#include "wx/fl/controlbar.h" // core API
// extra plugins
-#include "wx/fl/barhintspl.h" // beveal for bars with "X"s and grooves
-#include "wx/fl/rowdragpl.h" // NC-look with dragable rows
+#include "wx/fl/barhintspl.h" // bevel for bars with "X"s and grooves
+#include "wx/fl/rowdragpl.h" // NC-look with draggable rows
#include "wx/fl/cbcustom.h" // customization plugin
#include "wx/fl/hintanimpl.h"
-// beuty-care
+// beauty-care
#include "wx/fl/gcupdatesmgr.h" // smooth d&d
#include "wx/fl/antiflickpl.h" // double-buffered repaint of decorations
-#include "wx/fl/dyntbar.h" // auto-layouting toolbar
+#include "wx/fl/dyntbar.h" // auto-layout toolbar
#include "wx/fl/dyntbarhnd.h" // control-bar dimension handler for it
#include "fl_demo1.h"
// setup plugins for testing
mpLayout->PushDefaultPlugins();
- mpLayout->AddPlugin( CLASSINFO( cbBarHintsPlugin ) ); // facny "X"es and beveal for bars
+ mpLayout->AddPlugin( CLASSINFO( cbBarHintsPlugin ) ); // fancy "X"es and bevel for bars
mpLayout->AddPlugin( CLASSINFO( cbHintAnimationPlugin ) );
mpLayout->AddPlugin( CLASSINFO( cbRowDragPlugin ) );
mpLayout->AddPlugin( CLASSINFO( cbAntiflickerPlugin ) );
sizes0, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
0, // insert into 0th row (vert. position)
0, // offset from the start of row (in pixels)
- "InfoViewer1", // name to refere in customization pop-ups
+ "InfoViewer1", // name to refer in customization pop-ups
TRUE
);
sizes0, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
1, // insert into 0th row (vert. position)
0, // offset from the start of row (in pixels)
- "InfoViewer2", // name to refere in customization pop-ups
+ "InfoViewer2", // name to refer in customization pop-ups
TRUE
);
sizes2, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
0, // insert into 0th row (vert. position)
0, // offset from the start of row (in pixels)
- "ToolBar2", // name to refere in customization pop-ups
+ "ToolBar2", // name to refer in customization pop-ups
FALSE
);
- mpLayout->EnableFloating( TRUE ); // off, thinking bout wxGtk...
+ mpLayout->EnableFloating( TRUE ); // off, thinking about wxGtk...
}
MyFrame::~MyFrame()