/////////////////////////////////////////////////////////////////////////////
-// Name: tabg.cpp
+// Name: src/generic/tabg.cpp
// Purpose: Generic tabbed dialogs
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "tabg.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_TAB_DIALOG
#ifndef WX_PRECOMP
#include "wx/settings.h"
#include "wx/intl.h"
+ #include "wx/dcclient.h"
+ #include "wx/math.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
-#include <math.h>
#include "wx/tab.h"
+#include "wx/listimpl.cpp"
+
+WX_DEFINE_LIST(wxTabLayerList)
// not defined: use old, square tab implementation (fills in tabs)
// defined: use new, rounded tab implementation (doesn't colour in tabs)
IMPLEMENT_DYNAMIC_CLASS(wxTabControl, wxObject)
-IMPLEMENT_DYNAMIC_CLASS(wxTabLayer, wxList)
+// IMPLEMENT_DYNAMIC_CLASS(wxTabLayer, wxList)
wxTabControl::wxTabControl(wxTabView *v)
{
m_view = v;
- m_isSelected = FALSE;
+ m_isSelected = false;
m_offsetX = 0;
m_offsetY = 0;
m_width = 0;
int tabY2 = tabY1 + GetHeight();
if (x >= tabX1 && y >= tabY1 && x <= tabX2 && y <= tabY2)
- return TRUE;
+ return true;
else
- return FALSE;
+ return false;
}
IMPLEMENT_DYNAMIC_CLASS(wxTabView, wxObject)
m_tabViewRect.x = 300;
m_highlightColour = *wxWHITE;
m_shadowColour = wxColour(128, 128, 128);
- m_backgroundColour = *wxLIGHT_GREY;
+ m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
m_textColour = *wxBLACK;
m_highlightPen = wxWHITE_PEN;
m_shadowPen = wxGREY_PEN;
- m_backgroundPen = wxLIGHT_GREY_PEN;
- m_backgroundBrush = wxLIGHT_GREY_BRUSH;
+ SetBackgroundColour(m_backgroundColour);
m_tabFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
m_tabSelectedFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
m_window = (wxWindow *) NULL;
wxTabView::~wxTabView()
{
- ClearTabs(TRUE);
+ ClearTabs(true);
}
// Automatically positions tabs
wxTabControl *wxTabView::AddTab(int id, const wxString& label, wxTabControl *existingTab)
{
// First, find which layer we should be adding to.
- wxNode *node = m_layers.GetLast();
+ wxTabLayerList::compatibility_iterator node = m_layers.GetLast();
if (!node)
{
wxTabLayer *newLayer = new wxTabLayer;
// Check if adding another tab control would go off the
// right-hand edge of the layer.
wxTabLayer *tabLayer = (wxTabLayer *)node->GetData();
- wxNode *lastTabNode = tabLayer->GetLast();
+ wxList::compatibility_iterator lastTabNode = tabLayer->GetLast();
if (lastTabNode)
{
wxTabControl *lastTab = (wxTabControl *)lastTabNode->GetData();
{
tabLayer = new wxTabLayer;
m_layers.Append(tabLayer);
- lastTabNode = (wxNode *) NULL;
+ lastTabNode = wxList::compatibility_iterator();
}
}
int layer = m_layers.GetCount() - 1;
// Remove the tab without deleting the window
bool wxTabView::RemoveTab(int id)
{
- wxNode *layerNode = m_layers.GetFirst();
+ wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
while (layerNode)
{
wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
- wxNode *tabNode = layer->GetFirst();
+ wxList::compatibility_iterator tabNode = layer->GetFirst();
while (tabNode)
{
wxTabControl *tab = (wxTabControl *)tabNode->GetData();
if (id == m_tabSelection)
m_tabSelection = -1;
delete tab;
- delete tabNode;
+ layer->Erase(tabNode);
m_noTabs --;
// The layout has changed
LayoutTabs();
- return TRUE;
+ return true;
}
