -1,
+ const char maskBits[] = NULL);
+ void Create(WXPixmap cursor, WXPixmap mask, int hotSpotX, int hotSpotY);
+
// Make a cursor from standard id
- WXCursor MakeCursor(WXDisplay* display, wxStockCursor id);
+ WXCursor MakeCursor(WXDisplay* display, wxStockCursor id) const;
};
extern WXDLLEXPORT void wxSetCursor(const wxCursor& cursor);