tabNode = tabNode->GetNext();
}
layerNode = layerNode->GetNext();
}
- return FALSE;
+ return false;
}
bool wxTabView::SetTabText(int id, const wxString& label)
{
wxTabControl* control = FindTabControlForId(id);
if (!control)
- return FALSE;
+ return false;
control->SetLabel(label);
- return TRUE;
+ return true;
}
wxString wxTabView::GetTabText(int id) const
{
int minY = 0;
- wxNode *layerNode = m_layers.GetFirst();
+ wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
while (layerNode)
{
wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
- wxNode *tabNode = layer->GetFirst();
+ wxList::compatibility_iterator tabNode = layer->GetFirst();
while (tabNode)
{
wxTabControl *tab = (wxTabControl *)tabNode->GetData();
void wxTabView::ClearTabs(bool deleteTabs)
{
- wxNode *layerNode = m_layers.GetFirst();
+ wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
while (layerNode)
{
wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
- wxNode *tabNode = layer->GetFirst();
+ wxList::compatibility_iterator tabNode = layer->GetFirst();
while (tabNode)
{
wxTabControl *tab = (wxTabControl *)tabNode->GetData();
if (deleteTabs)
delete tab;
- wxNode *next = tabNode->GetNext();
- delete tabNode;
+ wxList::compatibility_iterator next = tabNode->GetNext();
+ layer->Erase(tabNode);
tabNode = next;
}
- wxNode *nextLayerNode = layerNode->GetNext();
+ wxTabLayerList::compatibility_iterator nextLayerNode = layerNode->GetNext();
delete layer;
- delete layerNode;
+ m_layers.Erase(layerNode);
layerNode = nextLayerNode;
}
m_noTabs = 0;
// Make a list of the tab controls, deleting the wxTabLayers.
wxList controls;
- wxNode *layerNode = m_layers.GetFirst();
+ wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
while (layerNode)
{
wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
- wxNode *tabNode = layer->GetFirst();
+ wxList::compatibility_iterator tabNode = layer->GetFirst();
while (tabNode)
{
wxTabControl *tab = (wxTabControl *)tabNode->GetData();
controls.Append(tab);
- wxNode *next = tabNode->GetNext();
- delete tabNode;
+ wxList::compatibility_iterator next = tabNode->GetNext();
+ layer->Erase(tabNode);
tabNode = next;
}
- wxNode *nextLayerNode = layerNode->GetNext();
+ wxTabLayerList::compatibility_iterator nextLayerNode = layerNode->GetNext();
delete layer;
- delete layerNode;
+ m_layers.Erase(layerNode);
layerNode = nextLayerNode;
}
wxTabLayer *currentLayer = new wxTabLayer;
m_layers.Append(currentLayer);
- wxNode *node = controls.GetFirst();
+ wxList::compatibility_iterator node = controls.GetFirst();
while (node)
{
wxTabControl *tabControl = (wxTabControl *)node->GetData();
}
// Draw layers in reverse order
- wxNode *node = m_layers.GetLast();
+ wxTabLayerList::compatibility_iterator node = m_layers.GetLast();
while (node)
{
wxTabLayer *layer = (wxTabLayer *)node->GetData();
- wxNode *node2 = layer->GetFirst();
+ wxList::compatibility_iterator node2 = layer->GetFirst();
while (node2)
{
wxTabControl *control = (wxTabControl *)node2->GetData();
- control->OnDraw(dc, (node2->GetNext() == NULL));
+ control->OnDraw(dc, (!node2->GetNext()));
node2 = node2->GetNext();
}
#endif
}
-// Process mouse event, return FALSE if we didn't process it
+// Process mouse event, return false if we didn't process it
bool wxTabView::OnEvent(wxMouseEvent& event)
{
if (!event.LeftDown())
- return FALSE;
+ return false;
wxCoord x, y;
event.GetPosition(&x, &y);
wxTabControl *hitControl = (wxTabControl *) NULL;
- wxNode *node = m_layers.GetFirst();
+ wxTabLayerList::compatibility_iterator node = m_layers.GetFirst();
while (node)
{
wxTabLayer *layer = (wxTabLayer *)node->GetData();
- wxNode *node2 = layer->GetFirst();
+ wxList::compatibility_iterator node2 = layer->GetFirst();
while (node2)
{
wxTabControl *control = (wxTabControl *)node2->GetData();
if (control->HitTest((int)x, (int)y))
{
hitControl = control;
- node = (wxNode *) NULL;
- node2 = (wxNode *) NULL;
+ node = wxTabLayerList::compatibility_iterator();
+ node2 = wxList::compatibility_iterator();
}
else
node2 = node2->GetNext();
}
if (!hitControl)
- return FALSE;
+ return false;
wxTabControl *currentTab = FindTabControlForId(m_tabSelection);
if (hitControl == currentTab)
- return FALSE;
+ return false;
ChangeTab(hitControl);
- return TRUE;
+ return true;
}
bool wxTabView::ChangeTab(wxTabControl *control)
oldTab = currentTab->GetId();
if (control == currentTab)
- return TRUE;
+ return true;
if (m_layers.GetCount() == 0)
- return FALSE;
+ return false;
if (!OnTabPreActivate(control->GetId(), oldTab))
- return FALSE;
+ return false;
// Move the tab to the bottom
MoveSelectionTab(control);
if (currentTab)
- currentTab->SetSelected(FALSE);
+ currentTab->SetSelected(false);
- control->SetSelected(TRUE);
+ control->SetSelected(true);
m_tabSelection = control->GetId();
OnTabActivate(control->GetId(), oldTab);
// Leave window refresh for the implementing window
- return TRUE;
+ return true;
}
// Move the selected tab to the bottom layer, if necessary,
bool wxTabView::MoveSelectionTab(wxTabControl *control)
{
if (m_layers.GetCount() == 0)
- return FALSE;
+ return false;
wxTabLayer *firstLayer = (wxTabLayer *)m_layers.GetFirst()->GetData();
{
// Do a swap
int col = 0;
- wxNode *thisNode = FindTabNodeAndColumn(control, &col);
+ wxList::compatibility_iterator thisNode = FindTabNodeAndColumn(control, &col);
if (!thisNode)
- return FALSE;
- wxNode *otherNode = firstLayer->Item(col);
+ return false;
+ wxList::compatibility_iterator otherNode = firstLayer->Item(col);
if (!otherNode)
- return FALSE;
+ return false;
// If this is already in the bottom layer, return now
if (otherNode == thisNode)
- return TRUE;
+ return true;
wxTabControl *otherTab = (wxTabControl *)otherNode->GetData();
thisNode->SetData(otherTab);
otherNode->SetData(control);
}
- return TRUE;
+ return true;
}
// Called when a tab is activated
m_backgroundBrush = wxTheBrushList->FindOrCreateBrush(col, wxSOLID);
}
+// this may be called with sel = zero (which doesn't match any page)
+// when wxMotif deletes a page
+// so return the first tab...
+
void wxTabView::SetTabSelection(int sel, bool activateTool)
{
if ( sel==m_tabSelection )
int oldSel = m_tabSelection;
wxTabControl *control = FindTabControlForId(sel);
+ if (sel == 0) sel=control->GetId();
wxTabControl *oldControl = FindTabControlForId(m_tabSelection);
if (!OnTabPreActivate(sel, oldSel))
}
if (oldControl)
- oldControl->SetSelected(FALSE);
+ oldControl->SetSelected(false);
m_tabSelection = sel;
}
// Find tab control for id
+// this may be called with zero (which doesn't match any page)
+// so return the first control...
wxTabControl *wxTabView::FindTabControlForId(int id) const
{
- wxNode *node1 = m_layers.GetFirst();
+ wxTabLayerList::compatibility_iterator node1 = m_layers.GetFirst();
while (node1)
{
wxTabLayer *layer = (wxTabLayer *)node1->GetData();
- wxNode *node2 = layer->GetFirst();
+ wxList::compatibility_iterator node2 = layer->GetFirst();
while (node2)
{
wxTabControl *control = (wxTabControl *)node2->GetData();
- if (control->GetId() == id)
+ if (control->GetId() == id || id == 0)
return control;
node2 = node2->GetNext();
}
// Find tab control for layer, position (starting from zero)
wxTabControl *wxTabView::FindTabControlForPosition(int layer, int position) const
{
- wxNode *node1 = m_layers.Item(layer);
+ wxTabLayerList::compatibility_iterator node1 = m_layers.Item(layer);
if (!node1)
return (wxTabControl *) NULL;
wxTabLayer *tabLayer = (wxTabLayer *)node1->GetData();
- wxNode *node2 = tabLayer->Item(position);
+ wxList::compatibility_iterator node2 = tabLayer->Item(position);
if (!node2)
return (wxTabControl *) NULL;
return (wxTabControl *)node2->GetData();
}
// Find the node and the column at which this control is positioned.
-wxNode *wxTabView::FindTabNodeAndColumn(wxTabControl *control, int *col) const
+wxList::compatibility_iterator wxTabView::FindTabNodeAndColumn(wxTabControl *control, int *col) const
{
- wxNode *node1 = m_layers.GetFirst();
+ wxTabLayerList::compatibility_iterator node1 = m_layers.GetFirst();
while (node1)
{
wxTabLayer *layer = (wxTabLayer *)node1->GetData();
int c = 0;
- wxNode *node2 = layer->GetFirst();
+ wxList::compatibility_iterator node2 = layer->GetFirst();
while (node2)
{
wxTabControl *cnt = (wxTabControl *)node2->GetData();
}
node1 = node1->GetNext();
}
- return (wxNode *) NULL;
+ return wxList::compatibility_iterator();
}
int wxTabView::CalculateTabWidth(int noTabs, bool adjustView)
IMPLEMENT_CLASS(wxPanelTabView, wxTabView)
-wxPanelTabView::wxPanelTabView(wxPanel *pan, long style): wxTabView(style), m_tabWindows(wxKEY_INTEGER)
+wxPanelTabView::wxPanelTabView(wxPanel *pan, long style)
+ : wxTabView(style)
{
m_panel = pan;
m_currentWindow = (wxWindow *) NULL;
wxPanelTabView::~wxPanelTabView(void)
{
- ClearWindows(TRUE);
+ ClearWindows(true);
}
// Called when a tab is activated
wxWindow *newWindow = GetTabWindow(activateId);
if (oldWindow)
- oldWindow->Show(FALSE);
+ oldWindow->Show(false);
if (newWindow)
- newWindow->Show(TRUE);
+ newWindow->Show(true);
m_panel->Refresh();
}
void wxPanelTabView::AddTabWindow(int id, wxWindow *window)
{
- m_tabWindows.Append((long)id, window);
- window->Show(FALSE);
+ wxASSERT(m_tabWindows.find(id) == m_tabWindows.end());
+ m_tabWindows[id] = window;
+ window->Show(false);
}
wxWindow *wxPanelTabView::GetTabWindow(int id) const
{
- wxNode *node = m_tabWindows.Find((long)id);
- if (!node)
- return (wxWindow *) NULL;
- return (wxWindow *)node->GetData();
+ wxIntToWindowHashMap::const_iterator it = m_tabWindows.find(id);
+ return it == m_tabWindows.end() ? NULL : it->second;
}
void wxPanelTabView::ClearWindows(bool deleteWindows)
{
if (deleteWindows)
- m_tabWindows.DeleteContents(TRUE);
- m_tabWindows.Clear();
- m_tabWindows.DeleteContents(FALSE);
+ WX_CLEAR_HASH_MAP(wxIntToWindowHashMap, m_tabWindows);
+ m_tabWindows.clear();
}
void wxPanelTabView::ShowWindowForTab(int id)
if (newWindow == m_currentWindow)
return;
if (m_currentWindow)
- m_currentWindow->Show(FALSE);
- newWindow->Show(TRUE);
+ m_currentWindow->Show(false);
+ newWindow->Show(true);
newWindow->Refresh();
}